Rolling Bones

Rolling Bones

2-level Divination

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 minute
Range/Area: Self
Components: Verbal, Somatic, Material
Materials: The bones of a small mammal worth at least 1 gp
Duration: Instantaneous
You roll bones, allowing fate to give you an omen of the future. Roll 1d6.
  • On a roll of 5 or 6, you know if you are: not likely, likely, or very likely to encounter hostile creatures within the next hour. You also learn the type of creature you’re most likely to encounter.
  • On a roll of 2, 3, or 4, you learn if you are: not likely, likely, or very likely to encounter hostile creatures within the next hour.
  • On a roll of 1, the material components of the spell are consumed, and you take 1 psychic damage as fate rebels. You don’t learn any information and you can’t cast this spell again until you finish a short rest.
If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a false reading. The GM makes this roll in secret.
Available for: Cleric, Druid, Warlock, Wizard


Cover image: Yharnam by Anato Finnstark