Mythalenairra (mith-ALL-en-air-uh)
Contributing Authors: Faithful Silence, Jhaxaryon Virind Jiquen, Silken
asdfWe have always been a people of change. When Queen Maev and Once King Oberon banished Lilryth to the newly-formed Abyss, her followers took advantage of their weakness and broke through the planar barriers—a feat previously thought impossible—to find her. Though their understanding of the planes and planar travel was limited, they knew enough to stay away from the Abyss proper. They settled on the Prime Material Plane and sought its deepest, darkest locales. They found the places where the planes were thin and they could reach out to the Abyss from safety.
Ideals & Values
When our forebears left the Feywild, they were embarking on a journey whose outcome could not be predicted by the wisest sages. They were hurting and determined and not interested in the opinions of anyone who didn't intimately know how they were feeling in those moments. They took solace in the the remoteness of the Deep Beneath; it was comforting to grieve in that kind of privacy. Today, thoseReputation
Before I came to the Deep, I knew that the Mythalenairra were secretive and aloof, their cities full of criminals and monsters. I was both, so it seemed a perfect fit. It's true that outlaws and folks in hiding can find a place to lay low without nosy neighbors putting them at risk. Keep your head down and no one asks questions.Virtues
People are messy and it's impossible to never hurt anyone. A person doesn't need to strive for perfection, but to know how to right their own wrongs. They know their own boundaries and enforce them without using them against others. Taking care of yourself makes the entire community better.Taboos
Mind-altering substances are for private; public inebriation endagers others' comfort and agency. It's likewise inappropriate to raise a child independently; that's an irresponsible amount of care for one person. Local votaries serve as acting parents to anyone who doesn't have partners or co-parents of their own.Conventions & Customs
Unlike the {DWARVES} of the Titansgrave Mountains and the {KOBOLDS} of {OTHER MOUNTAIN RANGE}, we live truly underground, in the vast caverns and natural tunnels of {CONTINENT} known as the Deep Beneath. We've learned to farm without sunlight and have established a trade network across all of {CONTINENT} to provide anything we can't grow or make ourselves.Daily Life
Among the Mythalenairra, our work is our lifestyle. That's not to say we're entirely beholden to our vocations, but that we only practice labor in a way that brings us joy. An artisan is free to work intermittently throughout the day, nonstop for days on end, or only as the mood strikes them. Because communities are built around the idea that no one person should shoulder an entire burden, no one is required to "work" to survive, and people are never seen as burdens. I carried a lot of guilt while I was healing, but the community never made me feel rushed or like I was draining them.Personal Identity
"Person" isn't as loosely defined as it is in the Feywild, but it's certainly nebulous. In Mythalenairran society, we as individuals choose vocations, paths personal and professional that represent who we are to ourselves and our community. The most common vocations are artistry, faithful service, parenthood, crafting, and trade. As a Mythenairra grows and changes, so might their vocation, or maybe they accept more vocations later in life. I haven't decided if "adventurer" is a new vocation, but I'm excited to find out. I don't believe I'll take a new name for it, but it's pretty common for Mythalenairra to add or change their aspirational names as they add or change vocations. That makes names a bit complicated, so most of our greetings involve speaking our full name to keep everyone up to date.Language Groups & Dialects
Luckily for me, the Mythalenairra were one of the earliest adopters of Common as a full language. With so much of their lifestyle reliant on trade, it behooved them to have a robust trade language. It helped spread the word of Lilryth too.Naming Conventions
Mythalenairran names are meant to reflect us, and the lives we've lead. My partners encouraged me to keep my {DRACONIC} name when I formally embraced life with them because it was a record of who I have been. We took a Draconic word for our family name because they wanted to honor the heritageA Note on Names
"Mythal" is the Sylvan word for "people." Mythalenairra—meaning "the people who have chosen to follow"—refers to the ethnicity as a whole while Mythenairra refers to a single individual of the community. In both cases, the adjective form simply appends -n to the end of the word (Mythalenairran and Mythenairran). In Common, the Followers of Lilryth or Lilrytha are acceptable translations, while Folzere is their Abyssal name.Rites & Rituals
Faithful votaries fill many roles in our society. We are defenders, counsellors, therapists, childcare-givers, healers, civic planners, and spiritual guides. No one person performs all of those duties, but all of those duties are performed by those who have dedicated themselves to the Web of Faith. While we tend to oversee most traditions and events, Lilryth's worship is about doing, not preaching.Birth
Giving birth is a lot of work for the vast majority of folks, so we aim to make the lead-up as simple as possible. The whole family spends the pregnancy getting their home ready, and if more than one person is pregnant, friends, family, and Faithful might be called in to help. Once the baby arrives, they're named based on the moment and wrapped in a spider silk blanket. These blankets usually pass down through families, but ours was made just for us, and all of our children used it.Coming of Age
Mythalenairran societies are filled with a vast array of mortal heritage, so we don't put a lot of stock in someone's age after childhood. Dedicating themself to their first vocation and taking a vocational name is more a marker of that Mythenairran formally joining society and less becoming an adult. We don't really have widely-practiced ceremonies or celebrations for it, but the local votaries usually display the person's new name publically, like on a town notice board or chapel registry.Marriage
We believe in care and rest, so romantic partners almost always occur in groups of three or more. Courtship is simple and intentions are clear from the start, lasting as long as all parties are comfortable with. There is no taboo against sex or child rearing (so long as more than one parent is involved in the child's life), and elven longevity has created a decidedly unhurried air about the whole affair.Death
Fire does poorly in the closed-off caverns of the Deep, and raw stone makes for a shallow grave. Instead, the votaries of the Web mummify our dead. Weavers within the Web as well as members of independent guilds such as myself craft and enchant spider silk burial shrouds to keep the Abyssal energies at bay. We keep our dead in warded stone tombs as an additional layer of protection.Holy Orders
Joining the Web of Faith is no more complex than speaking with the votaries. Every prospective Faithful is invited to begin training whenever they show interest, and we maintain clear and constant communication with the initaiate throughout. Once they've completed training, the initiate can decide to specialize, joining the Web in full, or to choose a different vocation. A vocational name is typically chosen at the time of specialization.The Arts
We are a people defined by darkness. From our history to our environment, we've become accustomed life without light. Our games, arts, and hobbies rely on sound, scent, and texture as much as or more than sight.Cuisine
Most Mythalenairra live underground—in the Deep Beneath—and rely on lichens, mushrooms, molds, and other fungi unable to be classified for nutrition. What meat there is comes from the strange, sightless aquatic life in the underground waterways and the overgrown insects that thrive in the darkness.Fashion
Mythalenairran clothing is not about visually striking patterns or cutting silhouettes or intriguing colors, but texture and, occasionally, sound. The average laborer will wear thick, sturdy tunics with long sleeves and high necks to protect against crawling things, and their trousers will leave room to move. The garments will be made of surface cotton or cave reed and almost certainly undyed.Performance
Music is everywhere, but the Mythalenairra have made a name for ourselves in the music world. Most folks know about the massive organs carved into entire caverns, choirs that sing enchanments, and all the percussion instruments made from the carapaces of the massive insects that live down here.Literature
Though writing is not the premiere pastime of a people living mostly in darkness, our poets have the benefit of Sylvan native fluency. Unlike the works of the Ranyth, Mythalenairran songs and poetry are often written in a combination of Sylvan and Abyssal, or written to flow in both languages. They are darker and more raw, often deceptively simple, using basic forms to represent broader themes without losing much—or only what they intend to lose—in translation.Entertainment
Generally, our hobbies fall into one of two categories: large team activities in which no one person is required to participate all the time, and individual recreation that doesn't expect time or energy from anyone else.Arachnid Affinity
The use of spiders is a common misconception outside of Mythalenairran communities. While we do keep them as cattle, giant spiders are not eaten, though their eggs are. Certain breeds produce silk for cloth and textiles, others are kept as pack animals, and still others are bred for sport. These last are divided into racing spiders, climbing spiders, and dancing spiders.Creation
Though visual arts have taken a backseat in Mythalenairran societies, artisans and crafters have not. Our architecture is likely our most notable; where it doesn't use the natural cave formations directly, it emulates them. Our cities are known for dazzling spires, impressive columns, and enchanting carvings directly on the stone walls. Our Deep cities are grand, and those visiting for the first time might find that they appear suddenly, as if staring at an optical illusion that just came into focus.Magic
Magic permeates both the Feywild and the Abyss. It's a pervasive force that shapes everything it touches, including the people and creatures steeped in it. By necessity of adapting to life underground, we have developed an affinity for enchantment and nature magic. Our enchanters are known for everyday magic: clothing that doesn't get dirty, hats that stay on the wearer's head until intentionally removed, cauldrons that rapidly cool once removed from a heat source, and tools that never dull.Character Creation
Use the guide and statistics below to create a Mythalenairran adventurer. By their nature, the Mythalenairra are not suspicous of any ancestry or subclass, and even active curiosity would be muted. As long as the character does not disrupt the privacy and boundaries of the community, they are accepted without question.A list of names to use directly or help generate ideas can be found here.
Ancestries
Most Mythalenairra are elves with appearances that reflect or complement their subterranean lives. With their emphasis on acceptance and privacy, mortals of virtually every ancestry are found in their Deep cities, particularly those less welcomed on the surface. For a variety of reasons, certain ancestries are more likely to be found among the Mythalenairra than others.Most Likely Ancestries
Elf, heblin, gnome, human, nephilim, shapeshifter, psilocybe, genasi (earth), dhampir, reborn, lothran, batfolk, abolethi, cephalid, githLeast Likely Ancestries
Genasi (air, ice, dust), birdfolk, krokon, vinefolk, petallion, couatl folk, tembotaClasses
Adventurers from the ranks of the Mythalenairra are generally votaries on pilgrimmages or holy callings, or Abyssal hunters seeking greater glory.Most Likely Classes
Barbarian (ancestral guardian, zealot), bard (any), blood hunter (any), cleric (grave, life, nature, order, peace, twilight), druid (dreams, spores), fighter (any), monk (astral self, long death, mercy, shadow), paladin (ancients, devotion, redemption), ranger (fey wanderer, gloom stalker, horizon walker, monster slayer), rogue (any), sorcerer (divine soul, shadow magic), warlock (archfey, celestial) witch (crystal), wizard (abjuration, enchantment, transmutation)Least Likely Classes
Artificer (any), barbarian (beast, berserker, storm herald), cleric (forge, light, tempest, trickery), druid (moon, stars, wildfire), monk (drunken master, four elements, sun soul), paladin (conquest, vengeance), sorcerer (clockwork soul, storm sorcery), witch (constellation, herb), wizard (chronurgy, evocation, illusion)Traits
The Mythalenairra still live in the vast subterranean caverns of the Underdark on {CONTINENT}. Though individual cities and settlements each have a unique character, their common history and shared religion create a few mutual traits.Languages. The Mythalenairra have connections to both the Feywild and the Abyss, as well as a dependence on surface trade. Your character can speak, read, write, and understand Sylvan, Abyssal, and Common, as well as the sign languages for Sylvan and Common.
Superior Darkvision. If you have darkvision from your ancestry, it has a radius of 120 feet. If you do not have darkvision from your ancestry, you have adapted to a life of underground darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Twinkling Tricks. Mythalenairran culture honors Lilryth by incorporating her magic into everyday life. You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. You do not need material components to cast these spells in this way.
Sunlight Sensitivity. You've spent a signficant portion of your life underground, far away from the sunlight. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. This trait no longer affects you when you have been above ground for one year.
Values
As a people intimately familiar with grief and healing, the Mythalenairra recognize a society's need to prioritize health and awareness. Mythalenairran society emphasizes boundaries, mutual aid, and personal care. A Mythenairra character has strong opinions on the following statements, regardless of whether they align with their kin's.Compassion. Not all struggles are for you to know about. Do not add to the burdens you're unaware of.
Privacy. People are entitled to their own time and company. We owe no explanation when we choose to exercise that right.
Well-being. We are obligated to understand our needs and limits and to respect others'.
You mentioned you weren't sure about the first person perspective. Who are they talking to? Is it an recent immigrant? or someone coming of age perhaps? How is the player coming into the game when they select this culture? I like the overview. It is a lot of information but a player would know the culture.
Share your world on Lavani's Reading List!
I think the story is that a third party is collecting cultural information for someone, or maybe themself. I'll have an intro article for this section like, "I am this person, I have collected this information, you may find it useful in your journeys" or something. Maybe I'll get a bit meta with it and they're collecting it for budding adventurers as a "here are the peoples you may encounter" type deal.
Sounds good! Making a couple articles could be good too.
Share your world on Lavani's Reading List!