Eldeen Reaches Geographic Location in Tinkering | World Anvil
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Eldeen Reaches

A nation made up mostly of farming & woodlands, the Eldeen Reaches is one of the newest nations of Khorvaire.   In the past the the Eldeen Reaches was a part of Aundair but during the Last War the Aundarian military put all their effort in their capital, leaving the farmers vulnerable. The warden of the woods of the now known Eldeen Reaches took up the protetion, causing a split which created the Eldeen Reaches to become a nation of it's own.    

Running Quest & Questions

  • Check out what happened to a house member of the house vadalis in Sharn, Breland. 4000 gp total. (running)
  • Keep an eye out for missing warforged, update Ki with information you come across. (running)
 
 

Visited Locations

House in the woods
Greenheart
The Gloaming
Delethorn

Important characters & organizations

  • Em
  • Dusk & Dawn (twin druids)
  • Archdruid Oalin
  • Warden of the woods
  • Ki (warforged fighter)
  • Dalin d'Vadalis (Leader of the House Vadalis)
  • Dorxif (artificer, owner of Dorxif's tinctures)
 
New character introduced
  • Osiris, played by Joran
 
Player information
  • Personal information given to Ghanok, given ties to Droaam where there might be answers he is looking for.
  • Personal information given to Maggie, given ties to Aundair and/or Droaam for possible answers.
  • Possible answers to memory loss could be found at Arcanix.
 
Completed Quests
  • Help fight the darkness spreading in the woods, received magical items for their help (completed)
  • Look up the crashed airship near Varna, come back with what you found. 1000 gp total. (completed)
 

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DM Info

 

The Reaches


A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend the fields, while tribes of shifters and circles of druids and rangers roam through the woods. These are the Eldeen Reaches.   Druids and shifters dwelled in the Towering Wood for thousands of years, but the eastern farmlands of the Reaches were part of Aundair until the Last War. The lords of Aundair focused their resources on the war effort, ignoring banditry and other problems faced by the farmers of the east. The Wardens of the Wood-largest of the druid sects-came to the aid of these farmers.   Fifty years ago, the people of eastern Aundair seceded and formed the Eldeen Reaches. The Treaty of Thronehold recognized the Reaches as a nation, but its citizens fear Aundair will try to reclaim the region. Druidic magic is central to life in the Eldeen Reaches. Its people seek to live in harmony with the natural world, and each community has a druidic advisor who helps with planning and planting.   The Towering Wood is also home to tribes of shifters, who maintain a nomadic existence. The Wardens of the Wood uphold order and settle disputes, and the Great Druid Oalian-an awakened greatpine-is the spiritual leader of the Reaches.  

Highlights


  • The Towering Wood is vast and untamed. The Wardens of the Wood seek to protect travelers, but swathes of forest remain entirely untouched by human or shifter. Such areas could hold giant beasts never seen in the outside world, or relics from a previous age-artifacts or ruins created by demons or the terrifying daelkyr.
  • The fey have a strong presence in the Towering Wood. Even outside the fey stronghold of the Twilight Demesne, manifest zones tied to Thelanis allow passage between worlds.
  • Druidic magic is a vital tool in the Eldeen Reaches. Residents use animal messengers to carry communications between villages, and beasts perform vital services. Good berry wine takes the place of House Vadalis healing. Communities include awakened animals and plants as members.
  • Most people of the Eldeen Reaches live in villages and on farms. Some folk in the Towering Wood make their homes in the vast trees, while others are wanderers.
 

The Last War


The farmers of the eastern Eldeen seceded from Aundair during the Last War, and tensions between the two nations remain high. Most Reachers believe it's only a matter of time until Aundair tries to reclaim the region, and every village has a militia ready to serve. The people of the Reaches value hospitality and regard all people as equals, but the fear of Aundairian aggression can cause Reachers to treat foreigners with suspicion or hostility.    
Erlaskar (town)
Destroyed town from after the war
Greenblade (village)
Deserted village from undead invasion


Cree - town

Varna - town

Redleaf - village

        Language: Common, Sylvan (fey) Hallmark: Agriculture, Animal husbandry (the science of breeding and caring for farm animals) , Druidic Magic   Important Facts A vast untamed forest is surrounded by a stretch of fertile farmlands. Farmers tend the fields, tribes of shifters and circles of druids & rangers roam through the woods Fifty years ago the people of eastern Aundair seceded and formed the Eldeen Reaches. The Treaty of Thronehold recognized the Reaches as a nation, but it’s citizens fear Aundair will try to reclaim the region The Fey have a strong presence in the Towering Wood. Even outside the fey stronghold of the Twilight Demesne, manifest zones tied to Thelanis allow passage between worlds. Druidic magic is a vital tool in the Eldeen Reaches. Residents use animal messengers to carry communications, and beasts perform vital services. Goodberry wine takes the place of House Vadalis healing. Communities include awakened animals and plants as members. Swathes of forest remain entirely untouched by human or shifter. Such areas could hold giant beasts never seen in the outside world, or relics from a previous age - artifacts of ruins created by demons or terrifying daelkyr. The lords of Aundair focused their resources on the war effort, ignoring banditry and other problems faced by the farmers here. The Wardens of the Wood came to the aid of these farmers. It's people seek to live in harmony with the natural world and each community has a druidic advisor who helps with planning and planting. The towering wood is also home to tribes of shifters who maintain a nomadic existence. The Reachers are fiercely independent; they bow to no monarch. They value talent over titles   Important NPC’s Oalin, archdruid, awakened greatpine, spiritual leader of the Reaches Warden of the woods, the largest of the druidic sects who uphold order and settle disputes, seeks to protect travelers but swathes of forest remain entirely untouched by human or shifter. Feywild   The Last War The farmers of eastern eldeen seceded from aundair during the war, tensions between the two nations remain high. Most reachers believe it’s only a matter of time until aundair tries to reclaim the region and every village has a militia ready to serve. The people of the reaches value hospitality and regard all people as equals, but the fear of Aundairian aggression can cause Reachers to treat foreigners with suspicion or hostility.   Cities   The Gloaming This region of the towering wood has strong ties to the sinister plane of mabar. It’s charged with negative energy and undead and other malevolent creatures lurk in its shadows. Mabar, the endless night. Mabar is the darkness that promises to swallow even the brightest day, the hungry shadow that yearns to consume light and life. It is the plane of entropy, hunger and loss, slowly sucking the life from the multiverse. It is the source of negative energy in Eberron. Most undead are animated by the power of Mabar and the life they drain from mortals flows into the Endless Night. Manifest zones features D4 (page 231 EB)     Greenheart The grove of the archdruid Oalian, the awakened greatpine, who is the spiritual leader of the Reaches, is a place of great primal power. The wardens of the wood are based around greenheart, but all the druid circles of the eldeen reaches send emissaries to greenheart when they have important matters to discuss.   The Twilight Demesne Located within the towering wood, the twilight demesne has close ties to the faerie court of Thelanis. Fey abound in this forest and those who wander within may stumble upon the city of rose and thorn, the domain of a powerful archfey called the king of summer. Village: Shae Loralyndar Thelanis is the home of the fey and a realm where narrative and metaphor shape the nature of reality. Its many dominions are governed by the archfey, and the denizens of each realm reflect the nature and the story of their lord. For instance the realm of the Prince of Frost is trapped in endless winter, and pale eladrin leads packs of winter wolves in their hunts. It's not the same environment as on Risia, because the prince’s realm isn’t an embodiment of the idea of cold - rather it’s a domain frozen by its prince’s broken heart. If the prince’s story were changed, the realm would change with it. Time and space are both malleable in the Faerie Court, and a mortal who wanders into Thelanis might never return - or might leave after a few days to discover that weeks, months or years have passed back home. Manifest zone features D4 (page 232 EB)   The Towering Wood Towering wood; is vast and untamed. The warden of the woods, the largest of druidic sects who uphold order and settle disputes, seeks to protect travelers but swathes of forest remain entirely untouched by human or shifter. Such areas could hold giant beasts never seen in the outside world, or relics from a previous age - artifacts of ruins created by demons or terrifying daelkyr. Capital: Greenheart - the twilight demesne, the gloaming and the groove of guardian trees part of these woods. Looks, smell, class (high, squalor, mixed), interaction, ruling class, overlords and spotting of them, major trades and what does it function on - npc’s - monster options - couple of businesses   Towns/Villages/Misc Towns: Sylbaran - Erlaskar - Delethorn - Cree - Varna - Merylsward - Shae Loralyndar Villages: Greenblade - Niern - Havenglen - Wolf’s paw - Mossmantle - Alvirad - Redleaf - Riverweep - Owl’s perch Site: Grove of guardian trees Mountains: Icehorn mountains - The shadowcrags - Byeshk mountains Lakes: Lake Galifar - Silver Lake - Eldeen Bay Woods: Thee mosswood - The riverwood - the wolfwood   Adventure ideas Aundair tries to invade a village near the border. Maybe something with an artificer? Wandering in the twilight demesne and stumbling into the faerie court Stopping a ritual in the gloaming of someone trying to tweak undead powers Lake monsters Swathes of forest remain entirely untouched by human or shifter. Such areas could hold giant beasts never seen in the outside world, or relics from a previous age - artifacts of ruins created by demons or terrifying daelkyr. Village celebration Leakage of demons from the demon wastes     */

Maps

  • Delethorn
  • Eldeen Reaches

Running Quest & Questions

  • Check out what happened to a house member of the house vadalis in Sharn, Breland. 4000 gp total. (running)
  • Keep an eye out for missing warforged, update Ki with information you come across. (running)

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