Falzok (FAL-zock)
CW: natural habitat destruction, violent beasts, leaving home unwittingly, flying insects, preserved animal parts
Falzok has wanted to be a warden since the remorhaz.
When Falzok was very young, a wild magic surge opened a portal to Stygia just long enough for a fiend-corrupted remorhaz to break through. It rampaged, destroying most of the settlement, an established beaver dam, and more than an acre of pre-Sundering vegetation. The skreinvekke were almost entirely powerless against it, only able to protect the Zekke in their care long enough for wardens to arrive.
And arrive they did. One trio rode in on hydra mounts, while another bounded onto the scene to a song made of thunder. The fight was spectacular, and young Falzok was entranced. Afterward, a warden gave him a shard of the beast's carapace, an insignificant indulgence that nevertheless altered the course of the boy's life.
That boy grew into a man dedicated to defending the Hinterland Swamp against everything that would harm it. On his {SENDOFF}, he stayed just long enough in the new settlement to establish the village, then apprenticed himself to a warden and never looked back.
Recently, his trio has been called in to eliminate vicious beasts that are apparently immune to calming or communication magics. The beasts are covered in strange, glowing markings that neither the histories nor the trees recognize. Falzok has made the decision to leave his home and search for answers outside of the Swamp.
Personality
Falzok genuinely loves his work. He loves the unexpected danger of territorial beasts and ancient magic. He loves the tedium of monitoring the environment and the sorrow of staying with the last member of a village until the end. Every part of his vocation is, to him, necessary and fulfilling.He misses his home, and he only just left. The magical tether to the Hinterland Swamp is his only comfort. Through that connection, he'll know if something bad happens to his home. He lives in constant fear of that happening while he's away.
To keep his mind off of the anxiety, Falzok has been exploring life outside the Swamp. He's made many friends, if you count wild beasts as friends (he does). He's thankful for the tin of spices from home that he keeps with him, because all the food he's tried so far is tasteless and uninspired. He's mildly affronted at the cavalier attitude other folks have toward their natural environments. Though his reading skills are poor, he's been studying the new environments he travels to in the hope of educating the locals on ways to better coexist with the natural world. He has had mixed results thus far.
Ultimately, Falzok is optimistic and determined. He is dedicated to the principles of conservation and thrilled by the rare adventure that dedication takes him on. He hopes to not only solve the temporary problem of the strange beasts, but also to return with knowledge for the histories.
Presentation
Thin for a krokon, Falzok relies on his tail for balance a bit more than other folks. It's in near-constant motion, but when he's frightened or agitated, it goes very still. His scales are green and bumpy, with speckles of black and brown across his entire body. Falzok's energy is quiet and unassuming; folks notice the cloud of dragonflies long before they notice him.During his early warden training, he showed an affinity for wild animals almost immediately. They were obviously more comfortable around Falzok than most other mortals and began to seek him out. Once he took his {OATH}, the magic drew a swarm of glittering dragonflies to him. His magic manifests as a loyal swarm.
He wears a heavy woolen poncho in an out-of-fashion Mythalenairran style, purchased almost a decade ago from a trader. He wears the remorhaz shard on a leather band around his throat. Strapped to his back is a framed backpack almost as tall as he is with a quiver on one side. The pack contains the pieces of a complete camp set, and the frame doubles as a sleeping cot. Dangling from one outside pouch is the magically-preserved foot of a gargantuan alligator with the strange markings on it. So far no one has recognized them.
At his hips are a pair of battered battleaxes gifted to him by his mentor, which were gifted to her by her mentor. Despite the wear and tear, they are still perfectly deadly in a fight, and they are still magical enough to be used for climbing.
Fighting & Casting Style
The swarm is Falzok's most prominant feature both on and off the battlefield. Most of his spells are delivered via dragonfly, and the swarm keeps him both mobile and protected. He moves around but never travels far, harrying one enemy from a dozen different angles. He moves quickly and lightly, distracting his enemies into leaving openings for his allies.
Ethnicity
Age
28
Children
Pronouns
he/him
Gender
man
Presentation
androgynous
Eyes
deep yellow
Skin Tone/Pigmentation
mossy green scales speckled with brown and black
Height
1.7m
Weight
thin for a krokon
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