Skeletal Tail
Skeletal Tail
2-level Conjuration
Casting Time: 1 action
Range/Area: Self (20-foot radius)
Components: Verbal, Somatic, Material
Materials: A scorpion’s tail
Duration: 1 minute
Attack/Save: Dexterity saving throw
Damage/Effect: 2d4 piercing damage
You grow a long, scorpion-like tail made of sharpened bones. Whenever a creature moves while within 20 feet of you centered on you, you can use your reaction to try and pierce them with your tail. The target must succeed on a Dexterity saving throw or take 2d4 piercing damage and be pulled to an empty space adjacent to you as your tail drags them in.
At higher levels: When you cast this spell using a spell slot of 3rd level of or higher, the damage increases by 2d4 for each slot level above 2nd. Available for: Druid, Ranger