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Vampires

Character Break

Sorry, but this will make more sense in a moment

Terminology used by the writer

I'll have to break character here to make a disclosure: this article is a mess. the Vampires as a thing in this world have evolved allot since they were first conceived, probably three months at least back from when I'm writing this. as such, here are how they are currently (as of January 6th, 2020) referred to as far as Terminology goes. as well as a quick note on what each this is.
How to read the chart: What I try to do here is show how each creature correlate to what they have above them, Vyre are Vampires, so are Nosferatu and Consans, but a Nosferatu does not have a Family.
It's worth mentioning that a Nosferatu should probably lead to "individual" but for reasons of making it compact, this is what we have.
  Vampires: Vampire simply means a creature that drinks the blood of living creatures to sustain itself, this makes the Nosferatu a somewhat difficult thing to identify as Vampire, but as their diet has come to subsist of mostly blood, they can be classed as such
Vyre: Vyre are the Original Vampires, their article is fairly well fleshed out at the point of writing, though it will be revisited soon enough to ensure it is good. Vyre then is our first Branch to go down, leading to the further dividing till we get to an individual
Clan: The clan is the term used in regards to the Vyre to refer to the four clans among them, Steel, Gold, Crimson, and Null. a Vyre's relation to the clan can be likened to perhaps what country you're born in, or at least which major part of a country you come from. among Vyre, there can be offspring that have parents from two different clans, in which case they will be regarded as part of the clan their dominant parent belongs to. this does mean that a Scarlet Duet child that has different clan parents will have to be specifically referred to fittingly.
Family: the Vyre families have a lot in common with what Ill speak about later, namely the Consan Dynasties. they tend to have a clear Progenitor and Sire, a joined identity following a particular mindset. a family will exclusively contain a member of the same clan, though Vyre of other Clans might be closed in league with them.
Consanguinity: The Consans are the thing most in the age where generations of the long-lived races have passed would think about when they hear "Vampires" they have generations (which admittedly should have been included in this chart, but as I missed it, I'll include it in this list) which are the main separator. but no matter who Sired them, "Consanguinity" is what they call themselves as a group (of course, that's a term that grew in use over time, but let's not get into the nitty-gritty)
Generation: the main thing that defines a consan's power is their generation, meaning how far removed they are from the Vyre who sired them. the first generation is Consans who were made undead in the way they are by a Vyre, the second generation are those who were made Vampires by the first generation and so on. the most recent generation that walks in the 13th cycle would probably be 6th or 7th, which matches fairly well with the DnD 5e vampire stat block.
Dynasty: the Dynasty (which really should be what the "Individual" Vyre connect to) that a Consan belongs to represents their progenitor/originator (that's a term I'll have to settle on in time) most of them have a clear idea on who their first-generation, or maybe second or third, ancestor is. Dynasties work in a similar way to how Clans of Vampire the Masquerade from white wolf function, in a way to let vampires have a range of variants. and as each is progenited by a Vyre, they will have inherited a particular skillset from that progenitor.
Note on Consanguinity and Dynasty: up until writing this, the term "Dynasty" in referring to the different 'clans' of consan was not something I've done. until now, I've mostly used the terminology "Consan of gold" for example, when referring to a Consan (Vampire of the Consanguinity) who has a progenitor within clan gold. and for the most part, this would be an accurate way to say it, but moving forward, Ill try to use the terminology "a consan of a Dynasty of gold" if I need to be very specific, as that is quite a mouthful, I might slip into saying "Consan of gold" at times, in which case, here's the disclaimer that it would be a bit inaccurate, but not too far off for the sake of simplicity.
Nosferatu: These are creatures that have probably seen the most flux meta wise, they have ever shifted in how I intend to use them. as of right now, they worked as a form of Goul for Vyre, they were given to drink from a Vyre after having much of their blood drained, but not all, allowing them to reproduce in the same way as their species use to do. they form groups in the 13th cycle, and are mostly a night terror creature, out there, mostly a threat if one who sired them were to return, as they are bound to obey. they drink blood, but do not require it to sustain themselves, so their Vampire classification is a bit muddy. as far as their relation to progenitors goes, they have only inherited some powers derived from the clan heritage, but most of the time, this is very small
Ghoul: a ghoul (a name very much in need of substitution) is a thrall made by a Consan, they can be likened to Vampire spawn, and might eventually flow together to become that, but for now, they are mortals given blood from a Consan after having some of their (the mortal) own drained, making it a similar, all be it lighter, version of how Vyre made Nosferatu.
Other Terminology: Ill have to say, that as easy as this stuff is, the world I'm writing is not as simple. I have no intention to write something that is completely clear cut in-universe, I intend to write something that feels real. to this end, here are some random notes on terminology:
 
  • The Vyre uses the term "Neophytes" about the Consanguinity, this term is also used within the consanguinity to some degree about a new generation Consan.
  • The Vyre have further split in their ranks, of groups formed between close friends, alliances, groups of scholars and so on. this would be something expanded on in their own article.
 


Vampyrs, twisted beasts of a dark dimension, the progenitors to the Consanguinity. these dark creatures come from their own world, seeking strong blood to feat on. they grow in stages, an embraced humanoid going through the following phases:

Juvenile:

a fledgling, a hunched creature that still can feed on human food, but drinks blood not to weaken to a husk.

Neophytes:

their powers manifesting as they have proven themselves worthy to be put through rituals, these are the progenitors of the line of blood lickers that now roam the world.

Vyre:

a flying monster of the night, not yet a Vampyr, but close enough to be a true danger, often they are put under the teachings of a young Vampyr, or a Vyre in the near stages to achieve the goal...

Vampyr:

going though a final ritual, the creature throws of its humanity, taking on the form of the Vampyr, becoming a true monster, and a beast within the council of bestial creatures that seek blood.

Other Subgroups

a few further falvours that vampires come in are:

Ferral Vyre

when a neophyte goes through the ritual to become a vyre, there is always the risk that something goes wrong, this spawns a grotuesqe monster of the night, a beast sometimes domesticated by Neophytes as mounts.

Nosferatu

the juvaniles that escaped the fallout of The Dark Scarlet Empire. became the Blood Goblins, and among these, some seek more power, drinking deep from the fountains of mortal necks, and should they get enough, or take from a strong enough creature, they may grow into a Nosferatu, a brood leader, a boss of its group who takes what was once a scary tale to protect children to a viable threat for the local blood hunters to take on.

Destruction

with creatures like these, it is worth note how to eliminate them. what you will find here, is a chart over what will work, and to what effect on what state of Vampire:

Basic Information

Anatomy

The Vampyr is a shapeshifting creature, but in its natural form it is a winged beast with large clawed hands, a bat-like face and large ears. it flies on memberness wings.

Growth Rate & Stages

The stages a growing Vampyre goes through in their own world is unknown, but for a mortal of the material realm to become one distinct stages can be observed:

Juvanile:

  The creation of a Vampyre Begins with a humanoid having most of their blood drained, and then being fed some of the blood of either a Vyre of full Vampyre, the creature feeding the blood becomes a master of the new juvenile, a bond that remains until they go through the ritual to become a Neophyte. survivers from this cast are sometimes called Blood Goblins and fester in dark corners of the world.

Neophytes:

When a Juvenile is judged to be worthy, their master may put forth the suggestion that they are made a Neophyte, going through the ritual of becoming a Neophyte breaks the mystical bond that binds them to their master. in this stage, the powers of the blood that the vampire possesses starts to manifest, this can vary in how it manifests, and in fact, this variety is from where the clans of the Blood Lickers come. Blood Lickers

Vyre:

After potentially decades, if a Neophyte either shows the potential, or proves itself powerful enough, it may be granted the gift of becoming a Vyre, doing so consists of a ritual of (ALTERNATIVE 1) Drinking the blood of a Vampyre, and in this way solidifying their Vampyre Clan heritage. (ALTERNATIVE 2) Drinking a challis of blood which has been affected by old rituals. (END OF ALTERNATIVES) this marks the end of their youth, as they take on a role in the vampyre society as an actual member of it, rather than a cog in a machine. this stage also sees their body change, to more resemble the true form of the Vampyre race, though they do not possess the powers of shapeshifting that their elders have.

Vampyre:

A Vampire may spend centuries as a mare Vyre, toiling away as a mare servant of their lord. but if they prove themselves to be worthy through some great feat, they may catch the eye of a true vampyre, this individual may then take them under their wing, and present to a council the idea to elevate the Vyre, and make them a true Vampyre. should this be accepted, the Vyre is put through a final ritual in which they throw aside the last of what they once were, and take their place as a member of the Vampyre race.

Dietary Needs and Habits

The Vampire diet is a

The Hunt for the strong

Vampires seek a strong prey, something worthy of a challange

Additional Information

Uses, Products & Exploitation

There are a few things that can be done to a Vampyre that will cause them to change, these are offten used as torture by other Vampyres on those they see as lesser.

Isolation into madness

Even though Vampyrs live until they are destoryed, and this may sound like a blessing to mortals, any long lived race will tell you its anything but that. the imortality granted by Vampyrism means that a Vampyr that is sealed away can slowly be driven to madness by starvation, if sealed correctly, they will slowly, though lack of proper rest, be hungered to a husk marely waiting to recive the life giving sustinace it needs to regain its former stregnth. and in this state... they can be feed a variety of things, dripping down into a coffin of such a drained beast can be poured transmutative fluids, warping the form of the once proud stalker of the night into nothing more then a mindless brute to ram down the walls of their new regins enemies. or they can simply be thrown to the waves, to be sunk bellow the ocean into the depths of the sea where no sane creature will ever seek...

Perception and Sensory Capabilities

Clans each have their own powers, though each clan can learn any power, in theory, its easier for a member of a clan to learn them.

Clan Steel

Warriors, swordsmen, butchers. the clan of bloodshed, Steel holds some of the most brutal dicelpines.

Clan Crimson

Clan Gold

Clan Null

Clanless abileties

alas, we have the abileties that are not tied to any one clan particularly.

Civilization and Culture

Naming Traditions

Some male names: (posibly)
Zalkach Regdoval, Murthak Vornun, Sulos Aarvan, Cralkis Nigvur, Emexan Orzamnust,
Some Female names: (posibly)
Zinzudhel Lyrres, Dhialza Kuzgareg, Saunzo Noskel, Mesenet Zaldidris,

Gender Ideals

Gender is of little importance within the culture of Vampires, the highest virtue is in stregnth, regardless of how its done. the fact that a female vampire can have a easier time seducing great kings of some human nations is of no importance if she has less to gain that way then she would from slaying the king and taking the throne by brute force.

Courtship Ideals

The following regards Vyre specificly
The courtship of Vyre Society is a delicate dance of tradition. the courting Vyre is considered the one with the lower rank during courtship, as they are seeking the other. even in cases where a Vyre for some reason seek someone they know are a decently significant amount weaker than themselves, this is the case.
The courtship has a few distinct phases, each phase, in turn, has variations between Clans and families within the clans, but the general, the steps are that of Gifts, Watch and sharing of the grave.

Gifts

The giving of gifts is the first stage of courtship for the Vyre, what was once a show of how well one could hunt has evolved with the creatures to a show of strength in a new world. even if clan steel may still have many seek to bring strong prey to their subject for courtship, the main aspect that Vyre seek is to show their strength and might.

The Watch

Despite their apex nature, Vyre’s still requires rest to regain their strength particularly after heavy combat. When a Vyre that is being courted is in need of such rest, their courter may ask permission to stand watch over them, this is something that is not accepted lightly, as in their sleeping state the Vyre is at their most vulnerable. If the courter goes to this stage too early, they may lose all hope to court their subject of interest, and perhaps members of their family, for their audacity. but if they are accepted, they must stand guard, traditionally for Fifteen days and Fifteen nights, never leaving their post. if they can do this, they have now earned the trust of the one they court and can be offered the same protection, or the next stage of courtship, the sharing of the grave.

The Sharing of Grave

The final stage to "tying the knot" so to speak, is the sharing of resting place, something that can be said to be its whole entire ritual on its own. the short version, however, is that the partners to share their resting place, as mentioned earlier, this may be at the end of a watch period, in which case it is an affectionate gesture to show gratitude, where the former watch is welcomed into the resting place of the one they are courting, as the one offering their bed guards them in their wings for the time they need to recover, though no more then the time they themselves had been watched over, any more then that is a sign of weakness, which can cost the courting vampire all their efforts if they don't make sure to arise in time. alternatively, the courted Vyre may choose to stand watch similarly at the next time the courter requires rest.
either way, after both parts have rested, a time is determined for both to share a grave, but during this rest, no rest is expected to take place. for the duration of a full night (a Vampira night of 20 hours) during which both Vyre struggle to see who can overpower the other. most commonly, this struggle has the outcome of the courter overpowering the one they sought, as they have planned for being able to reach such a outcome, putting their subject of affection into torpor and becoming the one of the relationships seen to have the higher rank. the outcome could alternatively also be the courted Vyre being the stronger part, in which case they can choose to either take the dominant role of the relationship or throw aside the Vyre who courted them. (Its to be noted, that either part can choose to see the other as not worthy, and as polygamy is exceedingly rare in Vyre society, the courting Vyre not taking the other as their partner in hopes to find a perfect match is not unheard of.)
There is also the chance of a perfect match, in cases where the struggle has no part comming out as the most dominant for the duration of the sharing of the grave they form what is known as a Scarlet Duet, a perfect pair which has produced the most terrifying couples of Vampyr history.
”We shall be together, for time eternal, till all blood has run dry, till the last blade has struk, till the last night ends, and till the last breath whispers our love.”
-The vowe of Scarlet
this has been moved to the Vyre article

Relationship Ideals

The ideal relationship is one where both sides are of equal strength, and far over all others, a pair that can dance across a field of battle and bathe in the blood and gore of the fallen is a dream these dead creatures may seek.

A Matched Pair

as mentioned in the section of courtship, it happens occasionally, all be it rarely, that two Vampyres are evenly matched in strength. These cases are known as Scarlet Duets in Vampyre Society, and as Scarlet Despots by Scholars of the Lorekeepers. these pairs can be pairs who match each other to a deadly degree and make couples that can topple kingdoms, empires, or even continents.   Terrifying posibilities:
Clans Steel Gold Crimson Null
Steel
Gold A war master, knowing both the way of the comander in the field and the polititian who guides them A master of manipulation who also holds the power over vite, a able individual who could drain you willingly to death
Crimson A never siecing baserker, fuled on indefinatly by the never ending stream of carnage their own blades bring to the field The optimal sourcerer, able to weild both the void and the powers within the blood of the Vyre
Null A blade that slips in and out of the void, never certain where the next slaughter will come A manipulator not only of mortals, but also of the very beasts of the void

Average Technological Level

The Basalt Gate is a gateway to enter worlds, and the spell to summon the Vampyres was sown in the world as a means to return.

Common Customs, Traditions and Rituals

Obey the elder.
Be a courteous Host.
Strength above all.
The weak should Grovel and Serve.

Common Taboos

To call another creature a friend is a show of weakness, if that creature is not a Vampyre, that means you are open game to be hunted.

Historical Figures

Lady Tzimila Voideye, the queen of the dark empire that ruled an entire continent.
Lord Had'ran Bloodsworn the raider, the one who lead armies in incursions that eventually toppled a world.
Lord Ligazat of the Basalt Tower, the Sorcerer of the endless night, who brought everlasting darkness upon the world.
Lord Goschaus Garzel of Clan Crimson, a mage of the high body.
Countess Shunza Vedheth of the unbound families. a spy who is one of few ladies in Tzimilas good graces.

Interspecies Relations and Assumptions

Vampyres relations with other creatures is from the Vampyres point of view a relationship of prey and predator, with the Vampyres as the latter. they do find enjoyment in elves, for their longevity and their grace, and many Vampyre considers Elves to be the best choice for a creature to take on as a new member of the race, especially as they sometimes can shorten, if not altogether avoid, the juvenile phase of the transformation.

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Articles under Vampires


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The Empires rise

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When the Scarlet Empire first claimed the continent

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    15 /15 30:00

    Incursion of Had'ran Bloodsworn
    Military action

    The incursion Lord Had'ran Bloodsworn, for three days and three nights the battle raged, but by the end. he stood victorious, and by his side, his beloved, Lady Tzimila Voideye. this was to be the begining of the end for a continent.

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    20 /15 13:00

    Gathering of the Coven
    Gathering / Conference

    When Tzimila Voideye gathered her coven, she set forth a plan, why not rule the world? why chance when you can hold dominion? her clan was kings and queens, why would not they all be of this kind? why not have a grand archive? a fast army? a thrall of servants? each of the three gathered Vamyrs had to gain from this.

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    5 /3 15:00
    3

    20 /3 15:00

    Gathering of the Sect
    Gathering / Conference

    The Sect was the collection of underlings, of servants, of other vyre that would aid in the taking of [Continent]. it was a collection of monsters, and soon more then just the nation they had begun in would feel their wrath.

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    Cringe and Malciora
    Miscellaneous

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    2 /8 13:00
    30

    5 /2 10:00

    The March of Blood
    Military action

    The March of Blood was the time when the Vampires struck, striking down resistance, taking lives, building strongholds and reveling in the bloodshed. ten years they spent, even if they may have been able to take the continent in two, they reveled.

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    13 /13 01:00
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    45 /13 13:00

    Twilight of the Eternal Night
    Metaphysical / Paranormal event

    On request of the lady, Lord Ligazat of the Basalt Tower prformed the ritual that brought the endless night. thirtyseven days and a night the ritual took for the grand sourcerer to preform, but at its end, the night spread, and darkness would be upon the land.

The Reign of the night

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The magic spreads

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    13 /13 01:00
    33

    45 /13 13:00

    Twilight of the Eternal Night
    Metaphysical / Paranormal event

    On request of the lady, Lord Ligazat of the Basalt Tower prformed the ritual that brought the endless night. thirtyseven days and a night the ritual took for the grand sourcerer to preform, but at its end, the night spread, and darkness would be upon the land.

The Battle for [Continent]

95 842

the battle raged for generations, and many died

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    20 /4 10:00

    First Twilight Ships set Sail
    Civil action

    As the The Twilight Alliance had formed, it was time to set of. the first ships sailed a hundred years after the vampires had first inroched on the world. and they did not stop sailing before an elven generation had past.

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    3 /5

    The Inclusion of Warlocks
    Political event

    It had taken a talented speaker, XXX, decades, to argue forth the inclusion of warlocks on the ships setting sail for the continent of darkness, at least officialy. but at long last, even those who hold their aligance not to the aliance first, but a being beyond that, was included.

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    4 /5

    Awakening the Precursor
    Miscellaneous

    In desperation, turning to blood mages was not a hard choice, but to turn to this end was a extream. awakening the ancient Vyre in the depths of the sanguine city, Uhdar Vex, rose once again.
    Show Spoiler

    might shift back to 827 to make this feel a bit more epic

The Aftermath

842 900

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    The last Twilight Ship leave [CONTINENT]
    Era beginning/end

    The end of the Dark Scarlet Empire. the last warship leaves for the homeland.

This article has no secrets.

Comments

Author's Notes

Full disclosure is to be made that I have taken much inspiration for the vampires of Runescape for how I chose to design these creatures, and Vampire the masqurade has been a large source of inspiration for the blood lickers. in trying to create my own ideal vampire variant Ive sought to make a coherent way to put all the pices togehter. some ideas have also come from warhammer fantasy, though those will show more in tales~


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