You fire out the bones of your forearm through your hand, leaving a severe wound that immediately regrows and heals.
You blow on a whistle, releasing an inaudible sound. Choose a point on the ground within range; when a creature enters the range of the point they are ambushed by an eldritch maw.
You summon a large number of tentacles and slugs from your palm to strike a creature within range.
You conjure a cocoon made of cartilage and bones, which protects the creature that dropped to 0 hit points.
You touch the bones of a deceased creature. When you do so, a ghostly grey illusion of the fallen creature appears above its corpse to reenact the last 6 seconds of its life.
The next time you hit a creature with a weapon attack before this spell ends, you can add energy stolen from black holes.
You create a localized gravitational field that unleashes a storm of gravity waves.
You channel lightning energy into a creature. The energy is harmless to the creature, but escapes in dangerous bursts to other nearby creatures.
You tap into the eldritch forces of the universe, gaining heightened senses and the ability to see beyond the veil of reality.
Gravity increases within a 10-foot-radius sphere centered on a point you choose within range, causing immense pressure to be applied to all within, and the area is difficult terrain.
You roll bones, allowing fate to give you an omen of the future. Roll 1d6.
You focus your magic to shatter the body of your foe.
You grow a long, scorpion-like tail made of sharpened bones.