Bestrire - Advanced Statsheet in Ullthwaygon | World Anvil

Bestrire - Advanced Statsheet

Playing an Bestrier

Bestrires are perhaps the most powerful of all the Hybrid races, instantly gain a bonus in almost all areas even upon character creation. However, this comes at a terrible price. The demands your animal spirit makes upon you will become increasingly more exorbitant as it progresses from a beast into a monster as you grow in power. By playing a Bestrire you become like dynamite, explosive and full of power but a danger that can blow up those around them if your fuse is lit too early.  

Why Play a Bestrire?

Bestrires offer a rush of power that is only a decision away. You can lay waste to most anything around you, especially at lower levels. It also offers the experience of playing a character that has to fight against their urges to lay down such devastation for the safety of those around you and ultimately yourself. Though you may be powerful even a swarm of ants can bring down a lion with enough of them, especially if their claws and stingers are lined with silver.  

Statline

Str Dex Con Int Wis Cha For
Change

+4

+2

+4

+2

+2

+2

[

-10

Limit 40 40 40 40 40 40 10
Hitpoints Moral Resistances Vulnerabilities
20 + HD + Con 20 + MD + Wis Cold Radient
 

Mobility

Standard Climbing
Slow 20ft. 10pft.
Medium 40ft. 20ft.
Fast 400ft. 100ft.
Limts - Handholds or Soft Surfaces Only
 

Feed the Beast!

You have an inner monster or more specifically a savage animal spirit inside you. In order to keep it under control, you must keep it satisfied.
As you level up and progress through the Tiers of Play, you will be given power for free every time baste on your chosen spirit. However, your choice will be instead which affliction you must endure from your animal spirit. These will gradually get more and more demanding the fourth down you go.  

Activate Beast Mode

You have a bestial form that you can transform into mostly at will. However, sometimes dangerous or strong emotions will bring out the beast in you. In some cases, an item or celestial body will bring it out of you too, such as a certain symbol or a full moon.
It is a bonus action to turn into your bestial form but it is a full-round action to turn back. However, this is not always so easy. As you gain in levels, you will have to pick from new demands and afflictions to deal with; Many of which will change the conditions of how to change into and out of these two forms.   You may also upon character creation pick any number of items or environmental conditions that will automatically trigger your transformation. These can be used to bypass any limitations on turning into a beast, but not from changing back.   If you are ever subject to something that provokes extreme emotion, such as a loss of a companion or a vicious insult, you may be prompted to make a saving throw at the DM's discretion to avoid taking on your bestial form. Such a saving throw will usually be wisdom base but not always be.  

The Beast Inside

You have a powerful animal spirit inside you. What this animal is is up to you. Whatever beast you pick will impart you with a portion of their power that will gradually grow more and more supernatural over time.
Upon character creation pick one of the following options. (For the time being man of these options will be unavailable. But if you have a creature that would like to see added to the list feel free to suggest it down in the comments).  

The Wolf

  • You automatical succeed against any social checks made against wolves and lycans.
  • You cannot gain an advantage on any action unless you are within the movement distance of another party member.
 

The Bear

  • You gain advantage on social chances made against ursines.
  • You gain one additional feet. This feet is only active when you are over 100ft. away from any other party member.
 

The Spider

  • You gain disadvantage against social checks made against spiders.
  • You are always considered to be on watch when resting and receive no penalty for doing so.
  • You gain Spiderclimb.
  • You cannot gain advantage when in the presence of anything larger than you. But always have advantage on attacks made against creatures smaller than you.
 

The Shark

  • Sharks are indifferent towards you.
  • Your movent speed is increased by 20ft. in all categories except swimming. But you take 1d6 internal damage if you ever stop moving.
  • You are able to move at up to slow speed while resting at no penalty.
  • You gain a swim speed of 120ft.
  • Upon smelling must immediately transform and initiate combat.
  • So long as you are in the processes of fresh blood you gain one additional bonus action per turn.
 

The Serpent

Any bite attacks you successfully land inflict an additional 2d20 poison damage.  

The Bat

You gain a 120ft. fly speed while transformed.

Racial Progression

 
Character Creation

No Fear Left in the Night

And so you have become a creature of darkness. The night now holds no fear for you or your sharpened fangs and claws.
When Transformed You
  • Heal your level in hitpoints the frist time you transform after competing a long rest.
  • Have your unarmed attack upgraded to a 1d6+Str Rapidfire Dex Multi-Attack
  • Gain a horrific 2d6+Str standard action piercing bite attack. Upon reaching Tier 2 you can spend a bonus action to attempt to tear away a chunk of flesh to heal 1d6 HP and deal an additional Str d6 points of slashing damage. This is done by repeating the attack roll without your proficiency bonus.
  • Automatical succeed most saving throws against the effects of fear made during the night. Do note that some particularly horrific or terrifying creatures may be able to bypass this.
   
Tier 1

Beast at Heart

You gain adantage on checks made against any Fauna of a lower Tier than you, but disadvantage against any of a higher Tier than than.
Or

Paid in Flesh

You regain 1d4 hitpoints for every pound of fresh, preferably bloody, meat that you consume. In addition, you can now consume up to 2ibs. of meat as a bonus action if it is available.
And

Ravornus Hunger

You must eat twice as much food in order to survive. If you have not eaten enough by the time night falls you transform into your bestial form and MUST find enough food for you, no matter where it comes from before you can change back. You have control of what this food is unless you have not found enough by midnight; At which point, you go completely feral and must seek out the nearest source of meat.
Or

Violent Urges

Whenever you see a creature that is weaker than you and you are confident that you can get away with it; You must succeed a DC15+Tier Wisdom saving throw or strike out at it. You can of course fail this check by choice if you want to.
   
Tier 2

Rending Claws

Any unarmed attacks you make bypass one level of damage resistance and cause opponents to take 1d20 bleed damage at the start of each of their turns. This lasts until either they have healed, been bandaged, received fire damage or have perished. Creatures bleeding out automatical fail any death saves that they make. This effect does not stack until later levels.
Or

Calling Howl

As a Standard Action+Bonus action, you may let out a bellowing howl that will summon creatures to assist you after 1d4 turns. What creature arrives and in what number is entirely decided by your location.
And

Dark Hearted

You lose the majority of your empath, except for those you love.
You are totally incapable of making social checks that rely on any level of empathy or emotional understanding unless it is towards a creature that you hold great affection for such as a lover or long-time friend.
Or

Butiful Music

You grow to find the deathnells of creatures to be beautiful or compelling.
You gain the need to kill something every day. Unless you have killed a living creature you are unable to complete a long rest.
   
Tier 3

Killer Instinct

Once you transform you can no longer change back or rest in any way until you have killed a red-blooded creature. However, so long as you have killed something of greater or equal Tiers within the last 6 hours, a short rest is treated as a long one.

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