Mystery of Wind
A Mystic may pay Willpower to remove heft. If the Mystic can reduce his heft to 0 using available Willpower, the Mystic is considered weightless. In this state a Mystic may move through the air just as he would walk on the ground. The Mystic may make held items or equipped items weightless this way, but the objects do not remain weightless when he drops, throws or otherwise disposes of them.
The Mystery of Wind may be used to stave off the need for breath. Doing so costs 1 rank of Mystery of Wind per day. For each day the Mystic does this, he loses 1 rank of Mystery of Wind until he is able to practice the Wind Ritual associated with his order.
The power level of any Wind weather hazard the Mystic is within is added either to or against the Mystic's movement score while using Mystery of Wind.
Adept: The Mystic may pass through non-magical barriers as though he were incorporeal while at 0 heft but is still vulnerable to damage.
Master: The Mystic can completely dematerialize and rematerialize at 0 heft and does not pass through any spaces between the two points.
Master: The Mystic can completely dematerialize and rematerialize at 0 heft and does not pass through any spaces between the two points.
Type
- Mystic Class Ability
The Five Mysteries
- Mystery of Wind (Perception)
- Mystery of Fire (Willpower)
- Mystery of Stone (Intellect)
- Mystery of Void (Presence)
- Mystery of Water (Cunning)
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