Wildmen of Wildemar Organization in The Magic Multiverse | World Anvil
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Wildmen of Wildemar

REWARD: 50 Gold Pieces for information leading to the capture of WILDEMAR, called THE WIDOWMAKER, wanted for the crimes of Theft, Rebellion, Slave-Holding, Kidnapping, Illegal Group-Forming, and Arson.   ~A poster on the Adventurer's Board in Losgate

Structure

The pirates that work in this organization have a very loose structure, denoted by the colour of their dyed leather armour. Wildemar is the only one to wear dark brown armour, as he is the leader. His great warriors, his berserkers, wear bright orange and red armour, and the remaining members of the Wildmen wear reds and undyed armour.

Public Agenda

Wildemar is only interested in causing havoc and getting money, so that is all the group is interested in. Slaving, raiding, and fighting are their main goals, and they indulge in them often. Due to their group's relationship with the Men of the Frost to the north, they also are attempting to keep the focus of the Empire's troops on Lake Lós and away from the Frost Hills.

History

After arriving on Endaman, Wildemar immediately went to work rebuilding the troops that he had back on Renath. While they have always been bold in their raids, they have become a very deep thorn in the Empire's side in recent weeks, especially regarding the events of Bluewater.
Dissolution Date
182 II
Type
Illicit, Pirate Crew
Location
Controlled Territories
Notable Members
Related Ethnicities
Art Credit: emperorcharlesii (me!)

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