The S/V Kit & Killian Vehicle in Tellus | World Anvil

The S/V Kit & Killian

A 160', 3 masted schooner with a 26' beam and 12' draft, displacing 276 tons of sea water. Her main mast stands proud at 208', her mizzen at 150', and her fore-mast at 180'. She is square rigged and capable of doubling her canvas with spars lashed to the yardarms. She is very fast, capable of reaching 10 knots in a fair wind. She averages 8 knots, making about 100 miles of headway per day.

Power Generation

Wind and canvas.

Propulsion

Wind and canvas.

Weapons & Armament

Four ballista, naval ram

Armor and defense

Nopers. Yet!

Communication Tools & Systems

They could yell?

Sensors

Naw c'mon now what is this star trek?

Additional & auxiliary systems

Steerage, ballast, pump-down, rigging, lading.

Hangars & docked vessels

It is usually easier to weigh the anchor outside of port a ways, and take the ship's boat in.

Kit & Killian

10 Level (0/85000 XP for level-up) Sailor Background Headship Galleon Race / Species / Heritage Nuetral Alignment
Fighter
Level 10
Hit Dice: 10/10
1d20+7 Class 1

STR
25
+7
DEX
16
+3
CON
25
+7
INT
0
-5
WIS
0
-5
CHA
15
+2
400
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+4
Prof. Bonus
Speed 45 (water)
Speed (walk/run/fly)
50 / 50
Helm (AC 18)
100 / 100
Sails (AC 12)
50 / 50
Ballistae (AC 15)
0 / 75
Cannon (AC 19)
HP 100 (Threshold: 15) / 100
Naval Ram (AC 20)
+8 Expertise Bonus
+4 Proficiency Bonus
+11 Strength
+3 Dexterity
+11 Constitution
+0 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+3 Acrobatics DEX
+ Animal Handling WIS
+ Arcana INT
+7 Athletics STR
+2 Deception CHA
+ History INT
+ Insight WIS
+2 Intimidation CHA
+ Investigation INT
skills
+ Medicine WIS
+ Nature INT
+ Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+ Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+ Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Ballista +6 DEX 3d10+3 Piercing
 Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage
Ram +13 STR 16d10+7 Bludgeoning
 The sloop-of-war has advantage on all saving throws relating to crashing when it crashes into a creature or object. Any damage it takes from the crash is applied to the naval ram rather than to the ship. These benefits don't apply if another vessel crashes into the headship galleon.
Cannon +10 STR 8d10+7 Bludgeoning
 A cannon uses gunpowder to propel heavy balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers. A cannon is usually supported in a wooden frame with wheels. Before it can be fired, the cannon must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.
Attacks

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money



Bonds
5

Crew Rating: (-10 to 10)


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Designation
SS
Motto
Freedom is greater than profit
Creation Date
Prill 12, 5557NG
Owner
Current location
Price
36,000 gold stiltons
Rarity
Unique
Beam
26'
Length
154'
Height
238'
Weight
1,270 tons
Speed
~8 knots
Complement / Crew
20-30
Cargo & Passenger Capacity
200 tons of cargo. There are no passenger cabins.

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