Charm
Demographics
40% Human
30% Halfling
15% High Elf
5% Kenku
Government
The Capital is the seat of the Triarchs, Local Governance is run by the adjudicates and the council of peers. This is mainly made up from the richest and most prestigious.
Defences
The City would do poorly in a concerted attack due to the nature of it's size and the majority of forces being spread so thin.
Industry & Trade
Besides the heaviest of industries Charm thrives on plenty of hard labour and more of the skilled variety. Little leaves Charm but plenty flows into it's streets.
Infrastructure
The Greatest of cities is buoyed on a multitude of aqueducts, labyrinthine sewers, innumerable crisscrossing roads and all else that keeps a beating heart keep beating.
Assets
Think of it and it will be found in Charm.
Guilds and Factions
Redmarch, The Darmount Garrison, The colleges of Magic, The Judiciary, The Council of Peers, The Astral Clocktower, The Raven's Perch, The Imperial Army, The Exchange, The Interexchange core, The Collegia, The Imperial Court.
History
Charm is where History is seen in the making not where the past is dredged up.
Architecture
The Affluent is based on the classical High-Elven style of imperious marble,
The Middle's is more of the Ulbion-Bindings inspired cross race architecture that accommodates to most races.
The Lows is the shanty not truly of the city.
Geography
Even nature was bent to make Charm flat with a never flooding river and all the advantages that carefully designed nature could afford.
Alternative Name(s)
The Capital, The Stone City, The Great Game
Type
Capital
Population
Over 2 million but the count is not clear.
Related Ethnicities
Inhabitant Demonym
Charmites
Included Locations
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