The Iron Grenadiers Military Formation in The Ring | World Anvil

The Iron Grenadiers

"Victory through Innovation and Strength"

The many conflicts prior to 1999 created an era of great prosperity for both mercenaries and weapon manufacturers. The M.A.R.S. Corporation was uniquely positioned to capitalize on both. The Iron Grenadiers are not just a mercenary companies. They also served as a testbed for the products that M.A.R.S. Corp produced. In this, the company was able to make money hand over fist. That all came to an abrupt end with the crash of what would become the SDF-1.   The reconstruction efforts of the alien spacecraft did provide some benefit to M.A.R.S. Corporation, though. Employed by the United Nations, soon to be the United Earth Government, because of the large number of scientists and technicians, M.A.R.S. was able to quietly acquire slivers of the developing technology. Though never able to get their hands on the innovations that led to Veritechs, they did find ways to implement and develop a number of new weapons systems from their efforts. They suspected that this would be a slow time for the company.   The Global Civil War broke out, and profits went through the roof. The Iron Grenadiers were never so busy. Openly, they were employed by the U.E.G., but they often sent their agents out to train insurrectionists and provide munitions. The Iron Grenadiers made sure that they were never fielded against their own weapons, most of the time. When there were, they were always victorious, because knowing how to shut down your enemies' toys does give one a sizeable advantage. Then came the Zentradi.   M.A.R.S. rushed to develop counter-alien weaponry, but they were not fast enough. When the Zentradi bombardment happened, surprisingly, the manufacturing plants and head offices were relatively untouched, due to their rather remote location in the northern tip of Scotland. James McCullen, though, was scarred from the incident to the point that he rarely made public appearances. His wife,Anastasia Cisarovna McCullen, became the public face of M.A.R.S. at this time. The company began focusing on defense contracts and aiding the Earth Forces but looking outward, past the boundaries of the planet.   The Iron Grenadiers came to the forefront once more, engaging in actions again the Zentradi, both during the initial conflicts, during the riots, and then once more during the Zentradi actions leading up to Khyron's attack on the SDF-1 and SDF-2. All the while, the Iron Grenadiers were the recipients of more and more bleeding edge technologies. Reading the room, though, caused the McCullens and M.A.R.S. to decide to stop releasing as much of their developments and their best toys to themselves. They were looking to the future, a future beyond profit margins. They, and by extension, the Iron Grenadiers had a new daughter, Josephina, to look towards that future with.   The most amazing of these new toys was the development of an interplanetary warship. The Prototype Fold Ship (P.F.S.) "Steven Rogers"; named after an obscure hero from World War II young Josephina had found in some "historical records" she had come across; was built. It used stolen information about the Fold Drives of the SDF-1, SDF-2, and SDF-3. It would transport the Iron Grenadiers to their newly created Mars manufacturing plant and shipyard, and serve as a forward command base for her forces while they established their foothold. Leading from the front, the McCullens would lead the way, both as the heads of M.A.R.S. and for the first time openly the commanders of the Iron Grenadiers.   The SDF-3 had finished its construction close to the time of the "Steven Rogers'" own completion. The newly formed Robotech Expeditionary Force launched to the stars, in some vain hope of preventing a future invasion. The McCullens knew it was a fool's errand. War was the one constant in the universe, and M.A.R.S. was going to be ready to rake in the spoils. Truthfully, part of the Mars M.A.R.S. operation was salvage. The station was equipped to grab chunks of alien debris and bring it back for research and materials.   The P.F.S. "Steven Rogers" launched not more than three months after the SDF-3. While the rest of Earth was struggling to find its path from the ravages of the previous conflicts, with the "best and brightest" traveling into the void with the R.E.F., the Iron Grenadiers left Earth, with plans to jump decades ahead of the rest of humanity. Little did they realize how close to that dream they would end up. Aboard the ship were James, Anastasia, and their young daughter, Josephina.   Few people truly understood space fold technology. Complicating the matter was the fact that the "Steven Rogers" used information cobbled together from pieces stolen and smuggled from the SDF projects, scavenged fold drives from downed Zentradi warships, and a lot of scientifically educated guesses, to create its Fold Drive. This complication would lead to things, as they say, not going smoothly.   When the "Steven Rogers" exited its jump, the ship and crew did not find themselves anywhere near Mars. It did found that it wasn't even in the Solar System anymore. There was initial panic but Josephina's level head and skills in crisis situations brought the crew in line, quickly. The "Steven Rogers'" crew and mercenary company determined to find a way home, and make the best of the situation. They used the available information and began charting the path home. Making smaller jumps, they were sure they were making headway. They, fortunately, had resources intended for years since the original intent was to serve as a command station for the Iron Grenadiers while work began on the planetside portion of the Mars endeavors. It was hoped that they would be home long before resources became a concern. It did not hurt that the ship also came with research labs, construction, and repair bays, and included a ship-based hospital with some of the most advanced equipment ever seen.   The McCullens realized that they were in an odd position. Light years away from home, with a temperamental Fold Drive, that appeared to have a mind of its own. They knew that they would have to find their way home. Having their daughter in tow made the need more pressing. Fortunately for everyone involved, the crew was competent, the ship sound, and the leadership with a cool head. The journey home began.   In the course of their journeys, the Iron Grenadiers have used their skills in an unexpected way. They inadvertently stumbled across a civilization of hostile, unidentified, armored aliens. These aliens are not open to communication and have violently attacked without provocation. Surprisingly, despite multiple retreats, in order to prevent useless loss of life, the skill of the Iron Grenadiers and the tactics and cool heads of the pair of McCullens in the lead have bloodied the noses of their unknown enemy, even with every withdrawal. Unbeknownst to the Iron Grenadiers, they have become very good at fighting the Invid.   The Iron Grenadiers had come across a number of inhabited worlds. Much to the crew's surprise and the delight of the scientists, they did come across a few worlds with extraterrestrial life. The "Steven Rogers" was not meant as a liberator of worlds. They did not have an entire fleet to back them up. They developed a policy of reconnaissance, evaluation, and limited contact. If there was sentient life, the level of technology was determined, and initial contact would be had. If there were resources available, they would take what they needed, without drawing too much attention if it was an Invid held world or upsetting the locals. The last thing that Jospeh McCullen wanted was to have half the galaxy gunning for them before they could make it home.   They did engage in some raids on Invid held worlds for supplies. Also, they would launch smaller groups that would engage in educating local forces in guerilla warfare and insurrection tactics. They, personally, have never toppled the Invid's hold on a world, but they have certainly made things difficult for them. The R.E.F.'s actions kept too much focus falling on the Iron Grenadiers.   It had the unexpected side effect of beginning to collect a group of "locals" for the planets that they came across and aided. Anastasia saw the benefit in this arrangement. The Fold Drive was able to bring a small group of vessels with the "Steven Rogers". While they aided the locals in tactics and equipment, the Iron Grenadiers and M.A.R.S. would be able to benefit from the technologies as well as the additional manpower.   All through these voyages was Josephina. She was just 17 when the ship jumped. She spent most of her life on the "Steven Rogers". She grew up there, the eldest of the children that would live on the P.F.S. during the Long Tour. As she has gotten older she has demonstrated the quick mind of both her parents, becoming a strategic prodigy. When she was old enough, she picked up a rifle and joined her larger family, the Iron Grenadiers. She has earned the respect of the crew and company, even gaining the call sign "Baroness", both as a jab at her being a member of the command structure, a McCullen, a reference to the call sign her mother once used, and a show of respect.   It was in recent years that the young "Baroness" has taken command. During another conflict with the aliens, they have learned was called the Invid, an explosion rocked part of the command deck. Both James and Anastasia were sucked into the vacuum of space. Josephina rushed to the command deck and took command at that very moment. She guided the Iron Grenadiers through one of their greatest tragedies to also become one of their greatest victories. After the "Steven Rogers" was out of danger, Josephina went straight to the M.A.R.S. conference chambers, closed the doors behind her, and walked out an hour later, the official head of M.A.R.S. and the Iron Grenadiers. Ever since that day, she has proven her capabilities, despite her age, again and again. The Iron Grenadiers would not want to follow anyone else.   After lifting off from a recent repair and supply mission and attempting to plot a new course, the fold system sprang to life. The ship lurched suddenly and then jumped without input. When the ship came back into realspace, they found themselves on the sunward side of a most unusual sight.   There, before them, was a massive ringworld rotating around a moon. The green and blues of the habitable portion of the ring called out to the general crew. After some scans, it was determined to be very, very close to the living conditions on Earth. Josephina McCullen looked at the technological world and realized three things. First, this was a potential goldmine of alien technology. Second, it would be beneficial for the crew to have found an Earthlike location where they could recover from their search for a home. Thirdly, this world was too much like Earth. it was so Earthlike it was, to her, almost scary. They had seen a number of habitable worlds, but none of them so close in appearance to Earth. Additionally, the sudden activation of the drive that brought them to this world, Josephina knew, was not a coincidence. In the end, though, the crew needed the respite and the "Steven Rogers", despite its amazing performance in battle, was in need of repairs that were easier performed in the atmosphere.   The P.F.S. "Steven Rogers" was designed with planetary landing, and thus, the ship made a smooth touchdown. The ship has been set up for its original purposes, a forward command base for operations, it is used to its full function now. While creating a new base on a dead world was the built-in design for the vessel, it is easily able to adjust that to this vibrant location.   Contact has been made with the local inhabitants. They have begun a tentative weapon trading operation, guns and such for resources. They are not sure what to make races of bipedal Earth animals. It's confusing to them, but they seem to be amenable, and smart enough to know that those that have the big guns are not the ones to throw sticks at.   The Iron Grenadiers are also aware of the Invid presence. There have been minor skirmishes between the two, but the lack of the use of Protoculture has given the Iron Grenadiers an advantage at avoiding being tracked by the Invid. The Invid are still a threat, but right now, wiping them off the face of the ring is mostly in the discussion stage, with no real plans, yet. All that is known is that, if given an opportunity, Josephina will wipe every last one of the single-eyed bastards off the face of the ring.   Unknown to the command and crew, it has been over 20 years since they left Earth. For them, it has only been about a decade since the initial jump. The time displacement effect that has sometimes accompanied Fold Drive use is still unknown to those that serve aboard the "Steven Rogers". As such, when a ship, identified as an Ikazuchi class Carrier Cruiser from the Robotech Expeditionary Force, the Iron Grenadiers were confused, but not overly concerned. The Baroness, from her command deck, is weighing her options of making contact with them or laying low until they pass.  

Available R.C.C.s

The Iron Grenadiers are primarily human. That is to say, most members of the Iron Grenadiers are Homo Sapien. This includes Earth Humans, Seeronian Humans, Seerman, and Talus. It's not because the group is racist, but some of the species that they have come across either do not have the physical ability to fit in the armor, don't commonly handle being in power armor or robotic vehicles, or just like being part of the Auxilia. Being an Iron Grenadiers are an elite fighting force, and not even all humans are up for the challenge. The Seeronians and Seleniak are newer members of the Grenadiers, but those willing to join and make the cut are welcomed as brothers and sisters.
  • Human
  • Human from Seeron (Dimension Book 4: Skraypers, pg. 75)
  • Seerman (Dimension Book 4: Skraypers, pg. 76)
  • Talus (Dimension Book 4: Skraypers, pg. 78)
  • Seleniak (Dimension Book 4: Skraypers, pg.41)

Available O.C.C.s

Without a doubt, the Iron Grenadiers are a mercenary army. Well trained and well-armed, they are still in it for the potential money. Additionally, there are a few "experimental" warriors. Years in space, with conflicts with armored flying crabs, can spur creativity for a weapons designer. As such, the O.C.C.s available to a member of the Iron Grenadiers, are varied but also focused. M.O.S. options are not included in this list, in the interest of preventing bloat here. Some O.C.C.s may have a note indicating rarity. Due to the highly-trained nature of the Iron Grenadiers, there are a number of O.C.C.s that are very similar to militaries from other locations. A designation to the said organization is only there for ease of finding the O.C.C. information. Those O.C.C.s with an * next to them are the most common rank and file troops. The O.C.C.s available to members of the Iron Grenadiers are as follows.  
  • *NGR Infantry Soldier (The Rifter 55, pg. 49)
  • NGR Medical Officer (The Rifter 55, pg. 47) May take Pilot Robots and Power Armor, specifically for the NG-MRU876 Med-Rec "White Knight" Power Armor (World Book 34 - Northern Gun 2)
  • NGR Field Mechanic (The Rifter 55, pg. 51)
  • NGR Cyborg Soldier (The Rifter 55, pg. 53) Rare, but getting more common as some heavily wounded soldiers opt for conversion as a means to continue fighting.
  • *NGR Power Armor Commando (The Rifter 55, pg. 55)
  • *NGR Robot Pilot (The Rifter 55, pg. 56)
  • NGR Intelligence Division Agent (The Rifter 55, pg. 57)
  • NGR Anthropologist (The Rifter 57, pg. 76) Uncommon, but the "diplomatic corps" of the Iron Grenadiers when it comes to the various extraterrestrial beings. 
  • Luftwaffe Cyborg Pilot (Triax 2, pg. 165) - This is an experimental project.
  • *Turbo-Jockey (Dimension Book 3: Phase World Sourcebook, pg. 41) - These are the aerospace pilots for the Iron Grenadiers
  • *Headhunter Techno-Warrior (Ultimate Rifts Core Rule Book, pg. 74)
  • *Robot Pilot (Ultimate Rifts Core Rule Book, pg. 83) - These are the typical "ground pounder" pilots for power armor and robot vehicles.
  • Body Fixer (Ultimate Rifts Core Rule Book, pg. 86) Doctors, basically.
  • Cyber-Doc (Ultimate Rifts Core Rule Book, pg. 89)
  • Rogue Scientist (Ultimate Rifts Core Rule Book, pg. 95) Research teams
  • * Coalition SAMAS Pilot (Ultimate Rifts Core Rule Book, pg. 233)
  • Paratrooper (Mercenary Adventures, pg. 30)
  • Tin-Soldier (Mercenary Adventures, pg. 32)
  • Headhunter Assassin (World Book 20: Canada, pg. 113)
  • Headhunter Anti-Robot Specialist (World Book 20: Canada, pg. 116) aka "Bug Hunters". Most specialize in Invid.
  • Smoke Soldiers (World Book 17: Warlords of Russia, pg. 89)
  • Gunfighter (New West, pg. 90) (more commonly found among the Roughriders, but some of these specialists are in the general ranks)
  • Gunslinger (New West, pg. 92) (more commonly found among the Roughriders, but some of these specialists are in the general ranks)
  • CS Commando (Coalition War Campaign, pg. 72)
  • EOD Specialist (Coalition War Campaign, pg. 73)
  • CS Ranger (Coalition War Campaign, pg. 80)
  • CS Special Forces (Coalition War Campaign, pg. 87)

Special Rules

Similar to the R.E.F., members of the Iron Grenadiers have a series of common skills.
  • Computer Operations (+5%)
  • Language: English
  • Literacy: English
  • Mathematics: Basic (+5%)
  • W.P. Pistols
  • W.P. Knife
  O.C.C.s that have Hand to Hand: Martial Arts can change their Hand to Hand skill to Hand to Hand: Jujitsu, Hand to Hand: Karate or Hand to Hand: Shao-Lin Kung Fu at no additional cost. Hand to Hand: Commando is always an option for Hand to Hand, at the usual increase of Hand to Hand skill.  

Available Equipment

The Iron Grenadiers have a large variety of weapons available to them. They have the most advanced, for humans, cybernetics, weapons, and equipment. Also, they are one of the only groups that field power armor and robot vehicles. Despite no having the flexibility of most of the R.E.F.'s Veritechs, Destroids, and Battloids, the power armor and robots of the Iron Grenadiers have one main advantage. They do not use protoculture engines. They all use micronized fusion reactors. This makes them more difficult for the Invid to target. It does not make them blind to the Invid, but it gives them more of a fighting chance.   Any weapons, vehicles, and armor found in the Mercenaries, The Black Market Sourcebook, World Book 05: Triax and the NGR, World Book 14: New West, World Book 17: Warlords of Russia, World Book: 31: Triax 2, World Book 33: Northern Gun 1, and World Book 34: Northern Gun 2 is available. It should go without saying, no magical or techno-magical equipment from these books is available.   One of the most common armor types available to soldiers is SAMAS armor, preferred due to its speed and reaction times. All versions of the SAMAS in the core book, Japan, the New West, and the Red Hawk from the Northern Gun 2 book.

Commanding Officer:

General Josephina Catherine McCullen
  • President of the Board of Directors of M.A.R.S.
  • Lady of Callander Castle
  • Callsign: Baroness
Type
Mercenary

"It's not always the tech that wins the war. Sometimes, it's the Tex that wins the war."

Branson Paul "B.P.L." Longstrom

Callsign: Tex
  B.P. Longstrom, or as most call him "Tex", is presently the primary instructor on military history, tactics, technology, and its implementation on the field of battle. He teaches new recruits in the Iron Grenadiers how to understand what has come before, how it is now, and how to use all of that to your advantage when some "shellback bastard" is attempting "Invid F***ery". Both are phrases he coined first, he will have you know. It is also said that he first found the Invid's weak point when he attempted "applying heavy autocannon fire directly to the forehead!".   He is one of the oldest serving members of the Iron Grenadiers. He and his unit fought in numerous engagements during World War III and the Global Civil War. They also survived the Reflex bombing of Leningrad all thanks to spending time at a (possibly genetically enhanced) female Soviet officer's banya.   He is such a popular instructor that even General McMullen, or her sister (yes, the Jynx can actually sit still for four hours, it IS a God-damn miracle), will still sit in on one of his lectures.   He does not often go out in his personally modified X-545 Super Hunter/Armored Jager onto the field of battle. When he does, though, "You are not prepared for what is about to happen in the KINGDOM OF MADNESS!".

Languages available among the Iron Grenadiers

  There is quite a wide selection of languages a member of the Grenadiers may want to take up. On the plus side, a universal translator is available for most suits of armor and robot vehicles. On the downside, you're not always in your Robot Vehicle. Well, unless your Carl, but we don't talk about Carl. 
  • English
  • Russian
  • Japanese
  • Spanish
  • German
  • French
  • Italian
  • Greek
  • Chinese
  • Vietnamese
  • Seeronese
Iron Grenadiers  

 

 

Articles under The Iron Grenadiers


  • 1642

    1651


    English Civil War
    Military action

    During this time, the McCullen Clan begins its reputation as arms dealers and weapons manufactures.

  • 1765

    1783


    American Revolution
    Military action

    The McCullens sell arms to the Revolutionaries while brokering the employment and armament of the Hessian mercenaries. Those Hessians that stand out are later recruited into the first unit of what will become the Iron Grenadiers.

  • 1914

    1916


    World War 1
    Military action

    The McCullens as McCullen Arms produces weapons for England and France, while also smuggling weapons to the other sides as well. They are almost caught but manage to avoid being discovered thanks to the plant meeting an untimely accident happening to the arms dealer prior to apprehension.

  • 1939

    1945


    World War 2
    Military action

    Now as M.A.R.S., the McCullen Clan provides cutting-edge technologies to the allies. They are involved in a large number of developments. They also have a number of agents secreted throughout Germany and Japan, attempting to steal as many technological secrets as they can, prior to the end of the war.   During this period, the McCullens have their first meeting with the Ashikage Clan.

  • 1983

    1989


    Two Birds, One Slingshot
    Military action

    M.A.R.S. brings in its greatest profits since WWII. Secretly, they are selling weapons, technologies, and intelligence to a rogue state, a terrorist organization with the over-inflated notion of world domination. Openly, they are selling variations of those same weapons and technologies to the UN, specifically the special task force assigned to combat the very terrorists that M.A.R.S. is also supplying.   As they work through middlemen and even hiring an actor to play the part of the then head of the McMullen Clan, they manage to avoid being found of any wrongdoing, as it is obvious that it was all the terrorists' attempt to discredit M.A.R.S. for their aid to the UN.

  • 1988

    17 /8

    The Ashikage - McCullen Clan Accords
    Gathering / Conference

    James McCullen reaches out to the remaining members of the Ashikage Clan. With the clan almost completely decimated, the McCullens offer a mutual agreement. While there are those in the Ashikage that are concerned that this arrangement will just make them slaves to the McCullens, there is enough put into the accords that produce goodwill on both sides. The Accords are signed on this day.

    More reading
    Ashikage Clan
  • 1994

    18 /5

    Marriage of James McCullen and Anastasia Cisarovna
    Marriage

    Because of complications still felt from the fall of the Soviet Union and "good behavior", Anastasia Cisarovna is released from prison. Shortly after, Anastasia and James are married at Callander Castle, in a private ceremony.

  • 1995

    27 /2
    1999

    /7

    World War III
    Military action

    World War III. The Iron Grenadiers become one of the most sought-after mercenary units, and M.A.R.S. one of the most popular arms dealers.

  • 1998

    12

    Recruitment of the Kavaleriya
    Gathering / Conference

    James McMullen employs the Kavaleriya to help bolster the ranks of the Iron Grenadiers.

    More reading
    Kavaleriya
  • 1999

    7

    The Arrival of the Alien Space Ship - 1, aka SDF-1
    Celestial

    The arrival of the SDF-1

  • 2000

    1

    Recruitment on the A.S.S.-1 Project
    Political event

    The UN brings M.A.R.S. into the fold to assist with the research and assessment of the alien spacecraft.    M.A.R.S. begins to debate on how best to make use of what they are learning.

  • 2000

    3

    Alltech Corporation
    Political event

    Alltech Corporation, a research organization analyzing alien technology, was established through joint Japanese-US-CIS-German-English-French collaboration.   M.A.R.S. says nothing but sees this as a slap in the face.

  • 2000

    7
    2007

    /1

    Global Civil War
    Military action

    The Global Civil War creates an opportunity for M.A.R.S. to develop more weapons and now Power Armor and Robotic Vehicles, intended to compete with the Destroids being developed by Alltech.   Iron Grenadiers become the first Mobile Armored Army, despite not having access to protoculture or "robotechnology".

  • 2001

    24 /7

    Project: Exodus II reaches out to M.A.R.S.
    Financial Event

    After some convincing from a pair of Evangelical ministers, the Project reaches out to M.A.R.S. for assistance with the design, development, and deployment of a long-range, space-worthy colony ship.    M.A.R.S. agrees.

    Additional timelines
  • 2002

    26 /3

    Chromium Alloy Developed
    Technological achievement

    Using "new technological processes" M.A.R.S. creates the alloy called Chromium. It is suspected that this may have been generated from the A.S.S.-1's heat shielding.

    Additional timelines
  • 2005

    2

    Micro-Reactor Completed
    Technological achievement

    Micro-Reactor completed, without Protoculture. Due to lack of access to protoculture, the micro-reactor is created as a protoculture-free alternative.

  • 2005

    20 /12

    First Generation of Robot Vehicles and Power Armor
    Technological achievement

    First of the Robot Vehicles and Power Armors are created in direct competition to the forth coming Destroids and Veritechs

  • 2006

    1 /2

    Creation of the First Chromium Power Armor
    Technological achievement

    Using the newly released Power Armor technology, powered by a micro-fusion reactor, and coated in laser-resistant Chromium armor, the Chromium Knight is released. It is referred to, colloquially though, as The Glitter Boy.   The armor is purchased right up by the Project: Exodus II for their Knights, and sign an exclusivity deal for further Chromium armor developments.

    Additional timelines
  • 2006

    26 /3

    Recruitment of Victor Ratloff
    Scientific achievement

    Victor Ratloff is serverly wounded in battle. Recruited and repaired by the McCullens and M.A.R.S.

  • 2006

    23 /4

    Birth of Josephina Catherine McCullen
    Life, Birth

    The birth of the future General and "Baroness".

    More reading
    The Iron Grenadiers
  • 2006

    7

    Prototype SAMAS created
    Technological achievement

    Prototype of what will evolve into the SAMAS created

  • 2006

    10

    Reflex Bomb dropped on Leningrad
    Disaster / Destruction

    Reflex bombing of Leningrad cause the loss of 1/3 of the Iron Grenadiers stationed as security personnel.

  • 2006

    11

    Design work begins for the Prototype Fold Ship -1
    Technological achievement

    The design stage of the P.F.S.-1 begins, using technologies obtained from the SDF-1 project.

  • 2007

    2

    Testing of the VF-X1 the first Veritech begins
    Technological achievement

    The first Veritech begins being tested, with Roy Fokker as the test pilot.

  • 2008

    1 /1

    Construction of the "Saint Francis Xavier" begins
    Construction beginning/end

    Construction of the "Saint Francis Xavier" begins. A test version of a Reflex Furnace and Fold Drive is at the core of the vessel.   Many resources are poured into the project in an attempt to speed up production. Mentions of "giant aliens" have more than a few worried.

    Additional timelines
  • 2008

    7

    Beginning of the B.U.C.C.I project
    Scientific achievement

    Using a stolen computer core from the A.S.S.-1, work begins on the first incarnation of the Broad-spectrum Unified Command & Control Interface version 1.0

  • 2009

    2

    Launch of the SDF-1, arrival of the Zentradi
    Military action

    Launching ceremonies for SDF-1 Macross. A Zentraedi fleet, commanded by Breetai, arrives in Sol System. Breetai commands 100,000 ships. Outbreak of First Robotech War between Earth and the Zentraedi. ARMD-01, -02, -03, and -10, as well as two Type-1 and four Type-3 Space Destroyers, are destroyed in the initial battles. Macross makes serious mistake in Fold navigation, arriving near Pluto. Zentraedi follow.

    Additional timelines
  • 2009

    5

    Work begins on the HNPPC-v32 Heavy Naval Particle Projection Cannon
    Technological achievement

    The work on an anti-Zentradi Particle Cannon begins.

  • 2010

    1 /-1

    Construction begins on the P.F.S.-1
    Construction beginning/end

    Intended as a potential warship for the private contracts and military actions, the P.F.S.-1 construction begins.

  • 2010

    1 /1

    Completion of the "Saint Francis Xavier"
    Construction beginning/end

    The major work for the "Saint Francis Xavier" is completed. The launch date is not determined, and no "shakedown cruise" has been scheduled as well.   The "ark" is still announced as "completed" despite concerns from both Harrison and the McCullens of M.A.R.S.

    Additional timelines
  • 2016

    1

    Change of Corporate Policy
    Financial Event

    M.A.R.S. stops the sale of the more advance units on the world wide stage. They continue to sell currently available models, but projects like the SAMAS and cybernetics are moved to being strictly in house.

  • 2016

    8

    The Dragonfly begins construction
    Technological achievement

    The Dragonfly non-transformable flying robot vehicle is created. It is kept as a secret, though, and mothballed for use in the P.F.S.-1 project, as it is an obvious threat to the Veritechs being implemented by the current Earth Government.

  • 2017

    16 /5

    Reflex Furnace Eruption
    Life, Supernatural

    There is a Reflex Eruption event, that is quickly contained. Protoculture energy strikes the then pregnant Anastasia McCullen, but there do not appear to be any negative effects to her or the child

  • 2017

    31 /10

    Birth of Jamie Katerina McMullen
    Life, Birth

    Birth of Jamie Katerina McCullen, younger sister to Josephina, to James and Anastasia McCullen

  • 2018

    5 /8

    P.F.S.-1 given the name of "Steven Rogers"
    Life, Milestone

    Josephina Catherine McCullen announces the name of the P.F.S.-1 during a conference call of the M.A.R.S. Board of Directors and her Father.

  • 2019

    4

    Completion of B.U.C.C.I - 3 "Bucky"
    Scientific achievement

    Broad-spectrum Unified Command & Control Interface version 3.0 comes online. Aids in the completion of the P.F.S.-1, the "Steven Rogers".

  • 2019

    7

    Most current standard version of the SAMAS is introduced
    Technological achievement

    Current SAMAS model, complete with the ability to operate in space, is revealed.

  • 2021


    Josephina McCullen beings training with the Iron Grenadiers
    Life, Education

    Despite protests from her parents, Josephina begins taking training and lessons from the various members of the Iron Grenadiers. She falls in love with the SAMAS armors, but has to wait a few years before she can pilot one.

  • 2022

    24 /12

    Completion of the P.F.S.-1 "Steven Rogers"
    Construction beginning/end

    After many set backs the P.F.S. "Steven Rogers" is finally completed and ready for it's maiden flight to Mars. There are three successful jumps prior to "maiden voyage", one to Venus, one to Jupiter, and one to Pluto. All go without a hitch.

    More reading
    P.F.S. Steven Rogers
  • 2023

    1

    Departure of the SDF-3
    Cultural event

    Hunters are wed. SDF-3 departs for Tirol, 75% of troops in stasis for the voyage.

  • 2023

    6
    2026

    /1

    The P.F.S. "Steven Rogers" Launch Incident
    Population Migration / Travel

    The P.F.S. Steven Rogers is launched. The mission is intended to go to Mars, establish a new base and construction facilities on Mars. Instead of arriving at Mars, the ship found it self light years away, on the opposite side of Invid space. Their travel time was shorter than the SDF-1, but they were disoriented from the trip. Not able to properly triangulate where they were because the nav systems were not initially calibrated for interstellar travel.

  • 2026

    5

    Encounter the Invid for the first time
    Military action

    The "Steven Rogers" encounters their first alien species, the Invid.   The Regent believes that this is a flanking maneuver by the R.E.F. and attacks accordingly.   The "Steven Rogers" manages to repulse the attack do to their different tactics and the fact that none of their power armor, robots, or power armor is using Protoculture. Also, the fact that the Reflex Furnace does use Protoculture was a distraction for the Invid. This gave the Iron Grenadiers their first advantage. There were too great of numbers, though, and the Grenadiers had to retreat.

  • 2027

    2

    Meeting the Grackle Tooth
    Discovery, Exploration

    The meet their first non-hostile extraterrestrial species, the Grackle Tooth. With their ship badly damaged, the Grackle Teeth are the first "aliens" to live aboard the "Steven Rogers". Many among the crew call them "hairless Wookies" because of their growing friendships.

  • 2028

    2

    The Glinerach
    Discovery, Exploration

    While raiding an Invid controlled system, the Iron Grenadiers aid the Glinerach refugees. The Glinerach come to live on the "Steven Rogers". The Glinerach become valued allies due to their scientific and cultural knowledge. There is a period of adjustment, though.

  • 2029

    10

    Success with Project Adamas
    Scientific achievement

    With the help of the Glienrach, and using materials gathered from Invid Hives and Genesis Pits, Project Adamas creates the Janissary, a viable batch of super soldiers. They are brought up to adolescence, approximately between the ages of the McCullen daughters. The sisters unofficially adopt all twelve as family.   An additional batch is put on hold until the "test group" has long term study.

  • 2029

    12

    The Seleniak and the Shrilt
    Discovery, Exploration

    The Invid held rainforest world of Selenia is raided. A number of the local arboreal Seleniak and Shrilt beg for passage. After a brief skirmish with Invid sympathizers, the Iron Grenadiers return back to the "Steven Rogers". The "Stevie" is starting to become very crowded.

    More reading
    The Auxillia
  • 2030

    4

    The Taking of the Telamon
    Criminal Activity

    The long haul trader vessel called "The MisFortune", piloted by a group of Invid sympathizers, is captured by the Iron Grenadiers. This mission is one of Josephina's first command operations.   The vessel is refitted, but keeps it hauler appearance. It is given stronger shielding, heavier armor particularly at the bow, and the "cargo pods" are converted to living and staging areas.   The vessel is renamed "The Telamon".

  • 2031

    7

    The Nikari.
    Discovery, Exploration

    The Nikari are encountered. Originally believed to be a new species of Invid due to their insectoid appearance, there are some initial hostilities. When it become obvious the species are enslaved by the Invid, the Nikari that can, are brought to the Auxilia.   Scientists are baffled when the "Devil Wasps" turn out to be mammals.

  • 2032

    7

    The World of Seeron
    Discovery, Exploration

    The world of Seeron is discovered. It is remarkably Earth like in appearance, appearing close to how Earth appeared prior to the arrival of the spacecraft, but a little more advanced.   It is most notable for it's three Homo Sapien subspecies. One entirely human, and two very, very close to human.   The planet is under the control of the Invid, but the Flower of Life only blooms for very short amounts of time. It is still not a viable world, but it is held. There is much discussion on what to do.

  • 2032

    9
    2036

    21 /1

    The Two Year Liberation
    Revolution

    After much deliberation, it is determined to aid the already existing resistance movement on Seeron. This begins the "Two Year Liberation", which actually take a little longer than that in Earth years. This conflict sees the McCullen Sisters, included with them Amaratsu Ashikage (who is now all but inseparable from Josephina), rise to their roles of leaders.   M.A.R.S. disagrees heavily with this use of the Iron Grenadiers as there is no profit and it no longer appears that the McCullens are trying to get them home.

  • 2033

    30 /10

    The Holy Terrors
    Discovery, Exploration

    While on a raid for supplies, a scavenger team finds three "survivors" in the ruins of a shattered ancient city. The origin is unknown, but it's commented that there are a number of pyramids, and everything appears to be "hella-old". The three "living mecha" are returned to the "Steven Rogers". They awaken and claim to be "Holy Terrors", and vow to serve, specifically, Josephina and Katerina.   Unknown to the sisters, this vow was requested by their father who was suspecting duplicity among the Board of Directors.

  • 2035

    12 /10

    The Betrayal and the Ascension to Leadership
    Life, Death

    In the middle of a major battle between the Invid and the Restinance forces, overseen by the presence of the "Steven Rogers", the Board of Directors' plan to overthrow the McCullens goes into effect.   James and Anastasia McCullen are killed. Victor Ratloff is severely wounded. The attempts on Josephina and Katerina fail.   Josephina takes control of the Board, M.A.R.S., the Iron Grenadiers, and the "Steven Rogers". She is officially given the rank of General

  • 2036

    21 /1

    Liberation of Seeron
    Revolution

    The liberation of Seeron. Under the command of The Baroness, the last Hive is destroyed with a blast from the main gun of the "Steven Rogers". There are celebrations across the planet.   It is debated staying on Seeron, but the world is badly damaged and there is concern that too many people on the planet could make things worse. The final decision is made to move on, and still attempt to return home. A fair amount of Seeronians decide to depart with the Iron Grenadiers.

  • 2036

    6
    2038


    The Cleanup Tour
    Military action

    The Invid appear to be broken. Tracing back, they begin doing some "cleanup work" assisting in the final liberation of some worlds that they had come across already.   When they go to liberate the Grackle Tooth homeworld... it simply isn't there. The response "Oh, it does that from time to time.". A number of new Grackle Tooth refugees do find their way to the Iron Grenadiers, though.   It becomes obvious that something has been going on, but they can't seem to get any answers from the Invid. They also don't really ask.

  • 2038

    5

    Jupiter Group Arrive at Earth
    Military action

    The events of the Shadow Chronicles Occur. Invid abandon Earth. SDF-3 lost

    Additional timelines
  • 2038

    1 /5

    The Vanishing
    Celestial

    All Invid vanish. In the middle of a battle, Katerina is taking aim on a command unit when it just turns into a streak of light and vanishes into the sky.    The command deck sees a phoenix of energy streak past and into the void before they can even train guns on it.    The Iron Grenadiers have no idea what just happened. Now, though, there's no one to fight.

  • 2038

    30 /9

    The Reappearance?
    Celestial

    Reports start to come through that there are unusual Invid enclaves being seen as if scouting for new locations.   The Iron Grenadiers begin to go on the hunt, in order to prevent losing what ground they had gained.

  • 2039

    2
    2039

    /4

    McCullen's Ring
    Celestial

    While reconning a potential Invid site, the "Steven Rogers" makes a sudden unplanned fold jump. When it comes out of the jump, it is about two months later, they are on the outskirts of a ringworld, and it's hard to pick up much of anything outside the ring. The command and crew decided to place down, in a remote location, replenish, repair, rest, and figure out the next steps.

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