Wildemar the Widowmaker
Turning around the corner, you see a figure that can only be Wildemar, the leader of the Wildmen. He looks like a dwarf, but not quite. His hair is all spikes of orange and red, and his skin is an ashen grey, like he is made out of cinders. Snake tattoos curl along his arms, and you can see battle scars across his arms and face. Draped across his throne like a noble, he has grabbed ahold of his greatmaul and is wearing a set of hide armour with black spikes.
Turning in your direction, Wildemar loudly intones, "It appears we have company, boys! First one to skin that one is going to get some money!"
Physical Description
General Physical Condition
As can be expected as a commander of a berserker force, Wildemar was a very buff figure for a duergar, and was incredibly fit and sturdy.
Body Features
He had the ashen grey skin typical of a duergar.
Facial Features
He had several small scars across his chin and cheek from his fight with the Canodan Five.
Identifying Characteristics
He had many snake and dragon tattoos that curled around his forearms.
Special abilities
Like many of his race, he could shoot the poisonous red quills in his hair out like spines. His rages were also powered by his martial training and the primal magics of the duergar race.
Apparel & Accessories
He tended to stick to his armour, but he did wear red and orange shirts and trousers whenever he could get away with it.
Specialized Equipment
He wore a red and orange pile of hides with black iron spikes for armour, and he wielded a two-handed hammer in battle.
Mental characteristics
Personal history
Wildemar was originally from the world of Renath, specifically from the Dirtakal Peaks region. He was a commander in the berserker armies of Gothruk IV, Lord of the Karthok, and was a witness to the climactic Battle of Vortheil Pass. While the armies of Gothruk fled back to the Tower of Gruz-hilk, the group of adventurers known as The Canodan Five attacked their camp to kill Gothruk. While they were ultimately unsuccessful in that endeavour, this was not before Wildemar crossed their path and he was hurled through multiple dimensions.
He woke up on the coast of Lake Lós on the planet of Endaman, and immediately got to work creating a group of bandits under his control. He taught them the berserker ways of his people and organized them into something resembling a pirate organization. Within a few months, he first got into contact with Meti Aslingar and Jonitan Kilas and joined their union.
But Wildemar continued to get greedier and greedier, and he began to raid coastal villages in contravention of his agreement with the other two bandit leaders. This drew the ire of the local Navy and the Drakeslayers, who then set fire to his base and killed him in a battle that also spelled the end of his berserker army.
Intellectual Characteristics
Wildemar was a lot more clever than people gave him, but he often needed to see maps or objects to really understand them.
Morality & Philosophy
Wildemar believed that those who are strong have the right to take what they needed. This was a common trait among his people, and he didn't change his ways after being hurtled to Endaman.
Personality Characteristics
Motivation
Wildemar was driven by the need to be the first; it's for this reason that he built a pirate fleet and trained some of the first berserkers that Endaman had ever seen. He was also motivated by baser instincts, such as lust for women and a greed for money for growing his army.
Savvies & Ineptitudes
Social
Contacts & Relations
Speech
He had a propensity for making bold and loud statements, and he was very boastful.
Alignment
Chaotic Evil
Species
Year of Death
2012 CE
Circumstances of Death
Killed in battle with the Imperial Navy.
Birthplace
Dirtakal Peaks
Children
Gender
Male
Eyes
Bright orange
Hair
Orange and pointed, with red quills.
Aligned Organization
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