Superpowers
What we know about orgone-generated superpowers
- While superhumans have access to a wide range of core powers, they specialize in 3-4 primary powers, several secondary powers, and often forget about the ones they haven’t mastered.
- Emotions generally trigger the onset of a superpower, and a one's emotional state can impact one’s ability to wield one or more superpowers.
- A given superpower has one state: Uncontrolled, Controlled, or Involuntary
- Superhumans can wound and kill each other as they have the strength and ability to do so, but it’s not easy.
Superhuman classifications
Power Rating to Classification calculation
- Individual superpowers hold a Level 1, 2, or 3 rating.
- The total sum of a superhuman’s individual power levels establishes their total Power Rating.
- The Power Rating establishes the classification of the superhuman.
- Rating 1-20: Class 1
- Rating 21-40: Class 2
- Rating 40-60: Class 3
- Rating 61-80: Class 4
- Rating 81-100+: Class 5
- Catamount: PR81/Class 5
- Blue Spekter: PR61/Class 4 - but much remains unknown as to how the unexpected second infusion enhanced Blue Spekter's powers.
- Helion: PR43/Class 3
- Nightmare: PR41/Class 3
Superpowers
Core Powers
All superhumans have varying strengths of these core powers.Strength
Ability lift and move heavier objects.Regenerative Healing Factor
Ability to self-heal when hurt, damaged, or near-death.Recover
Ability to recover after strenuous physical exertion.Recharge
Ability to recharge powers after extensive use.Absorb
Ability to absorb Orgonon directly from objects or atmosphere.Flight
Ability to defy gravity and move through the atmosphere, water, and even space itself.Vision
Ability to see long distances with incredible acuity.Hearing
Ability to hear faint sounds over long distances with incredible acuity.Hyper Speed
Ability to move (non-flight) faster than normal (calcs based on normal six-minute miles).Impenetrable
Ability that renders one impenetrable (aka bulletproof) and impervious to needles, knives, bullets, etc.Defensive Powers
Superhumans may attain one or more of these powers at varying levels.Overcome/Absorption
Ability to overcome a super-powered or energy offensive attack.Invisibility
Ability to become invisible.Invulnerability
Ability to become impervious to a range of attacks.Defensive Shield
Ability to become others from a range of physical and elemental attacks by projecting a force field.Sensate Location
Ability to sense other Orgone-infused super-humans. (So far, all superhumans display this unique ability.)Sensate Masking
Ability to block other Orgone-infused super-humans from sensing you.Manipulation Powers
Superhumans may attain one or more of these powers at varying levels.Heat
Ability to generate semi-combustible warmth and intense heat.Fire
Ability to maniplate and generate fire.Water
Ability to manipulate water.Ice
Ability to manipulate ice.Electricity
Ability to maniplate and generate electricity.Perception Shift
A proximity-based ability to shift the mental perception of individuals in an offensive or defensive manner. Cannot fool technology such as photo or video cameras.Offensive Powers
Superhumans may attain one or more of these powers at varying levels.Telekinesis
Ability to manipulate physical objects, persons, or things.Push Away
Ability to move objects and persons away from self.Explosive Force
Ability to move/shatter objects with explosive force.Drain Life Force
Ability to weaken a biological organism (requires physical contact).Induce Pain
Ability to induce pain in a biological organism (requires physical contact).Hypo Speed
Ability to slow persons and objects.Parallax Disruption
The ability to target the equilibrium of one or more persons and disorient (stun) them from their surroundings.Orgone Energy Blast
Ability to summon orgone energy from the surrounding environments and direct it an offensive energy discharge.
Type
Study, Scientific
Medium
Digital Recording, Text
Location
Are there different ways to get superpowers?