Mantle of Odium Myth in The Centurion's Riddle | World Anvil

Mantle of Odium

The Mantle of Odium is the personification of hatred and disgust, targeted towards those among the stars who have acted poorly, and have thus become worthy of the greatest contempt. It grants the power of rage, the mandate of righteousness, and the harshest truth — that the one we hate the most is often ourselves.  

Powers & Abilities

  Odium Level (OL): 5  
  • Drums of War (Passive, Constant): For some, threats are a tool to be wielded before battle, used to send away the cowards and make the rest think twice. For you, threats are a guaruntee. Pick five creatures who have wronged you in this life, and bind their names to the Mantle of Odium. You immediately become aware of these creatures in a vague sense, and can tell whether or not they are on the same planet as you. If one of these creatures is present as combat begins, roll your Initiative modifier twice and take the higher result, ignoring silly notions of surprise rounds or pre-combat sneak attacks from that creature. For everyone of these creatures you kill in combat, your Odium level increases by one, and you gain access to one of the Fingers of Odium.
    1. Sarge (Dead)
    2. Brianna (Dead)
    3. Weasel (Dead)
    4. Idryll (Dead)
    5. Jun Zhao (Dead)
  • Pinky Promise (Swift, 1/OL/Day): You point at your next target, marking them for death at your hand. As long as you do not willingly attack anyone but your target, and none of your allies damage that creature in anyway, this ability remains in effect. While active, you gain a bonus to attack rolls as if you were Flanking, and if the target should flee, you may make an attack even if you have already spent a Reaction this round. In addition, while in this unstoppable rage you are immune to Mind-Affecting effects (as if it were a special ability granted by your race), or any other effect that attempts to mentally stop you from fighting or make you select a different target. Last, should you kill your target while this ability is active, your next attack in this combat is treated as if you rolled a natural 20. This ability does not work on minions, or any creature with a CR lower than your Character Level - 2.
  • The Ringer (Passive, 1/Day): Once per day, when one of your attacks resolves as a critical hit, you roll damage three times instead of the usual two, and you may choose to knock the target Prone. If the target is immune or has resistance to any of the damage from this attack, you gain a number of Temporary HP equal to the amount of damage negated.
  • Fuck You (Reaction, 1/OL/Day): You hate yourself just as much as your enemies, and this hatred drives you forward when they slip beyond your grasp. A number of times per day equal to your Odium Level, when your attack would miss an enemy, you may use your Reaction to roll the attack again with advantage. If your initial roll was a natural 1, and the result of this ability is a critical hit, you may spend an additional use of this ability to activate the Ringer without spending your 1/day usage of that skill.
  • On Point (Passive, 1/Day): You've failed before, and been betrayed in ways that still sting, and these oppressive memories fuel the hatred inside you. Once per day when you would fall Unconscious, you stabilize at 1 Hit Point instead, and all temporary, harmful conditions affecting you are removed. Between the time this ability activates and the beginning of your next turn, you are immune to damage from any effects not Saint-level and above.
  • Fist of Odium (Full-Round, 1/Day): You call to the spirit of Odium, and fill yourself with its endless hatred. Upon activation, your skin becomes an inky black, veins bulging to the surface, with eyes as white as snow. For the next minute, you are treated as if the effects of the spells death affinity, defrex hardiness, haste, and feeblemind (caster level = CL + OL) were supernatural effects granted by your race, and your base Strength ability score is doubled. When this effect fades, so do all the corresponding spell effects (regardless of the spell text) and ability score adjustments, and you gain the Exhausted condition -- even if you would otherwise be immune.
Artwork by Paul Terex
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