Whispering Qwir Organization in Toriel | World Anvil

Whispering Qwir

The whispering Qwir, (in the Common language, the Whispering Rose) is the intelligence division of the Glirkeep College, an elven bardic college.
  The whispering Qwir is an organization sworn to protect elven interest. But despite this oath, they do not necessarily work exclusively with the elven ruler, tho they will never work against said ruler, or do any work that might cause trouble to elves. members of the organization conduct intelligence operations under private contracts and execute covert missions across the globe. As a relatively independent organization, they do not possess any license to eliminate threats, but do so anyway, as they developed incredible skill over the years to hide their passage.
  Based in Megima, capital of the elven kingdom, and more precisely, within the bardic college. they have contacts spread across the world, allowing them to have a global impact. But most of their agents are within Tana's Empire.
  Agents working for the Whispering Qwir, are private collaborators, and know the risks, but if they are compromised, the Whispering Qwir will cut any contact, and destroy any evidence of communication. Due to this, the exact number of their allies and agent is unknown, and constantly change.
 

Relationships

By their nature, espionage agencies must be cautious in choosing their allies, and the Whispering Qwir is no exception. Its most trustworthy allies include the following facets of the Brelish government:
 
    • The Mercenary Club. The Whispering Qwir tend to work with mercenaries, buying their help on missions, avoiding direct link with their operation thanks to that intermediate partner.
    • Queen Manael Tana. As the current queen of the Elf, and former empire, she knows of the Qwir, and often requests their help for intelligence gathering, providing support and financing in exchange for their service.
    • The Dark Lanterns. As a competiting espionage agency within the empire, the relation with the Dark Lanterns are tense, the Dark Lanterns questioning the Whispering Qwir motivation.

 

Perks

You gain the following benefits when your group’s patron is an espionage agency:
 
    • Assignments. Your agency might assign you specific tasks at any time. You have wide latitude regarding how you carry out a task, and your assignments can sometimes be very broad and require considerable time to complete.
    • Expense Account. You have access to an account maintained at the banks. You can use this account to pay your daily living expenses, as well as for purchasing anything you need for completing your missions—equipment, transportation, bribes, and so on. Your normal spending limit is 100 gp per month for each member of your group. If you exceed that, your agency asks you to account for the month’s expenses, and they might require you to pay back the excess if you can’t justify it. You can’t carry over an unused amount from one month to the next, and your access to this account can be cut off at any time if you abuse it or fall out of the agency’s good graces. The agency is aware of every time you access the account and where you are when you do so.
    • Identification. Your agency provides you with identification papers establishing your true identity, and you also have ready access to false papers and matching travel documents showing different identities, when you need them for a mission. (Any time you enter a foreign nation, it is a good idea for you to do so under a false identity.)
    • Powerful Friends. An espionage agency, by nature, has a long reach and a lot of power to make things happen behind the scenes. You can call in a favor for a wide range of benefits: A legal case against you might be suddenly dropped. A rival might disappear. A much-needed Magic item might be delivered to you. These favors can provide significant short-term benefits, but they can also come with equally significant long-term repercussions—which might lead to entirely new missions.

Quests

Espionage activities can be classified in three broad categories: counterintelligence, covert action, and intelligence gathering. Your party might focus on one of those areas, or perhaps you’re the team that handles situations that other teams bungle.
 

Notable members


Basic Information
Alias(es)
/
Base of operations
Megima
Leader(s)
Manael Tana
Symbol
/
 
Others
Type
Information Network


Cover image: Farewell by Greg Rutkowski

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