The Kerek League Organization in The Vast | World Anvil

The Kerek League

"Ah, the Kerek League. Nothing like a bunch of 'experts' to strip freedom from the people they claim to speak for."
— the Chronicler
  From the outside, the government of Kerekos is a strict, intellectual organization of scientists and master artisans that use their expertise to advance the isl. But to the people of Kerekos, the League is a coalition of bloodless elites with eyes only for the power they can obtain and wield over their brethren and each other.  

HISTORY

Built on the ideals of scientific advancement, the Kerek League was established only a few years after the discovery of Vein Operational Current as a powersource and the subsequent invention of siphoners. Tired of constant war, droughts, and famines, the people looked to the ones who delivered this technological miracle, Xandr Javis and Niala Nor. Fearful of their discovery becoming another weapon of war, the couple began a search for like-minded scientists. After a decade of underground smuggling and research, the now dozen members of their league developed the first true voidship. Unlike earlier vessels, the Light of Kerekos was powered by a never-before-seen device that came to be called a void engine. With the power of their new ship, the league drew more and more regions to their cause by using voc to improve crop yields, water purity, and medicine. The clarion cry of many of their followers became "War of thought, not rot!" The warlords soon found their their loyal soldiers had turned against them, and those that didn't surrender were brutally executed by mobs of raging revolutionaries.

The league discouraged violence, but fighting was inevitable. Many settlements and fortresses were destroyed, and the region now known as the Shards was created when an overzealous experiment went catastrophically wrong. Fifty years after their movement began, the League of Kerek took control of Zaigon, the isl's greatest city, and Kerekos was united under one banner.   Two centuries later, the Kerek League is a far cry from the philanthropic collective it began as. The modern Masters are now more akin to tyrants and mad scientists than intellectual leaders, and they use may depraved and underhanded methods to take and keep power. Several members believe that there should be one "supreme" Master, but are unwilling to let another take the spot. The failed war with Despar only strengthened this belief.  

STRUCTURE

As a collective founded on science and advancement, the core of the League are the fourteen Masters, the elite geniuses that have proven themselves the best in their Disciplines. The Masters spend most of their time in Zaigon, but each has a headquarters tailored to their Discipline in one of the cities of Kerekos. Each Master organizes their Discipline a little differently, but their immediate underlings that speak for them in their absence are called Eminents. Eminents number almost as few as the Masters themselves, minimizing power grabs from within. The lowest class of authority in the League are the Apprentices. A bit of misnomer, the rank of Apprentice means one has achieved recognition in their Discipline through research contributions or scholarly work - or has bribed the right person. The badge of Apprentice gives a citizen official status as a member of the League, and thus a sometimes significant boost in reputation and authority.  

THE DISCIPLINES

  • Medicine
  • Power
  • Weaponry
  • Transportation
  • Agriculture
  • Defense
  • Void Tech
  • Exploration
  • Architecture
  • Geophysics
  • Chemical Engineering
  • Ecology and Biology
  • Void Research
  • History
  • Type
    Geopolitical, Technocracy
    Government System
    Technocracy
    Related Ranks & Titles
    Controlled Territories
    Notable Members

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