Aasimar Species in Urbûn | World Anvil
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Aasimar

An aasimar is a medium-sized humanoid whose heritage shares a bond with celestial powers or whose soul has been touched by the divine. Most tend to have human parents.

Additional Information

Perception and Sensory Capabilities

As a general rule, aasimar were a wise and charismatic race, possessed of strong insights and a powerful allure with which most races could not compare. Aasimar were also quite perceptive, noticing things that others did not, and many could see largely unimpeded in perfect darkness, while also possessing the ability to cast magical light to aid those who could not see. Aasimar were also, like many of their celestial forebears, resistant to the effects of acidic elements, extreme cold, or electrical charges.  

Angelic Guides

Aasimar who have not turned to evil have a link to a celestial being, usually a deva, who provides guidance in the aasimar's dreams, through visions, prophecies, or feelings. The being is not at all omniscient, but may provide insight into fighting some potent evils it does know about, and it tends to guide the aasimar toward the principles of law and goodness. Kamer's angelic guide is Rugiel.

Civilization and Culture

Interspecies Relations and Assumptions

Aasimar, despite their human ancestry, did not typically feel a strong draw to their kin but instead felt a stronger bond with other half-breeds. Many aasimar enjoyed the company of races as varied as half-elves or half-orcs, though very few aasimar got along well with tieflings, whom the celestial-descended race was instinctively wary of. Genasi were likewise alien to aasimar, who found the elemental race strange even by their own standards. Of the other common races, aasimar had little overall opinion, since dwarves, elves, and the like had little history of persecuting aasimar but neither did they have a history of befriending them
Lifespan
Up to 160 years
Average Height
5′‒6′6″ (150‒200 cm)
Average Weight
124‒280 lb (56.2‒130 kg)
Geographic Distribution
Related Ethnicities

Aasimar

Ability Score Increase Your Charisma score increases by 2.
Size Medium
Speed Your base walking speed is 30 feet.

Aasimar Features Source: Volo's Guide to Monsters

Ability Score Increase

Your Charisma score increases by 2.

Age

Aasimar mature at the same rate as humans, but they can live up to 160 years.

Alignment

Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.

Size

Aasimar have the same range of height and weight as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Celestial Resistance

You have resistance to necrotic damage and radiant damage.

Healing Hands

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Light Bearer

You know the Light cantrip. Charisma is your spellcasting ability for it.

Languages

You can speak, read, and write Common and Celestial.

Protector Aasimar


Ability Score Increase

Your Wisdom score increases by 1.

Radiant Soul

Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

Scourge Aasimar


Ability Score Increase

Your Constitution score increases by 1.

Radiant Consumption

Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

Fallen Aasimar


Ability Score Increase

Your Strength score increases by 1.

Necrotic Shroud

Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

Languages. You can speak, read, and write Common and Celestial.