Welcome to the Necro-Industrial Complex
Death has become a business transaction.The dead have been roused from their graves but not as terrors to haunt mankind or foes to be battled, but as servants and slaves. Undead work the lines in factories, tend to crop and fell trees at the order of Nekrobiokeks, powerful necromancer-surgeons. Crypts and cemeteries have been emptied to fill mines, factories and gas-choked trench-lines.
Not even death is safe from industry.The world of the Necro-Industrial Complex (or NIC) begin with the question: What would we do if necromancy actually worked?
A World Powered by Death
A living man or woman can be anything; an author, a philosopher, an inventor or actor. Why waste such potential on breaking rock or picking trash when a stiff can do the job just as well?Most have accepted necromancy as just another tool. Horror and disgust have given way to morbid practicality. Death isn't what it used to be and the end of a relative's life often begins a bargain, selling their remains to be reanimated and put to work. At the center of it stand the Nekrobiotek, the necromancer and their insatiable appetite for electricity which they need to power their spells. Workers once replaced by machines now find their labor reduced by the working dead. Peace is bought by bread and entertainment, or enforced with baton and gas. In a very real way, people are just as useful dead as they are living to the wealthy and the powerful.
The Long War
It didn't take very long for someone to try and put a weapon in the hands of a stiff and sent it off to war.For decades, a brutal war of attrition has raged among the great powers of the world. What began with enthusiasm and the confidence of a quick, easy victory has since turned into a grueling conflict that has seen the once proud nation of Cascera reduced to a war-torn carcass. Casualties have lost their meaning. Both friend and foe can be raised again for a fresh charge into no-man's-land, while at home the dead are tireless at work. Corpses blown the pieces are used for parts. Magic and science both invent new ways to bring destruction and death.
Shadows from the Void
That chittering, scraping, scratching isn't just in your head.
Quick PrimerThe world is engulfed in war. It is the age of artillery, of barbed wire and machine-gun, of poison gas and killing on an industrial scale. At home and in the field, the dead outnumber the living. Every soldier slain, friend or foe, can be raised again and made to fight or work. Even those too damaged can be dismembered, their limbs used to create fresh terrors. It is close to our world, but not quite. NIC is a fictional setting, with its own countries and geography. Industrialized Magic is still in its infancy, only a century or two old. The key to powering spells, electricity, has been unlocked and put to terrible work. The world has changed with it. Technology has reached the level seen at the outset of the first World War, with coal-hungry plants shrouding the skies with smog and innovation rapidly unraveling the fabric of old societies. Necromancy has advanced with it, breaching barriers. Gigants stand above all other technological pursuits besides Necromancy. These titanic landships roll across the blasted wastelands left by the great war. Living soldiers watch the hordes of undead within the Gigants holds and herd them into battle. The Consequences of magic will soon reach the world of humanity. Its brilliant spark is a flickering flame in a sea of empty colors and dying stars: things beyond the void turn their hungry gaze to this sudden light.
GlossaryStiff - An undead. Plural: stiff. Butcher - The term for one of the aides employed by Nekrobiotek, Butchers collect bodies or limbs, get rid of offal and guts, and prepare the bodies with ritual embalming before reanimation. The Dying - People kept alive by necromancy in a state that hovers between life and death, plagued by perpetual decay and electrical current. The latter keep the spells powered, allowing them to cling to failing flesh.
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