Bestrire - Advanced Statsheet
Playing an Bestrier
Bestrires are perhaps the most powerful of all the Hybrid races, instantly gain a bonus in almost all areas even upon character creation. However, this comes at a terrible price. The demands your animal spirit makes upon you will become increasingly more exorbitant as it progresses from a beast into a monster as you grow in power. By playing a Bestrire you become like dynamite, explosive and full of power but a danger that can blow up those around them if your fuse is lit too early.Why Play a Bestrire?
Bestrires offer a rush of power that is only a decision away. You can lay waste to most anything around you, especially at lower levels. It also offers the experience of playing a character that has to fight against their urges to lay down such devastation for the safety of those around you and ultimately yourself. Though you may be powerful even a swarm of ants can bring down a lion with enough of them, especially if their claws and stingers are lined with silver.Statline
Str | Dex | Con | Int | Wis | Cha | For | |
---|---|---|---|---|---|---|---|
Change | +4 |
+2 |
+4 |
+2 |
+2 |
+2[ |
-10 |
Limit | 40 | 40 | 40 | 40 | 40 | 40 | 10 |
Hitpoints | Moral | Resistances | Vulnerabilities |
---|---|---|---|
20 + HD + Con | 20 + MD + Wis | Cold | Radient |
Mobility
Standard | Climbing | |
---|---|---|
Slow | 20ft. | 10pft. |
Medium | 40ft. | 20ft. |
Fast | 400ft. | 100ft. | Limts | - | Handholds or Soft Surfaces Only |
Feed the Beast!
You have an inner monster or more specifically a savage animal spirit inside you. In order to keep it under control, you must keep it satisfied.As you level up and progress through the Tiers of Play, you will be given power for free every time baste on your chosen spirit. However, your choice will be instead which affliction you must endure from your animal spirit. These will gradually get more and more demanding the fourth down you go.
Activate Beast Mode
You have a bestial form that you can transform into mostly at will. However, sometimes dangerous or strong emotions will bring out the beast in you. In some cases, an item or celestial body will bring it out of you too, such as a certain symbol or a full moon.It is a bonus action to turn into your bestial form but it is a full-round action to turn back. However, this is not always so easy. As you gain in levels, you will have to pick from new demands and afflictions to deal with; Many of which will change the conditions of how to change into and out of these two forms. You may also upon character creation pick any number of items or environmental conditions that will automatically trigger your transformation. These can be used to bypass any limitations on turning into a beast, but not from changing back. If you are ever subject to something that provokes extreme emotion, such as a loss of a companion or a vicious insult, you may be prompted to make a saving throw at the DM's discretion to avoid taking on your bestial form. Such a saving throw will usually be wisdom base but not always be.
The Beast Inside
You have a powerful animal spirit inside you. What this animal is is up to you. Whatever beast you pick will impart you with a portion of their power that will gradually grow more and more supernatural over time.Upon character creation pick one of the following options. (For the time being man of these options will be unavailable. But if you have a creature that would like to see added to the list feel free to suggest it down in the comments).
The Wolf
- You automatical succeed against any social checks made against wolves and lycans.
- You cannot gain an advantage on any action unless you are within the movement distance of another party member.
The Bear
- You gain advantage on social chances made against ursines.
- You gain one additional feet. This feet is only active when you are over 100ft. away from any other party member.
The Spider
- You gain disadvantage against social checks made against spiders.
- You are always considered to be on watch when resting and receive no penalty for doing so.
- You gain Spiderclimb.
- You cannot gain advantage when in the presence of anything larger than you. But always have advantage on attacks made against creatures smaller than you.
The Shark
- Sharks are indifferent towards you.
- Your movent speed is increased by 20ft. in all categories except swimming. But you take 1d6 internal damage if you ever stop moving.
- You are able to move at up to slow speed while resting at no penalty.
- You gain a swim speed of 120ft.
- Upon smelling must immediately transform and initiate combat.
- So long as you are in the processes of fresh blood you gain one additional bonus action per turn.
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