Humans Species in Thelekar | World Anvil

Humans

These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that sang from every page. Long into the night Liriel read, lighting candle after precious candle. She’d never given much thought to humans, but these stories fascinated her. In these yellowed pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
If you opened up a book on the history of Thelekar to a random page, you're more than likely to find it tells of a human causing some sort of problem for everyone else. Humans are populous, found on every continent across across the planet. Their lifespans are short compared to elves and dwarves and dragons, and yet they make it their mission to never live a dull moment. Humankind has driven the rise of industry in the west, magical advancements otherwise unheard of all across the world, and a majority of the wars that pop up every few decades without fail.  

A Broad Spectrum

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.  

Variety in All Things

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.  

Lasting Institutions

Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.   Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.  

Exemplars of Ambition

Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.

Civilization and Culture

Naming Traditions

Having so much more variety than other race, humans as a whole have no typical names. Some human parents give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern lands of the Silver Marches than in distant Turmish or Impiltur to the east—and even more distinctive in far-off Kara-Tur. Human physical characteristics, though, vary according to the ancient migrations of the earliest humans, so that the humans of the Silver Marches have every possible variation of coloration and features.   In Thelekar, six human ethnic groups are widely recognized, though over a dozen others are found in more localized areas. These groups, and the typical names of their members, can be used as inspiration no matter which world your human is in.  

Agdane

Agdanes are often immediately recognizable from their tall stature, large builds, and bright blonde hair and beards. Even Agdane women have been known to grow beards, similar to dwarves. They’re primarily found in the far northern reaches of Arith.   Agdane Names: (Male)Mord, Skiing, Snorri, Gils, Trud, Styrmir, Atsurr, Gellir, Fridgeir, Thorrig, Thormar, Steinbitr ; (female)Hrefna, Gerrid, Astrid, Tonna, Una, Aldis, Siba, Thrykka, Dalla, Bera ; (surnames) -dottir(female), -sson(male)  

Imperial

Most often found east of the Voletarian Mountains and often intermingled with Véritians, Imperials tend to be shorter, smaller of frame, and muscular. They usually have tan skin, dark eyes, and curled black hair.   Imperial Names: (Male) Flavius, Caius, Galerius, Proclus, Octavius, Faustus Maximus, Augustus; (female)Maximia, Fabia, Volusenna, Minicia, Caesonia, Artoria, Albatia, Auria, Cassia ; (surnames) Rulla, Contentina, Trebia, Cresves, Frigidian, Dexion, Aper, Carantus, Licinius  

Karadian

Found primarily in the south of Ardina, Karadians are of moderate height and build, with dark skin similar to their Voletarian cousins. Their hair is usually brown or black, and their eye color varies widely, though brown is most common.   Karadian Names: (Male) Bafana, Cakaza, Tandie, Thabo, Siza, Induna, Luyanda, Khewzi; (female) Dumile, Thando, Sizamile, Nothemba, Sipho, Impisi, Nontobeko  

Rushalan

Dominant in the northeastern forests and mountains of Tysha, the Rushal are generally tall, slim, and pale-skinned, with eyes that range from red to purple to yellow.. Their hair can be any shade of grey, and only takes on any color if their blood is not purely Rushalan.   Rushalan Names: (Male) Zonov, Dmitriy, Trutnev, Shikhov, Ryzhov, Maxim, Yeleshev, Oborin ; (female) Valeria, Polina, Maruska, Ioanna, Zoya, Nepeina, Pelevina, Klavdia; (surnames) Durnovo, Yanovna, Kirillov, Yuruev,, Yegorovich, Romanov, Khilkov  

Véritian

Mostly living in the southern cities of Tysha, Véritians are recognizable for their fair skin and average builds. You’re not likely to see a color of hair any more exotic than a dirty blonde, though some red and orange shades have started popping up after centuries of intermarrying with dwarves and elves.   Véritian Names: (Male)Nathan, Gautier, Baudoiun, Tristan, Geoffroy, Yvon, Christopher, Jean-Claude, Matthieu; (female) Maryvonne, Lucie, Emmeline, Claudia, Annie, Rosalie, Katia, Victoria, Marianne; (surnames) Guissac, Dubois, Lefeuvre, Blondeau, Rodier, Duclos, Charrier, Delcroix, Peletier  

Voletarian

Voletarians are dark-skinned folk with white hair and bright eyes that rangne from blue to gold. Most are tall with large frames, but these traits are hardly universal. Voletarian humans live within the Voletarian Mountain ranges in central Arith, though they are sometimes found across the Emerald Sea with their closest cousins, the Karadians.   Voletarian Names: (Male) Helmer, Adam, Roland, Wendelin, Wolfgang, Baldwin, Siegward, Wulf, Meinold, Godfrey, Luther, Neidhard, Alberich, Ubaldo, Hartwin, Gundolf, Eckhard; (female) Gilberta, Hildrun, Rodina, Aldona, Wilhelma, Rochelle, Raina, Charlotte, Dierhild, Leonarda, Elva, Astrid, Henrietta, Adela, Irma, Sieglinde, Sigune, Sunna, Linde; (surnames) Eberhardt, Luxenklinge, Bärentatze, Licht, Shwert, Katzengade

Interspecies Relations and Assumptions

EVERYONE’S SECOND-BEST FRIENDS

Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.   Dwarves. “They’re stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though.”   Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned racial pride and actually treat you like an equal, you can learn a lot from them.”   Halflings. “It’s hard to beat a meal in a halfling home, as long as you don’t crack your head on the ceiling—good food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.”
Lifespan
Humans reach adulthood in their late teens and live less than a century.
Average Height
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall.
Geographic Distribution

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