Archaic Classifications Species in The Locket | World Anvil

Archaic Classifications

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Written by Sterrestel

The Luminaries

Typically existing far before the universe itself, Luminaries are the true gods of The Locket. It is unknown where they truly came from. Some have the power to give and create life, while others live within the created universe just as other mortalis do.

The stories of both luminaries and archaics alike have been passed down through generations, throughout the three planets. The most famous volumes are known as Encounters of the Archaic Sort, a collection of experiences by Krisdi Varalai, and The Luminary Tales which includes legends that reveal much about the being's pasts.

 
Luminary Classifications

Mystics

God-Like beings of unknown origin.
Includes: Nova, Solace, Lumius, Sanction, Creed

 

Celestials

Independent celestial bodies. They are powerful, and one group of few true immortals of Alatheia. They must stay with their physical bodies, such as their star or planet.
Includes: Neitis, Maitera, Naiz, Afa

 

SuperNovics

Given life by Nova, these beings are not directly tied to a certain element or body. As far as is known, they are immortal and all-powerful.
Includes: Valiant, Zæ, Fe Sutyi, Everes

 

Novics

Also given life by Nova, these beings are directly tied to a certain element or body. They are also immortal and all-powerful.
Includes: Ashe, Chronye, Walker, Turner, and Mercy Hitch, Locke, Conquitus, and Interis

 

Rovers

Born of elysian & alatheian parentage. Rovers represent both elysian & alatheian elements, creating a new type of luminary. Not necessary for one parent to be a luminary for one to be born.
Includes: Laisey Noelle Landis, Kingsley Raye, Krisdan Fayeth, Mausa

 

The Archaics

 

Indirectly given life by Nova, Solace, or Lumius, archaics are beings born of fallen stars, crashed onto planets or other celestial bodies. They may be influenced by escaped slivers of extra luminary energy, or awakened by major world events.

The archaics have been around since the beginning, some older than others. They include the forces of nature itself, as well as emotions, elements, and more. They often choose certain people to bestow traits or blessings upon. Despite this, they are not gods, as much as others make them out to be. Rather, they are the embodiment of their elements; spirits. They are not immortal nor invincible. The death or removal of a primordial from Yudryae may upset the balance, but after some time it will naturally right itself once more.

 
Archaic Classifications

Absolute

The oldest of the archaics and arguably the most dangerous. No one is certain how old they are, and many do not want to find out. They embody the more powerful unseen forces of Yudryae. Absolutes reincarnate upon death. Heights range from 7'7 to 9'6.
Includes: Desius, Animos/Alchios, Eros, Auris, Malefis, Oraculos

 

Manifest

Those that came into existence at a much later time. Often derived from the Absolute; they embody the unseen yet less powerful forces of Yudryae. Manifests do reincarnate upon death. Heights range from 6'5 to 7'6.
Includes: Caseide, Flux, Xygen, Monse, Lustros, Millenis, Qara, Disaris, Daeva, Bane, Rivule, Nocturne, Allure, Eclype, Haize, Letos, Interis, Qandis

 

Organic

The misfit archaics; the only significant similarity is their embodiment of physical elements. Each varies enormously from another in age, element, and personality. Organics do not reincarnate upon death, however, new organics can wake years later to take the place of the deceased. Heights range from 4'1 to 5'2.
Includes: Artei, Astra, Braiz, Kalis, Salis, Glimmes, Gliss, Igneo, Illume, Infernus, Lunos, Soros, Tempis, Tsune, Umbrus, Volta, Voxis, Fervis, Zephos, Neige, Pulvi

 

Forged

Embodiments of inventions, technology, and other 'man-made' things. Often the newest of the archaics. It is unknown whether Forged reincarnate or not. Heights range from 4'11 to 6'5.
Includes: Necron, Lucernas, Syanis, Klya, Smoldris, Oxyn, Pyla

 

Dyadic

Embodiments of two elements. Dyadics can be reincarnated; they may be reborn as either one or two archaics, often swapping into other classifications. They are also known as paradox archaics. Heights range widely from 5'0 to 12'0.
Includes: Funis, Nighe, Myrios, Eternos

 

Phrenic

Embodiments of emotions and the mental state. They often awaken with a partner to balance them out. These archaicss are not reincarnated, however it is rare for one to pass. Heights range from 5'2 to 5'10.
Includes: Avala, Enigmus, Mailis, Vitalis, Calamis, Uhme, Essos, Horos

Identity

Each being is thrown into existence with a rune tattooed on their physical form. Typically, this rune is read as an element by others, and it represents their given name as well.

Awakening as genderless, fluid creatures, they may take the form of a specific sex. However, do not let this fool you; their gender expression varies widely from being to being.

Relations

It is quite common for primordials to mark certain alatheians with their rune. These runes often bestow traits representing those primordials upon the person, or amplify their pre-existing power and abilities. It is rare for a primordial to mark an individual from a place outside of Alatheia, although it can occur.



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