Biome Effect
The biome you are in has the most dramatic effect on your physical appearance. Over the course of several days, you will slowly take on the appearance of a 4-legged, hoofed creature that could typically be found in that enviroment. If there is more than one type of creature for that environment, and there often is, which one you take on the form of is entirely up to you. This process can be sped up to an almost instantaneous transformation if you so will it.
If for some reason you find yourself in an environment in which no four-legged, hoofed animal could reasonably be found you will instead take 1 point of true damage for every minute you spend there.
Below are some of the creatures that may be typically encountered throughout the world. As it is rare to find a unicorn outside of a fantasy setting there are a few more fantastical options for what you can find out there.
Notes:
Four-legged hoofed animals does not limit you to just mammals in a fantasy setting.
Forrest | Deer - Wood Horse |
Desert | Cammel - Snadtrotter |
Plains | Horse |
Mountains | Mountain Goat - Mountain Pony |
Snow Fields | Snow Pony - Raindeer |
Vlocanic Lands | Ashfoal - Lavahoof - Drakonhoff |
Savvanna | Rino - Ibex |
Hot Springs | Hot Horse - Hot Pony |
Envirometal Charge
The charge on an area is something that can be easier to feel that to truly describe. But in a nutshell, it is effectively the energies that are at a place in a given location. Many actions add up over the years that live a stain upon the world, whether they be good or bad. But some places are just natural soaked in arcane power or have corruption seeping out from other worlds. All of the places will have a visible effect on your character look, but what that looks like is mostly up for you to decide.
Positivly Charged
Vivieden
Bright, vibrant places full of life, the sort of place where you feel naturally happier and full of energy. Sadly these are in short supply in most worlds.
All none-physical damage done by you covered to healing magic using half the final result of the damage role.
Sylvethian
Place where nature extends its bounds out into the supernatural. Pathways don't always lead where they should do and the trees could rise up at any moment and bear down on hostile trespassers.
You gain Clearsight and a deep connection to the natural world. While in these areas you may call its inhabitants to your aid and move freely over all solid terrain. Hoever you may not get any rest here unless you maintain the will of the enviroment.
Festavian
Places wher sho much revelry and merry days have take place that it lifts the spirits of the whole environment.
You may re-roll any role over 20 that in not natural.
Hallowed
Places that hold great significance.
Santifided
Spaces that have been dedicated to a deity or entity of significant power.
Depending on the divinity in question you will
Astral
Neturaly Charge Places
Tempreren
Places that are either naturally or unnatural balanced in their energies. These usually make up the vast majority of a world's locations.
No effect.
Epperian
Places, where there is so little going on that thier, is no sort of energy whatsoever.
You physically become a natural example of the creature you are currently taking the form as. This quickly reverts once to enter an area with another dominant energy.
Negativly Charged
Desolate
Places where it seems like the very sky has fallen down upon. Whatever life used to live here has been so utterly snuffed out that nothing save the most reached of creatures would dare make their home here.
All of your actions become completely silent. In areas where this energy is at its highest you become ethereal or made of shadow.
Mizzrien
Places where so much misery has piled up over the years that it has left the lands dull and lifeless.
Lefarun
Locations where unatural energies have taken hold of the world and begun to warp the very grounds around them.
All of your actions spread corruption.
Ciddrien
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