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Brother Iakob

Brother Iakob is an elderly priest of Erastil, operating out of the chapel at Slowwater Crossing in The Surewild. A former member of the Vial Vitae, Iakob is skilled at brewing potions and alcoholic beverages of many types, and does so both as a personal hobby and a source of income.

 

Physical Appearance

An elderly human man, surprisingly hale in spite of his age. Iakob keeps his head shaved bald, and wears robes of a rich bark-brown. Always seen with an ivory holy symbol or Erastil around his neck, and usually in possession of his longbow and greatcoat when outside of the chapel.

 

History

TBD

 

Pathfinder 1e Statistics

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Brother Iakob

Old-aged male Human Commoner 4/Cleric of Erastil 2/Alchemist 2

NG Medium humanoid (human)

Init -1; Senses Perception +12

 

DEFENSE

 

AC 14, touch 9, flat footed 14 (+4 armour, -1 Dex, +1 natural)

HP 36 (8 HD; 4d6+4d8+8)

Fort +8, Ref +3, Will +7

 

OFFENSE

 

Speed 20 ft.

Melee Alchemical Silver Dagger +5 (1d4-1)

Ranged Whipwood Longbow +10 (1d8+2)*

Ranged Bomb +5 (1d6+4 fire, plus 4 fire splash)*

Special Attacks Channel 1d6 positive energy in a 30ft burst, 5/day. DC 11 Will save to halve damage.

Calming Touch Iakob can touch a creature as a standard action to heal it of 1d6+2 points of nonlethal damage. This touch also removes the fatigued, shaken, and sickened conditions. He can use this ability 6 times per day.

Touch of Good Iakob can touch a creature as a standard action, granting a +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. He can use this ability 6 times per day.

Cleric Spells Prepared (CL 2nd; concentration +5)

Domains Community, Good

Alchemist Extracts 3/day

Formula Book Cure Light Wounds, Endure Elements, Keen Senses, Negate Aroma, Polypurpose Panacea, Tears to Wine

  *Bonuses from Point Blank Shot are included.  

STATISTICS

 

Str 10, Dex 8, Con 12, Int 16, Wis 17, Cha 10

Base Atk +4; CMB +4; CMD 13

Feats Brew Potion, Throw Anything, Extra Channel, Weapon Focus (Longbow), Erastil's Blessing, Savior's Arrow, Point Blank Shot

Skills Appraise +8, Climb +6, Craft (alchemy) +12(+2), Craft (brewing) +14, Diplomacy +5(+2), Heal +10, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (religion) +8, Perception +12, Ride +5, Sense Motive +8, Survival +8, Swim +6

Languages Celestial, Common, Dwarven, Elven

Combat Gear Bomb Catalyst x5, Alchemist's Mutagen (Con/Cha), Scroll of Lesser Restoration x2, Vial of Acid

Gear +1 Whipwood Longbow, Alchemical Silver Dagger, Ivory Holy Symbol of Erastil (Amulet of Natural Armour +1), Mwk Armoured Coat, Ioun Torch, Alchemical Cement, Alchemical Glue, Alchemical Solvent, Incense Stick x10, Distilled Terrap Sap, Tindertwig x5, Priest's Outfit, Belt Pouch, Thurible, Healer's Kit, Quiver, Arrows x20

Money 16cp 2sp

 

RACIAL TRAITS

 

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

 

TRAITS AND DRAWBACKS

 

Patient Optimist: Iakob knows that all things pass in time, and is used to having to repeat arguments multiple times to convince stubborn believers. He gains a +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if he fails at such an attempt, he may retry it once.

Old-Aged: Iakob takes a -3 penalty to Str, Dex, and Con, and gains a +2 bonus to Int, Wis, and Cha.

 

CLASS FEATURES

 

Weapon and Armour Proficiency: Iakob is proficient in the use of all simple weapons, longbows, bombs, light armour, medium armour, and shields (except tower shields).

Class Skills: Iakob's class skills are Appraise, Climb, Craft, Diplomacy, Disable Device, Fly, Handle Animal, Heal, Knowledge (arcana), Knowledge (history), Knowledge (nature), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Linguistics, Perception, Profession, Ride, Sense Motive, Sleight of Hand, Spellcraft, Survival, Swim, and Use Magic Device.

Alchemy: When using Craft (alchemy) to create an alchemical item, Iakob gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, he can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.

Bomb: Iakob can create and throw a bomb (20ft range) five times per day as a standard action. Each bomb deals 1d6+3 fire damage on hit, plus 4 fire splash damage (DC14 reflex save to halve damage taken).

Throw Anything: Iakob adds his Int modifier (+3) to damage done with splash weapons, including the splash damage, if any.

Poison Resistance: Iakob gains a +2 bonus on all saving throws against poison.

Poison Use: Iakob cannot accidentally poison himself when applying poison to a weapon.

Aura: Brother Iakob has a powerful Good aura.

Spontaneous Casting: Brother Iakob can cast Cure Light Wounds by expending one prepared Cleric spell of 1st level.

 

FEATS

 

Brew Potion: Iakob can create a potion of any spell that he knows and that targets one or more creatures or objects. Brewing a potion takes 2 hours. When he creates a potion, he sets the caster level, which must be sufficient to cast the spell in question and no higher than his own level. To brew a potion, he must use up raw materials costing one half this base price.

When Iakob creates a potion, he makes any choices that would normally be made when casting the spell. Whoever drinks the potion is the target of the spell, and spells with a range of personal cannot be made into potions.

Throw Anything: Iakob does not suffer any penalties for using an improvised ranged weapon. He receives a +1 circumstance bonus on attack rolls made with thrown splash weapons.

Extra Channel: Iakob can channel energy two additional times per day.

Weapon Focus (Longbow): Iakob gains a +1 bonus on all attack rolls made using longbows.

Erastil's Blessing: Iakob can use his Wisdom modifier (+3) instead of his Dexterity modifier (-1) on ranged attack rolls when using a bow.

Savior's Arrow: Once per day when he casts a Cure spell, Iakob can replace the normal somatic component with drawing a longbow to create a shaft of green glowing light. When he fires the bow as a part of casting the spell and hits his target with a ranged touch attack, the green shaft of light cures the target as if it were touched by the Cure spell.

Point Blank Shot: Iakob gets a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Alchemist Discovery - Infusion: When Iakob creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after Iakob sets it down. As long as the extract exists, it continues to occupy one of his daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects.

 

Pathfinder 2e Statistics

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Brother Iakob

 

Perception +14

Languages Celestial, Common, Dwarven, Elven

Skills Athletics +8, Crafting +10(/+12 when making potions), Diplomacy +8, Lore (Alcohol) +8, Lore (Herbalism) +8, Medicine +8, Nature +8, Performance +8, Religion +10, Society +8, Survival +8

Str +0, Dex +1, Con +2, Int +3, Wis +4, Cha +2

Items Mace, +1 Striking Longbow, +1 Robe (clothing), Formula Book, Holy Symbol


AC 20; Fort +12, Ref +9, Will +14

HP 68


Speed 25 feet

Melee ♦ mace +8 [+3/-2] (shove), Damage 1d6 bludgeoning

Ranged ♦ longbow +10 [+5/+0] (deadly d10, range increment 100 feet, volley 30 feet, reload 0), Damage 2d8 piercing

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