Forge World
Available Careers:
AdeptAssassin
Guardsman
Scum
Tech-Priest
Wounds:
1d5+7Skills:
Common Lore (Tech) (Int) and Common Lore (Machine Cult) (Int) are Basic Skills for forge worlders.Traits:
Fit For Purpose:
A forge world inhabitant is repeatedly tested, channelled and trained from birth for their chosen station and role in life. Weakness is not tolerated and failure met with painful incentives to do better. Even those who follow a rogue’s path must strive to be better than their peers to survive.Effect: Depending on your chosen Career, increase your Characteristic by +3: Adept—Intelligence,
Assassin—Agility, Guardsman—Ballistic Skill, Scum—Perception, or Tech-Priest—Willpower.
Stranger to the Cult:
Although forge world born citizens know that the Emperor is their god and saviour, they see the Imperial Creed through the lens of Cult Mechanicus doctrine. As a result, they can be surprisingly—and sometimes dangerously—ignorant of the common teachings and practices of the Ecclesiarchy, often failing to offer its clerics the level of deference they expect.Effect: Forge world characters take a –10 penalty on Tests involving knowledge of the Imperial Creed, and a –5 penalty on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings.
Credo omnissiah:
Rather than being fully indoctrinated into the Imperial Cult, even the lowliest member of a forge world’s society is brought up to venerate the spirits of the machine and to know and trust the basic rites of tech-propitiation.Effect: You gain the Technical Knock talent.
Generating Characteristics:
Characteristic | Base | Homeworld Modifiers |
---|---|---|
Weapon Skill (WS) | 2d10+ | 15 |
Ballistic Skill (BS) | 2d10+ | 20 |
Strength (S) | 2d10+ | 20 |
Toughness (T) | 2d10+ | 20 |
Agility (Ag) | 2d10+ | 20 |
Intelligence (Int) | 2d10+ | 25 |
Perception (Per) | 2d10+ | 20 |
Willpower (WP) | 2d10+ | 20 |
Fellowship (Fel) | 2d10+ | 20 |
Generating Fate Points:
Fate Points | |
---|---|
1–5 | 1 |
6–9 | 2 |
10 | 3 |
Point of Origin | |
---|---|
01–30 | Greater Forge World: Your character was raised in the shadows of one of the vast and powerful greater forges,
such as the Lathe worlds of Calixis. You have felt the earth shake with the footfalls of Titans and basked in the
fire-glow of kilometre-wide molten metal crucibles. Few
spectacles impress you and the superiority of the Machine God is as evident in your mind as it is absolute. |
31–47 | Minor Forge World: You were born and trained on a minor forge world, either one yet to gain its majority or
one where
conditions were either particularly adverse or threatened. Hard experience has taught you the value of duty, unity and obedience and that the work of many is far harder to destroy than the work of one. |
48–61 | Orbital: You hail from one of the Mechanicus’s city-sized orbital stations and are accustomed to the miracles of
contragravity, power fields and the
mysteries of circuit and plasma. Each orbital serves a specialised task such as weaponsmithing or crystal promulgation, and you value purity of purpose and mastery of skill above all else. |
62–74 | Demesne: A child of one of the Mechanicus’s dominion worlds, you were singled-out and selected from your
people at an early age for your potential and launched upon the path the Omnissiah has chosen for you. You have faith in your destiny and ability to overcome whatever is set against you; the weak perish and the superior survive. |
75–89 | Research Outpost: You spent your formative years serving on an isolated outpost scattered amongst the cold and
unforgiving stars. You value single-minded pursuit of a goal above other considerations and you see dependence on the company of others as a weakness. |
90–00 | Explorator Fleet: Assigned at a young age to the forces of an Explorator Magos, you have travelled to distant and
unknown stars and set foot upon worlds aeons dead. You have seen wonders and horrors few even suspect exist. Your encounters have left you craving always to know more, witness more and rip open the galaxy’s secrets, one xenos body at a time if need be. |
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