The Dwarven East Mercantile Company

A massive mercantile operation, the dwarves have (in typical dwarf fashion) managed to get their fingers into an awful lot of pies. There is an uneasy alliance with the Merchant and Sailors' Guild, whose legitimate business interests and those of the East Mercantile company often intersect, but dwarves are not very fond of humans as a rule. They have a long racial memory, and the loss of their war with the humans still stings many older dwarfs.


Public Agenda

To be the outward face of the dwarves.

Mythology & Lore

The Forge Covenant

Long ago, before the Dwarves sealed their gates to the world, there was a reckoning among the mountain clans. The gods of stone and steel decreed that dwarven hands were meant to shape, not to squander—that wealth was a flame, and only the worthy could hold it without being burned.

 

One among them, Thag Goldbinder, sought wisdom deep in the Kukiri Chasm, where even the eldest of dwarves feared to tread. There, in the blackened depths of Tellus, he met a being known only as The Veiled Smith—a figure wreathed in shadow and cinder, whose hammer rang with the sound of prophecy. “If the dwarves would not walk among men, then men must come to them,” the Smith intoned. “You shall be the voice, the hand, the gate. And in return, no wealth shall be beyond your grasp.”

 

Thag emerged from the caverns with a new doctrine—one that his kin called heresy, but which would become law. The dwarves would withdraw from the world, but not from power. The East Mercantile Company was founded as both a trade guild and a sacred order, tasked with upholding the Forge Covenant. They alone could deal with outsiders, and their contracts were said to be blessed by the very anvil upon which the world was forged.

 

To break a contract with them was not merely a slight—it was to invite ruin, as it was whispered that The Veiled Smith still watched over his chosen, ready to hammer betrayers into dust.

Divine Origins

The origins of the company date back to the war between men and dwarves, long before Shayna's Tantrum. After the war was lost, the dwarves sealed their massive gates, and retreated from the outside world, except for the East Mercantile Company, which plies its trade the globe around.

The World Around

Founding Date
Unknown
Type
Corporation, Commerce
Capital
Demonym
Company Man
Leader
Head of State
Head of Government
Government System
Theocracy
Power Structure
Semi-autonomous area
Economic System
Market economy
Currency
Stilton Ounce precious metals
Parent Organization
Deities
Official Languages
Notable Members
Related Species
Related Ethnicities

Economic Partner

The two organizations come into contact with one another relatively often, and have made a 'pact of non-aggression' that has been complied with by both parties for time out of mind.

Economic Partner

The High King's Seat purchases much of the Kingdoms' weaponry and armor from the dwarves.


Cover image: Dwarvenholme
Character flag image: The Dwarven East Mercantile Company Logo by Nightcafe AI

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