Eastmarch Geographic Location in Toril | World Anvil
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Eastmarch

The centre of The Reach

Heavily inhabited with farming towns, and large cities Eastmarch is the social centre of the continent. With bustling markets and plentiful diversity, this is the land of success, the promise land. Ar'ia City, the capital, lies in the centre of Eastmarch just to the south of Lake Ar'ia. Far east from the Capital, a war front wages to keep The Corrupted Zone and beasts from The Crag at bay. South of The Corrupted Zone, a vast barren desert - The Badlands, so large that no one seems to have made it through alive, thankfully this has stopped the spread of evil forces from the Corrupted Zone, but has also prevented Eastmarch from being able to expand, or try to eliminate the corruption from within. To the south of Dreeston port, and, across the eastern channel, a tropical rain forest region, Tu' Ra' Nil, away from danger, with exotic plants and animals, a popular destination for tourism and other activities alike, Though, to the edges of the eastern border of the forest lies tribal towns, the tourist's are urged to steer clear of this area.

Geography

Largely flat terrain with rivers flowing through small hilled valleys, Eastmarch is a perfect location for building infrastructure and farmlands alike. With limited geological differences in the terrain it makes for a great spot for settlements and cities. The occasional rolling hills and valleys provide great farmland, and the rivers running through create good irrigation for the same purpose, as well as maintaining vast forested areas around the lakes and rivers.

Fauna & Flora

A standard array of plants and animals live within Eastmarch. With open fields and many forests, as well as large lakes and rivers, it is ideal for deer, elk, foxes, and boars, as well as bears, wolves and other predators. Within its two major forests, Fairlorn and Gnarwood, you would find even more life when it comes to these regions, snakes and monkeys hang from trees while various forest critters like minks and skinks scurry about the forest floor trying to avoid the birds of prey that may swoop in. All in all a varied and versatile ecosystem within Eastmarch.

Natural Resources

Eastmarch has many natural resourses from the vast farmlands, to the large forests. It is able to harvest large amounts of wood while stil maintaining a balanced ecosystem. The region is capable of harvesting large amounts of food and livestock from farms and paddocks, though lacking in mountanous terrain and heavy minerals. Most of Eastmarches metal and stone is either imported from shipping lanes in the harbouur or has to be transported from the mines in the north.

Facts about Eastmarch:

Maps

  • Eastmarch
    A map depicting the various geological differences within Eastmarch as well as the paths of roads, trails and the Lightning Rail.
Type
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Included Locations
  • Eastmarch is has a variety of races inhabiting it. From Humans and Elves, to Halflings, Dwarves, Tieflings and all sorts of half-breed races. Though humans tend to be the most prominent in the main cities, with Elves and Halflings close behind. Some of the more rare races to see would include Orcs, Goblins, Lizardfolk, and Tabaxi to name a few.
 
  • Eastmarch is run by the four noble houses who maintain the laws and regulations in accordance to the Emperor's rulings. These houses maintain separate customs within the towns of their respective regions. Travelling between regions in Eastmarch you can go from one town that duels are legal, and go to the next where you'll go to jail for fighting in the streets.
 
  • Ar'ia, the capital of Eastmarch and the home to the Emperor of The Reach, has one of the most advanced pieces of magical engineering in Toril - The Lightning Rail.
 
  • The Lightning Rail runs from Ar'ia, through Bosborough, and up to Darin-Holt Fort, near the Crossing at The Crag. It also extends all the way up, and down the side of the Crag, and is used to transport large numbers of troops and supplies to the forts and outposts maintaining the war-front.

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