Cassandra Greenpath

This young, brown-haired changeling woman wears large glasses over her face and light adventuring gear on her body. Her Black Kraken Arbiter's mark is partially visible on her left shoulder. She can rarely be seen without a book and/or clipboard in her hand, depending on which part of the day she's in. She is also often accompanied by her familiar, a raccoon named Shadow, that is trained to carry more of her notes around and retrieve them quickly, quietly darting unseen around workers and customers alike in order to do so.
  Cassandra Greenpath is the Behest Master of the Adventurers Guild of Krakonia, or in other words, the leader. She is personally responsible for running the AGK, which requires her constantly working with King Daerius Quintus of Krakonia directly to make sure the AGK's priorities are in order. The AGK represents the ideals of Krakonia itself, and therefore many of the behests provided to members of the guild represent the king himself. She does her best to check every behest before it becomes officially available, prioritizing the ones with more urgency and removing the ones that go against the ideals of the kingdom (You aren't going to find official assassination contracts on the quest board, but bounties? Bounties are cool). She has a highly trained group of Behest Managers dedicated to filtering every request that gets made to the AGK to make it easier for Cassandra to prioritize quests for adventurers.
  Because of the high stakes and constant workload, Cassandra is a no-nonsense type of individual. She is there to do a job, and does not humor anything less. She has been known to point those looking for a conversation over to the bar to send them away and make them Garth Splicer's problem. She also has quite a few employees working at The Hook at any given time, and often delegates interacting with adventurers to them, although she does speak with adventurers when behest details need to be cleared up. She has an uncanny ability to recall information about any given behest, regardless of priority, being able to answer just about any question an adventurer may have about a request without even looking at the behest details. Her selective memory does not, however, extend to anything unrelated to her job, making it difficult to reminisce with her about anything fun.   Cassandra made her first appearance during the prologue session. She assisted several of the party members (and by "assisted", I mean "delegated the work to someone else") and later ended up briefly getting stuck with an arzuros cub that Hunter left in The Hook.
Race: Changeling  
Class: Witch
Plane of Origin (PoO): Requerm 
Gender: Female
Age: 25
Birthday: Y'Jul's 6th Oath, 24 AtD
Dawnday: N/A
Role(s): Behest Master (Leader) of The AGK

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