The Endeavor II
A 126' Headship Ketch owned by Captain H. Andrew Jobb and his mate, Johnathon Tremain. She is painted white with a red draft, and red trim. Her brass is shiny, her iron is oiled, and her decks are scrubbed.
Power Generation
Sails and Masts
Propulsion
Wind
Weapons & Armament
Cannon, Ballista, and a ram
Communication Tools & Systems
Red lights to port, green lights to starboard, 3 white lights runing up the top of the mainmast, and a white light atop the mizzen mast (running lights). Ships bells, horns, whistles, and guns.
Sensors
They have a sounding line and weight to determine depth, a crows nest to set up in to keep watch, and a few telescopes hanging around. Also, Radar Pete can hear really, really, well.
Additional & auxiliary systems
Davits and cranes for lowering and lifting boats and etc.
Hangars & docked vessels
The Endeavor II has 5 ship's boats.
Endeavor II
15 Level (0/195000 XP for level-up) Sailor Background Stealth Catamaran Race / Species / Heritage Unaligned Alignment
Fighter
Level 15
Hit Dice: 15/15
1d20+7 Class 1
Level 15
Hit Dice: 15/15
1d20+7 Class 1
STR
25
25
+7
DEX
18
18
+4
CON
25
25
+7
INT
0
0
-5
WIS
0
0
-5
CHA
18
18
+4
500
Hit Points
Hit Points
+6
Initiative (DEX)
Initiative (DEX)
18
Armor Class (AC)
Armor Class (AC)
+5
Prof. Bonus
Prof. Bonus
60 ft.; 25 ft. while sailing into the wind; 90 ft. while sailing with the wind.
Speed (walk/run/fly)
Speed (walk/run/fly)
75 / 75
Helm (AC 18)
Helm (AC 18)
100 / 100
Sails (AC 15)
Sails (AC 15)
75 / 75
Ballista (AC 16)
Ballista (AC 16)
100 / 100
Cannon (AC 20)
Cannon (AC 20)
150 / 150
Ram (AC 25)
Ram (AC 25)
+10 | Expertise Bonus | |
+5 | Proficiency Bonus |
+7 | Strength | |
+4 | Dexterity | |
+7 | Constitution | |
+0 | Intelligence | |
+0 | Wisdom | |
+4 | Charisma |
+4 | Acrobatics | DEX | |
+ | Animal Handling | WIS | |
+ | Arcana | INT | |
+7 | Athletics | STR | |
+4 | Deception | CHA | |
+ | History | INT | |
+ | Insight | WIS | |
+4 | Intimidation | CHA | |
+ | Investigation | INT |
+ | Medicine | WIS | |
+ | Nature | INT | |
+ | Perception | WIS | |
+4 | Performance | CHA | |
+4 | Persuasion | CHA | |
+ | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+ | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Ballista | +10 | DEX | 3d10+4 | p | |
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage | |||||
Cannon | +7 | DEX | 8d10+4 | Bludgeoning | |
Ranged Weapon Attack: +6 to hit, range 600/2,400 ft. , one target. Hit: 44 (8d10) bludgeoning damage. | |||||
Ram | +13 | STR | 16d10+7 | Bludgeoning | |
Advantage on all saving throws relating to crashing when it crashes into a creature or object. Any damage it takes from the crash is applied to the naval ram rather than to the ship. These benefits don't apply if another vessel crashes into the sloop-of-war. |
Classic lines, spacioous decks, and sturdy construction!
Features & Traits
- 14 100 yard reels of 1" rag rope, 20 100 yard reels of 2" three strand, and a rope twisting machine belowdeck
- 1 month's worth of fresh water and food
- 20 bales of canvas
- 20 spools of denim
- 20 spools of cotton
- half a ton of timber
- half a ton of iron ingots and a portable forge
- a barrel of miscellaneous fittings, a barrel of nails, a barrel of screws, and a barrel of dowel pins
- a barrel of glue
- 100 yards of 2" steel chain
- 4 full sized anchorsĀ
- 6 cannon, with 100 rounds of ammunition each
- 4 ballista, with 100 bolts each
- naval ram, sheathed in bronze
- 4 compasses, and a large ship's compass by the wheel
- 2 spare ship's wheels
- a spare rudder
- a pot bellied stove, small oven, and other kitchen fixtures and untensils
- pots, pans, plates, forks, knives, spoons...
- 4 sets of navigators tools
- a full woodshop and carpenter's mill
- 4 sets of brewers tools
- Enough glass to replace 6 windows
- 15 fishing rods and reels with all the bells and whistles
- 15 harpoons
- 6 gaff hooks
- 25 wooden floats (buoys) painted in the boat's colors
- a 20 year old bottle of whisky
- Nav charts and a world atlas
- The complete works of Sapel Spaulder and his partner, Birch Marrow.
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
The Endeavor II seems to know what the captain is thinking, able to turn more quickly than many boats its size.
Personality Traits
Cap thinks she's perfect! She has a >1Ā° list to starboard, which Cap says gives her personality.
Flaws
8
Crew Rating (-10 to 10)
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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Class
Nickname
The Wave Dancer
Designation
S/V
Motto
Another midnight watch, another profound thought
Manufacturer
Creation Date
March 5542
Owner
Crew
Current location
Rarity
There is only one Endeavor! Lots of Headship ketches, though.
Width
28'
Length
126'
Height
115'
Weight
Displaces 19,900 stone of water
Speed
up to 12 knots!
Complement / Crew
Twenty men and seven women live and work aboard the boat
Cargo & Passenger Capacity
She can carry 100 tons of cargo. There are no specialized passenger berths
Comments