The Endeavor II Vehicle in Tellus | World Anvil

The Endeavor II

A 126' Headship Ketch owned by Captain H. Andrew Jobb and his mate, Johnathon Tremain. She is painted white with a red draft, and red trim. Her brass is shiny, her iron is oiled, and her decks are scrubbed.

Power Generation

Sails and Masts

Propulsion

Wind

Weapons & Armament

Cannon, Ballista, and a ram

Communication Tools & Systems

Red lights to port, green lights to starboard, 3 white lights runing up the top of the mainmast, and a white light atop the mizzen mast (running lights). Ships bells, horns, whistles, and guns.

Sensors

They have a sounding line and weight to determine depth, a crows nest to set up in to keep watch, and a few telescopes hanging around. Also, Radar Pete can hear really, really, well.

Additional & auxiliary systems

Davits and cranes for lowering and lifting boats and etc.

Hangars & docked vessels

The Endeavor II has 5 ship's boats.

Endeavor II

15 Level (0/195000 XP for level-up) Sailor Background Stealth Catamaran Race / Species / Heritage Unaligned Alignment
Fighter
Level 15
Hit Dice: 15/15
1d20+7 Class 1

STR
25
+7
DEX
18
+4
CON
25
+7
INT
0
-5
WIS
0
-5
CHA
18
+4
500
Hit Points
+6
Initiative (DEX)
18
Armor Class (AC)
+5
Prof. Bonus
60 ft.; 25 ft. while sailing into the wind; 90 ft. while sailing with the wind.
Speed (walk/run/fly)
75 / 75
Helm (AC 18)
100 / 100
Sails (AC 15)
75 / 75
Ballista (AC 16)
100 / 100
Cannon (AC 20)
150 / 150
Ram (AC 25)
+10 Expertise Bonus
+5 Proficiency Bonus
+7 Strength
+4 Dexterity
+7 Constitution
+0 Intelligence
+0 Wisdom
+4 Charisma
saving throws
+4 Acrobatics DEX
+ Animal Handling WIS
+ Arcana INT
+7 Athletics STR
+4 Deception CHA
+ History INT
+ Insight WIS
+4 Intimidation CHA
+ Investigation INT
skills
+ Medicine WIS
+ Nature INT
+ Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+ Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+ Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Ballista +10 DEX 3d10+4 p
 Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage
Cannon +7 DEX 8d10+4 Bludgeoning
 Ranged Weapon Attack: +6 to hit, range 600/2,400 ft. , one target. Hit: 44 (8d10) bludgeoning damage.
Ram +13 STR 16d10+7 Bludgeoning
 Advantage on all saving throws relating to crashing when it crashes into a creature or object. Any damage it takes from the crash is applied to the naval ram rather than to the ship. These benefits don't apply if another vessel crashes into the sloop-of-war.
Attacks
Classic lines, spacioous decks, and sturdy construction!

Features & Traits

  1. 14 100 yard reels of 1" rag rope, 20 100 yard reels of 2" three strand, and a rope twisting machine belowdeck

  2. 1 month's worth of fresh water and food

  3. 20 bales of canvas

  4. 20 spools of denim

  5. 20 spools of cotton

  6. half a ton of timber

  7. half a ton of iron ingots and a portable forge

  8. a barrel of miscellaneous fittings, a barrel of nails, a barrel of screws, and a barrel of dowel pins

  9. a barrel of glue

  10. 100 yards of 2" steel chain

  11. 4 full sized anchorsĀ 

  12. 6 cannon, with 100 rounds of ammunition each

  13. 4 ballista, with 100 bolts each

  14. naval ram, sheathed in bronze

  15. 4 compasses, and a large ship's compass by the wheel

  16. 2 spare ship's wheels

  17. a spare rudder

  18. a pot bellied stove, small oven, and other kitchen fixtures and untensils

  19. pots, pans, plates, forks, knives, spoons...

  20. 4 sets of navigators tools

  21. a full woodshop and carpenter's mill

  22. 4 sets of brewers tools

  23. Enough glass to replace 6 windows

  24. 15 fishing rods and reels with all the bells and whistles

  25. 15 harpoons

  26. 6 gaff hooks

  27. 25 wooden floats (buoys) painted in the boat's colors

  28. a 20 year old bottle of whisky

  29. Nav charts and a world atlas

  30. The complete works of Sapel Spaulder and his partner, Birch Marrow.



Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
The Endeavor II seems to know what the captain is thinking, able to turn more quickly than many boats its size.

Personality Traits
Cap thinks she's perfect! She has a >1Ā° list to starboard, which Cap says gives her personality.

Flaws
8

Crew Rating (-10 to 10)


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Nickname
The Wave Dancer
Designation
S/V
Motto
Another midnight watch, another profound thought
Creation Date
March 5542
Crew
Current location
Rarity
There is only one Endeavor! Lots of Headship ketches, though.
Beam
28'
Length
126'
Height
115'
Weight
Displaces 19,900 stone of water
Speed
up to 12 knots!
Complement / Crew
Twenty men and seven women live and work aboard the boat
Cargo & Passenger Capacity
She can carry 100 tons of cargo. There are no specialized passenger berths

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