Chapter Two: The Battle for Feldon Plot in Tavomia | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Chapter Two: The Battle for Feldon

The section of the module deals with the attack on the village of Feldon and its defence by the local guard and the players. They party will have a few allies to help them out and these are listed in the side panel. It is worth noting that several of the encounters involve saving villagers trapped in burning houses, there is additional xp listed for each of these situation should the players sucessfully save someone.    

Plot points/Scenes

The adventure starts when the goblins first attack the village they will set fire to buildings around the area to cause mayhem, the Feldon: The Haulers Arms, Feldon: Momo's Emporium will be the main target, this is as designed by Maze to pull attention away from the mines so that he can slip in unnoticed.   As the battle progresses the characters will be drawn closer to the mine along the way they will need to deal with the raiders at Feldon: The Shrine and eventually they will catch up with the cultists at Feldon: Guard House where they will have to deal with a painful situation of killing the village guards who have been turned to ghouls by the cult members.   The final part of the chapter deals with saving two women from a mob of insane miners who are killing everyone in their path, at this point they will discover Maze has slipped in to the mine for some reason and this should reveal some answer to the group about what is going on in the area.

Themes

The battle takes place in the late evening, many buildings are set alight and smoke is everywhere. The watch are not cut out for dealing with this sort of attack and are failing badly, the villagers are in a state of absolute panic and screams can be heard from all directions. It is important to play up this mood and the chaos of the battle, make sure details of the battle are vague and disorganised, drop false hints and get them to be unsure of exactly what is happening and where.

Backdrops

Threats

During the battle Maze has slipped in to the ruins and removed the Eye of Morgesh from its resting place, this allows its effect to become more prominant upon the village as a whole, during all encounters the player's will encounter people who are acting violently and insane. The party themselves will also be at risk from there effects for each encounter have the group roll a Wisdom Save DC15 if they fail they will be effected by a type of madness decided by the DM, this will start of being a minor affliction but failing multiple saves should result in increasingly more irractic behaviour.

Encounters

The following are the specific encounters that the party will need to complete in order to progress though this chapter.  

1. The Inn Stables

During then night the party will be woken by the sound of braying horses and the smell of smoke, shortly followed by some yelling "Fire!" from the common room. When they emerge from the Inn they will find the stables on fire, the stable hand dead and the inn keeper valiantly trying to beat the goblin back from the inn doorway, from a band of goblins and their leader.   Rivals: 1 x Goblin Boss 7 x Goblins   Rewards: 650 XP  

The Village Square

Once the party move in to the town square they will be faced with another band of raider that are currently fighting with a small squad of guards.   Rivals 1 x Goblin Boss 1 x Cultist 5 x Goblins   Allies 3 x Guards   Rewards: 475 XP  

Momo's Emporium

Mono's is currently on fire the residents are trapped in the building by a group of raiders, the building will colapse after 1 turn kill all inside if they are not rescued.   Rivals 1 x Goblin Boss 2 x Cultist 8 x Goblins   Allies: The guards from the previous encounter if they survived Momo Momo's Wife Momo's Two Sons   Rewards: 650 XP for defeating the Raiders 100 XP for each per person save from the fire  

4. Incomming Raiders

A few moments after the encounter at Momo's a band of Goblins will join the battle they should be easily dispatch   Rivals: 4 x Goblins   Rewards: 100 XP  

5. The Shrine

Character's will hear screaming coming from the shrine when they arrive they will find two dead ghouls and a dead Cleric of Ang and a sobbing young girl is the cleric's daughter. This encounter is design as a way to show the group for tragedy of the battle, and give them time to catch a breather.  

6. TROLL In the Square!

Upon leaving the shrine a gigantic roar will be heard from the square as the troll joins the battle.   Rivals 1 x Troll, 2 x Cultists, 3 x Goblins   Rewards 2000 xp  

7. The Guard House

After the battle at two Square, the players will see that the watch house has been set on fire and rush to help it, all the watch here are dead. The captain and his two men have been raise as ghouls by the cultist and now the party must face them.   Rivals: 1 x Cult Fantatics 2 x Ghouls   Rewards 850 XP  

The Quary Road

After fighting the ghouls the party will be alerty to screams for help at the quary entrance a woman is desperatly running to the town pursued by a rag tag bunch of miners weilding pick axes they are all insane and screaming incohernetly seeing the party they will rush them   Rivals 8 x miners with pickaxes   Rewards 800 XP   when defeated the party can get some information from the woman, between sobs she tells the party that she was delivering food when everything went crazy and the miners started killing each other and some went after her.
Related Locations

Comments

Please Login in order to comment!