The Mad Scientist
This Trainer is dedicated to Science! with a capital S and an exclamation mark. They desire the pursuit of knowledge and creation of mad inventions above all else, often disregarding ethics in the process. Many high ranking members of criminal Teams tend to be Mad Scientists, but this doesn’t mean all Mad Scientists use their passion for knowledge toward evil ends.
Notable Examples: Colress, Xerosic
Key Skills: Medicine Education, Technology Education
How to Build: Start with Researcher The Chemistry branch of Researcher does everything a Mad Scientist would want, from making chemical weapons to crafting explosives to creating life itself. It also offers specializations such as Fossil Pokémon and fighting the occult that might be helpful for this archetype. To truly dip into crazy technological creations and gadgets, however, you’ll need to take a look at the sci-fi supplement for PTU, Do Porygon Dream of Mareep?, for more Researcher Branch options. The Upgrader builds cybernetic augmentations for themselves and their Pokémon and is probably the most representative of this archetype. The Engineer specializes in building and controlling Pokébots, robots that play a similar role to Pokémon. Both of these branches are rather high tech and may not necessarily fit all campaigns, though keep in mind that Pokémon has weird levels of super-tech littered throughout its canon. The Jailbreaker, however, is suitable for almost any Pokémon campaign that at least has Poké Ball technology developed, as it upgrades and modifies those crucial capturing tools. From there, most Mad Scientists focus on CLASSES for Pokémon battling, as their careers demand self-defense but don’t lend themselves to learning martial arts very well. The Commander is a great fit, as is a Type Ace choice for a specialty of the Mad Scientist, such as Poison or Steel Types. Mad Scientists who really want to be able to defend themselves with their own strength often seek Psychic Classes such as Telekinetic, often refluffing the powers as highly advanced technology.
Key Skills: Medicine Education, Technology Education
How to Build: Start with Researcher The Chemistry branch of Researcher does everything a Mad Scientist would want, from making chemical weapons to crafting explosives to creating life itself. It also offers specializations such as Fossil Pokémon and fighting the occult that might be helpful for this archetype. To truly dip into crazy technological creations and gadgets, however, you’ll need to take a look at the sci-fi supplement for PTU, Do Porygon Dream of Mareep?, for more Researcher Branch options. The Upgrader builds cybernetic augmentations for themselves and their Pokémon and is probably the most representative of this archetype. The Engineer specializes in building and controlling Pokébots, robots that play a similar role to Pokémon. Both of these branches are rather high tech and may not necessarily fit all campaigns, though keep in mind that Pokémon has weird levels of super-tech littered throughout its canon. The Jailbreaker, however, is suitable for almost any Pokémon campaign that at least has Poké Ball technology developed, as it upgrades and modifies those crucial capturing tools. From there, most Mad Scientists focus on CLASSES for Pokémon battling, as their careers demand self-defense but don’t lend themselves to learning martial arts very well. The Commander is a great fit, as is a Type Ace choice for a specialty of the Mad Scientist, such as Poison or Steel Types. Mad Scientists who really want to be able to defend themselves with their own strength often seek Psychic Classes such as Telekinetic, often refluffing the powers as highly advanced technology.