Gone Fishing Plot in The True Dark Ages | World Anvil

Gone Fishing

The team gets to do a spot of fishing. How they do this is up to them, although all they know is that they are hunting a rather large fish, an Adibass.

Plot points/Scenes

The team need to try to catch an Afibass fish. They need a plan, and the best is a good strong fishing rod & line, or a big strong net. They have to work out which way and they will find the Adibass will jump like crazy, at least 30 feet up or long. It has a Str 20, and any saves it has is against this. Spear fishing is possible too, and it has HP OF 75 & AC 16.   They need to get there and a longship is available for use and the general crew.   When & if they catch the fish, they need to transport it back to Novgorod & get it prepared the way they want it. There is fishermen that can help them prepare it, and portioned up.   (After this they can travel to meet the Mansi shaman Vladimer. He is currently travelling around Kholat Syakhi keeping hidden from the Necrocult patrols, so the team may want to be sneaky.)   They may also be told to contact a Mansi shaman that lives nearby called Vladimer. He has loose connections to the rulers of Novgorod and will supply them with any intel.   Vladimer will be camping in the Dyaltov Pass. He has an encampment near a raised bit of ground beside a stream. Wards & small traps will be set up too, in which to protect him from anything coming near him.   He may warn them that a Khanty shaman called Okbar was seen heading in the duirection of the Pass a swell, chanting unholy prayers to the spirits of the ancestors. If they can find him too, then he can be returned too, if alive. If not, then they may inform Vladimer and he'll lt them know what happened to Okbar.   He has information to share. If the team strike out for the cavern, they will avoid the worst of the army but the Necrocult city will still be well-defended with the ruling class raising as much of the dead as they can. The castle at the centre of the undead city is where the power resides and if they manage to penetrate it, they may be able to strike at the ruling hierarchy. The latter has came into a book a few months ago called The Book of the Risen Flesh. It is a damned book with it being sought by many others including the Order of the Gash for it's Necromantic & Evocation spells. Witten in the time of the First People it is ancient, once thought lost and rumoured to be bound in the skin of the First Mortal Humanoid to walk the planet.   Vladimer is also able to tell them that the caves once were larger aeons ago, and at the edge of a set of caverns that connect to an ancient Giant city, and an old dragon's lair. The latter rumoured to be the first white dragon in the world & the physical mother of all white dragons.    Maria Mar will inform them too if they make it in, a good 'salting' of many areas will damage the Necrocult activities though they will need about 2/3rds of a fistful of Mistletoes Blood Clot for it to be truly effective.   When doing this they may find that Okbar has gone insane and became a necromancer in the service of the Necrocult, and they can kill him if he's by himself. At the same time he may turn up dead at the hands of a roving undead army. They have a slim chance of finding him alive and quite insane. It looks as if he had managed to tap into the Necrocult's leaders power and had been damaged mentally & spiritually. He may be questioned into supplying information that in some ways there is a literal skeleton force of undead in the main city as Shva-Nergal believes no-one can get down in. This in part is due to the nature of the undead being incorporeal undead, undead knights of his personal guard and the harnessing of a purple worm as a safeguard to bring down ways in & out, as well as booby traps. He also believes that there is at least one lesser death dragon somewhere too kept to catch out any who is foolish to think they can stroll on in, and sometimes both it and the purple worm are looked upon as pets by Shiva-Nergal.   At the same time, as long as the majority of the forces are missed, they may be able to get within half a mile of the city proper. They just have to be careful not to arouse anything in gerat numbers or too powerful to make it to the centre to the castle / keep.
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