Task Mages
Many 'task mages' in the Enclave perform magical services for a fee. Although these mages are seldom very powerful, they provide valuable services for the community. Some task mages are generalists, while others (especially those with Magery 0) specialize in a particular school (Knowledge, Earth, Food, Enchantment, and Making & Breaking are some common specializations). Most powerful Enclave mages began their careers as task mages who eventually accumulated enough resources and prestige to give up more mundane work and obtain a research or teaching position in the Mage's Guild, The Magical Library, or University. There are also a few powerful task mages who have founded businesses employing other lower-level mages.
There is a loose Union of Task Mages which meets regularly at the Mages Guildhall. There is a fair amount of professional courtesy and camaraderie among task mages, even though they may compete for the same business. There is a brisk trade within the task mage community in ideas, spells, and magical items/ingredients. There are a few bitter rivalries as well.
Task mage services are quite broad. Many task mages have a more standard profession that they are particularly good at augmenting/supporting with their magic. A few of them are also Enchanters who can make magical items. Common examples of task mages are the following, including prerequisites, most of which only require Magery 0 and 0-3 prerequisites:
College of Earth: Seek Earth, Shape Earth, Earth Vision, Earth to Stone, Create Earth, Earth to Air
College of Air: Purify Air, Seek Air, Earth to Air
College of Water: Seek Water, Create Water, Destroy Water, Shape Water
College of Fire: Ignite Fire, Extinguish Fire, Fireproof, Slow Fire
College of Water: Purify Water, Create Water
College of Earth: Seek Earth, Shape Earth, Create Earth, Earth to Water
College of Water: Seek Water, Create Water, Purify Water
College of Knowledge: Measurement, Test Load
College of Making and Breaking: Inspired Creation, Find Weakness, Restore, Rejoin
College of Mind Control: Keen (Sense)
College of Movement: Apportation, Locksmith, Manipulate, Undo
College of Light and Darkness: Small Vision
College of Fire: Ignite Fire, Create Fire
College of Food: Seek|Test Food, Season, Far-Tasting, Mature, Purify Food, Cook, Know Recipe
College of Water: Seek Water, Create Water, Purify Water
a few are professional teachers
College of Making and Breaking: Find Weakness, Restore, Dye, Copy
College of Mind Control: Keen (Sense), Alertness
College of Knowledge: Tell Time, Detect Magic, Aura, Identify Spell
College of Light and Darkness: Light, Continual Light, Colors
sometimes in conjunction with bards. Shows for large audiences in The Arena often use mage sound engineers.
College of Fire: Create|Shape Fire, Flame Jet, Extinguish Fire, Smoke, Phantom Flame
College of Illusion and Creation: Simple|Complex Illusion, Illusion Disguise, Phantom Flame
College of Light and Darkness: Light, Colors, Shape Light, Darkness
College of Sound: Sound, Silence, Voices, Imitate Voice, Thunderclap, Great Voice
College of Body Control: Climbing, Itch, Spasm, Stop Spasm, Hinder, Pain, Stun, Clumsiness, Tanglefoot
College of Knowledge: Tell Time, Alarm
College of Mind Control: Keen (Sense)
College of Movement: Haste, Apportation, Glue, Jump, Locksmith, Deflect Missile, Levitation, Lighten Burden, Slow Fall, Wallwalker
College of Light and Darkness: Light, Continual Light, Hawk Vision, Infravision, Night Vision, Dark Vision, Flash
College of Protection and Warning: Sense Danger, Magelock, Block, Watchdog, Turn Blade, Bladeturning, Missile Shield, Mystic Mist
(evidence regarding cheating spouses, stolen items, etc., sometimes in conjunction with the Enclave Watch)
College of Body Control: Climbing
College of Comm. & Empathy: Sense Life
College of Knowledge: Wizard Eye,
College of Mind Control: Keen (Sense)
College of Movement: Apportation, Levitation, Locksmith, Lockmaster
College of Light and Darkness: Blur, Hide
College of Protection and Warning: Sense Danger, Sense Observation
College of Sound: Sound, Silence, Hush, Mage-Stealth
Constructing, enchanting, repairing, and selling minor magical items (see also The Crib and Enchanters)
Task mages and Enchanters can often be found (and hired) at Mage Gear (a shop devoted to magical paraphernalia), The Market, or various taverns.
Lend Energy and Recover Energy at 10 [2]
Detect Magic at 12 [4]
10 basic useful spells in everyday life at 10 [10]:
Apportation, Haste, Grease, Glue, Seek/Shape Earth, Earth to Stone, Seek/Purify/Create Water, Aura, Sound, Silence, Seek/Test Food, Season, Decay, Cook, Ignite/Extinguish Fire, etc.
Several other random skills, sufficent for a non-mage profession [10]
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