The party escapes the tower to the Water World and then return home via a Sun Temple. The creatures in the Sun Temple share Perlachio's magic.
The party learns of Majalacturis's progress. They discuss boons granted as payment for helping Si'Nassa. The party helps the Coterie retrieve a Child of Majalacturis.
Morvion leads the party back to the Death Temple to find a weakness to Majalacturis. The Trickster god is freed, however the party gains the Rod of the Solar Titans in exchange.
Graykar runs several errands for personal reasons and for the party, coordinating events in preparation for future adventures
The party discusses their ambush at the isle of Sar Kilnil, Urik tells what he knows of Raxemores, Aja reveals her thoughts as to what Kinsi might represent
The Party Visits Grinjul Again, They Return to the Water World, Fix Thistlezorn and Fix Graykar's Satchel
The party locates and attempts to capture Attaunia. Attaunia escapes, but loses her spear in in the process.
The Party rids the Dame Imokan's winery estate of the dwarven ghosts and is able to purchase the property at a reduced price.
The party seeks to find the remains of Morvion's family. Through an elaborate plan, Letheria eliminates Majalacturis and secures her priesthood a place in Chrailis.