Farshore Settlement in The Azure Sea | World Anvil

Farshore

Farshore
Established almost 20 years ago by an alliance of two of the richest families in Keymouth, Farshore was established as a permanent base from which to explore the isle of Panaan and export its resources to back to the Imperial capital.   The colonists chose a small harbour dubbed Verik's Cove on the eastern face of Panaan as the colony site, since two natural seawalls provided shelter from storms and attack from sea. A five-member Expedition Council meets weekly to direct colony affairs, but as Farshore has grown the need for a leader has grown as well.   The colony is still a work in progress, but is built to last. Approximately sixty buildings nestle within the palisade, built primarily from local materials with considerable additional labour supplied in barter by the local natives.   The structures are wooden, as stone is difficult to quarry and reserved for the colony's rain-water collection wells. The buildings are mostly single-story structures composed of tightly spaced horizontal logs cut from the surrounding jungle. The exteriors are covered in reddish-hued adobe consisting of clay, water, and dried vegetation to give the buildings a smooth surface that keeps them cool during the day and warm at night. The roofs are covered in a darker red tile that is fired within town.   Fifty-three families live in Farshore, the majority of which are former residents of Keymouth who have cast their lot with the colony. A handful of Olman natives have taken up semi-permanent residence in Farshore as well, but most of them are transient day labourers and traders who live in surrounding villages.   The entrance into Farshore harbour is a natural bottleneck that serves well to protect the colony from attacks from the sea, yet there is certainly more that can be done to shore up these defences.  

Notable Features and Buildings

Apothecary's Infirmary
This building serves Farshore as a sick-house. The few clerics in Farshore can't be counted on to deal with every illness in this tropical place, and while they pay regular visits to the infirmary, day-to-day care of the sick and wounded generally falls to a skilled herbalist.   Barracks
Farshore's militia consists of a mere 18 guards, of which six are on duty for 8-hour shifts during most hours of the day. Only half of these guards live here, although the barracks can house three dozen with ease.   The Clayworks
Clay tiles, earthenware crockery, adobe bricks, and even glass are manufactured in this large building in Farshore. The raw materials for these projects (most of which go toward the upkeep of old structures and the construction of new ones) are gathered locally.   Dockside Warehouses
A few long warehouses line the shore of Farshore, storing goods ready for trade. The warehouses are nearly full, and the exotic lumber, preserved spices, and other bulky bounty harvested from the jungle are ready to go as soon as trade routes are established.   Farms
Although several smaller farms support Farshore beyond its walls, these two farms are the closest and therefore most important to maintaining the colony's food supplies.   Farshore Cemetery
Farshore's cemetery is tended by chapel priests, and is surrounded by a partially completed low stone wall. The cemetery only has two dozen graves so far, mostly fishermen and hunters slain by troglodytes or wild beasts.   Farshore Chapel
A smartly finished building of adobe stands near the centre of the colony of Farshore. This single-story chapel features a bell tower that rises higher than any other building in the village, and a bell that not only announces the start of services but also serves the colony as a warning bell. The main deities venerated here are Ehlonna (the patron of the chapel 's current caretaker), Pelor, and Celestian.   Farshore Docks
The Farshore waterfront bustles with activity most of the day, as over half of the colonists have some interest in what goes on here. Fishing boats and launches depart daily.   The Greenhouse
This unique building in Farshore is located behind the infirmary, and sports a peculiar roof composed of a wooden frame overlaid by crude glass that allows sunlight in and provides a decent shelter for the plants and herbs within.   Hall of Records
This modest building serves Farshore as a library and a hall of records. All important documents are kept here, protected by two iron safes, while other books and works of art line shelves in the main room.   The Last Coconut
This cosy gathering place within earshot of the Farshore Docks is the colony's only tavern and inn. A dozen round tables and a small bar fill the airy common room. It serves tasty fare and potent drinks in a warm and inviting atmosphere. The second floor features a half-dozen double rooms.   Meravanchi Manor
The largest home in the colony of Farshore, Meravanchi Manor is surrounded by an immaculate garden and boasts two stories and an attached tower used mainly as a museum of the de facto leader of the village.   Professor Aldwattle's Laboratory
This building in Farshore houses the laboratory of an eccentric alchemist and naturalist from the Imperial mainland.   Sellis' Woodworks and Smithy
This large building in Farshore is home to the dwarf Dranys Sellis and his staff of carpenters and smiths. Dranys and his workers almost single-handedly provide the raw materials for building and arming Farshore, and are generally thought to be the hardest working folk in the colony.   Tehrik's Tannery
The colony of Farshore's hunt master doubles as the village's chief leatherworker and furrier. This large warehouse is strung with wires and racks from which to hang skins.   Vanderboren Hall
This structure is larger than other homes in the settlement of Farshore. A small dome set with stained-glass windows depicting fair seas and sailing ships gives the structure a memorable look. It was built several years ago by the Vanderboren family of Keymouth.  

Travel Distances

All distances are approximate and via the shortest possible routes, which might not always be practical. Where a travel distance is not shown there is no connecting route possible (e.g. there is no road or waterway that links the places).

The Colony of Farshore by Ben Wooten

Founding Date
5767 AtD
Type
Village
Population
ca. 300
Location under


Cover image: Settlement by Unknown

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