The Spider Queen Character in The True Dark Ages | World Anvil

The Spider Queen

The Spider Queen

Medium Human, Ruler of Spiders, Neutral

Armor Class 19 (natural armour / carapace)
Hit Points 520 10d20+25
Speed: 30 30 Climb: 30 30

STR

17
( +3 )

DEX

20
( +5 )

CON

18
( +4 )

INT

15
( +2 )

WIS

15
( +2 )

CHA

11
( +0 )

Saving Throws Dex +4, Con +4
Skills Perception +8, Animal Handling +6, Deception +3, Acrobatics +3
Damage Vulnerabilities Fire
by Colonel 101
Damage Immunities Poison, Necrotic
Senses Darkvision 60ft, passive Perception 17
Languages Common (Frankish, Barvarii), Undercommon
Challenge Rating 20
Proficiency Bonus +5

Description

The Spider Queen was originaly a child captured from a human village by the Drow of the Black Elves. Forced to work in the temples of Lolth in the Underdark, she grew up to be a young woman with an afiinity for spiders and blessed by Lolth herself. When the Black Elves of other settlements and the forces of the upper world attacked after the constant raids & wars the Drow fought, she escaped. Taking the knowledge of Lolth with her she fled through the Valley of the Black Ones and headed to the Black Forest. She has started to grow her empire of spiders and related kin to her side. Recent increases of spider attacks in the region has been noticed and the locals are hungry for spider blood. Also, the inhabitants of the Valley of the Black Ones are still reeling from her escape, and loking for her head.

Ideals

Only Lolth now can command me.

Bonds

Spiders are simple, with simple needs like me.

Flaws

Other sapient species don't see the simple beauty in the darker side of life.

Suggested Environments

The Black Forest


Spider Climb. The Queen can climb up walls or roofs (or equivalent) at the indicated speed without any impediment.   Silent Stalker. The Queen can move creating no sound whatsoever, and resulting in disadvantage for Perception rolls to detect her.   Web Slinger. The Queen can spit out strands of spider silk from glands in her mouth up to 15 feet at a poi9nt or creature she can see. Any area becomes dangerous ground and reducing opponents to 0 movement at that point. Acreature has to make a DC 22 Dexterity saving throw to avoid being grappled & knocked prone.  On a successful save, they only loose their movement for a single round.

Actions

Multiattacks. The Queen makes up to three claw, or two claw & one bite attack each round.   Claw. Melee Weapon Attack +10 to hit, reach 5 ft, one target. Hit 20  2d10+5 slashing damage, plus 7  2d6 necrotic damage. If both hits are successful, the victim is grappled until the end of their next round.   Bite. Melee Weapon Attack +10 to hit, reach 5ft, one target. Hit 15 2d8+7 piercing damage, plus 7 2d6 poison damage. The victim of a successful hit must make a DC 20 Constitution saving throw. On a failed save, the victim is poisoned and paralysed for 1 hour. If successful, they are either piosoned OR paralysed for 30 minutes.

Bonus Actions

Call the Children. The Queen can call forth 1d6 Tiny, Small, or Medium Spiders or spiderlike Monstrosities to withing 10 ft of her at a point she can see. They will attack any enemies within 5 ft of them in her Initiative order. Altrenatively she can call forth 1d3 Large or bigger spiders or spider-like Monstrosities instead.

Reactions

Spit Poison. The Queen responds to an attack by spitting a contact poison at an opponent within 15 ft that she can see. If it hits it causes 4 2d4+2 poison damage.

Lair Actions

The Queen has the following actions while in her lair, with the ability to use up to 3 actions per turn. These actions reset at the start of her turn. The actions are as follows:    

  • Web Vibration (Cost: 1 action). The Queen automatically saves against one successful hit that combat round.
  • Silk Strands (Cost: 2 actions). The Queen causes the free hanging silk in parts nearby to lash out grappling a victim for one turn.
  • Call of the Spider (Cost: 3 actions). The Queen summons 2d6 spiders of any kind to assail a pint she can see within 15 ft of her. They attack in her Intiative order, and can be of any size or Type.
   

The Spider Queen resides, usually, in a throne room of sorts in the middle of a heavily webbed region of the Black Forest surrounded by wet boggy ground. The whole set up is about 25 ft tall and about 500 feet wide & deep, with lesser amounts surrounding it. The whole area is a maze of corridors and small chambers used to hold prey and birth spiders. Indeed, many different kinds are found throughout and around it. Her throne room is at the centre and she can pick uo vibrations throughtout the whole nest.

Children

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