Welcome to the Necro-Industrial Complex
Death has become a business transaction.
Not even death is safe from industry.
A World Powered by Death
A living man or woman can be anything; an author, a philosopher, an inventor or actor. Why waste such potential on breaking rock or picking trash when a stiff can do the job just as well?
The Long War
It didn't take very long for someone to try and put a weapon in the hands of a stiff and sent it off to war.
Shadows from the Void
Quick PrimerThe world is engulfed in war. It is the age of artillery, of barbed wire and machine-gun, of poison gas and killing on an industrial scale. At home and in the field, the dead outnumber the living. Every soldier slain, friend or foe, can be raised again and made to fight or work. Even those too damaged can be dismembered, their limbs used to create fresh terrors. It is close to our world, but not quite. NIC is a fictional setting, with its own countries and geography. Industrialized Magic is still in its infancy, only a century or two old. The key to powering spells, electricity, has been unlocked and put to terrible work. The world has changed with it. Technology has reached the level seen at the outset of the first World War, with coal-hungry plants shrouding the skies with smog and innovation rapidly unraveling the fabric of old societies. Necromancy has advanced with it, breaching barriers. Gigants stand above all other technological pursuits besides Necromancy. These titanic landships roll across the blasted wastelands left by the great war. Living soldiers watch the hordes of undead within the Gigants holds and herd them into battle. The Consequences of magic will soon reach the world of humanity. Its brilliant spark is a flickering flame in a sea of empty colors and dying stars: things beyond the void turn their hungry gaze to this sudden light.
GlossaryStiff - An undead. Plural: stiff. Butcher - The term for one of the aides employed by Nekrobiotek, Butchers collect bodies or limbs, get rid of offal and guts, and prepare the bodies with ritual embalming before reanimation. The Dying - People kept alive by necromancy in a state that hovers between life and death, plagued by perpetual decay and electrical current. The latter keep the spells powered, allowing them to cling to failing flesh.
That chittering, scraping, scratching isn't just in your head.