Lightbringer Item in Toril | World Anvil
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Lightbringer

Once a Rod of Power used by priests of Amaunator, it was reconsecrated as an artifact of Lathander. While it has lost a lot of its original power, the rod is useable as a mace (merely because of its design), and retains some of its powerful magical properties.   Damage Rating: 1d6+1 (one-handed)   Enchantment: +1, +1d4 Damage versus Undead and can strike incorporeal undead.     Magical Effect: Once per day, recharging at dawn, the mace can have the spell "light" cast upon it. The duration of the spell is equivalent to however long the daylight cycle in the mace's given location at that time. The user can dim the light at will. When using the Turn Undead ability and wielding this mace with the light effect active,, the creature being turned has disadvantage of the saving throw, if they have been struck by the mace. Charge Ability (6 charges, recharges 1d6 charges at dawn). When an incorporeal or invisible undead creature is struck with this mace, and the user expends a charge, it must succeed on a Charisma Savingthrow vs DC 12 or the user's Spell-Save if the user is Good Aligned Cleric or Paladin, if the spell-save exceeds 12. If the undead fails the save, they become anchored in the physical realm and are under the effects of the spell "Fairy Fire", and can be attacked by anyone. Undead creatures that are native to another plane can optionally be banished to that plane instead of the above effect, but only if the user of the mace has the ability to turn undead, and could have turned the undead (CR) if they had used the ability.
Item type
Weapon, Melee

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