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Ish'ki - Advanced Statsheet

Playing an Ish'ki

Ish'ki have a lot of potentials when it comes to stat growth. They also have the highest maximum Fortune available, only matched by those descended from Gold Dragons.  

Why Play an Ish'ki?

Play an Ish'ki if you want to play a graceful creature that can literally float around the field of combat. A character with a lot of potential for growth. To create a powerful hybrid. Or want to play a fully grown in the future.  

Statline

 
Str Dex Con Int Wis Cha For
Change

-

-

-

-

+2

+1

+2

Limit 18 18 24 20 30 26 40
Hitpoints Resistances Vuenrablites
20 + HD + Con Cold Posion
 

Mobility

Standard Swiming
Slow 20ft.
Medium 25ft.
Fast 75ft.
Type Native
Speed 60ft.
Max Depth 120ft.

Synergies

Cleric - Advanced Statsheet

Holy Water

Any attacks you make that deal Water Damage Deal 1d6 True Damage to Enemies of your Faith.

Racial Progression

Tier 0

Inner Peace

You gain +1 to your Wisdom score.
Or

Aqumagi

You can convert the damage type of any spell you cast into Water Damage. { Water Damage does not hurt most creatures but can be useful in certain situations.}
Tier 1

Standard Feat

Pick a Feat of your choosing.
Or

Fish Handling

You automatically succeed in Handling checks made toward none-predatory fish.
Tier 2

Standard Feat

Pick a Feat of your choosing.
Or

Shape of Water

As a standard action, you may treat the air around you in a 15ft. cube as water for the purposes of movement. This ability lasts for one turn initially and one additional turn afterwards for each four-levels you gain beyond this. Starting at level 8 this ability also slows down any projectiles launched at you treating your Armor Class as being 4 points higher against these weapons while this ability is active. Weapons that are not normally slowed down by water ignore this.
Tier 3

Standard Feat

Pick a Feat of your choosing.
Or

Deep Meditation

When completing a long rest you receive an extra use of your key class ability or extra class-specific points.
Or

Bestow Wisdom

Standard Action

  You may add your Wisdom modifier to the result of a d20 roll made within 30ft. of you.
Tier 4

Standard Feat

Pick a Feat of your choosing.
Or

Enlargement

Your character grows one level in size, going from Medium to Large. Doing so you gain +4 to your Strength and @cons but -2 to your Dexterity.
Tier 5

Standard Feat

Pick a Feat of your choosing.
Or

Aquatroto

As a standard action, you may inflict variability to Water Damage on a creature. This lasts until it has completed its next long rest. This damage is tread as non-lethal unless the creature could already be damaged by water.
Tier 5

Draconic Ascension

Your undergoes a rapid metamorposis into a Adult Dragon. This replaces any stats and class levels you have with those of the chosen dragon. You may choose from one of the following types of dragon:

Chromatic

  • Red
  • Blue
  • Green
  • Black
  • White

Metalic

  • Iron
  • Gold
  • Silver
  • Bronze
Or

Fish Wish

You gain a single use of the spell Wish as a once-per-week racial ablity.

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