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Jaron Dartmoor

Jaron Dartmoor

Medium Half Orc, Artificer, Neutral Good

Armor Class 15
Hit Points 85
Speed: 30 ft

STR

12
( +1 )

DEX

16
( +3 )

CON

15
( +2 )

INT

15
( +2 )

WIS

14
( +2 )

CHA

14
( +2 )

Skills Arcana, Athletics, Intimidation, Nature, Perception
• Magical Tinkering (4 tiny objects)
• Ritual Casting
  • Infuse Item (3 items with Boots of the Winding Path, Enhanced Arcane Focus, Enhanced Defense, Enhanced Weapon, Homunculus Servant or Replicate Magic Item - Alchemy Jug; specific bonuses not added to numbers on this sheet)
  • Right Tool for the Job ("jury-rig"/conjure any artisan's tools)
  • Explosive Eldritch Cannon (create mobile flamethrower, force ballista or protector "robot" that can self-destruct)
  • Arcane Firearm (adds 1d8 to spell attack damage)
  • Tool Expertise (double proficiency from tools)
  • Flash of Genius (reaction to add +4 to ally's check or save within 30 feet, 4 uses between rests)
Senses • Creature Type: Humanoid • Age: 29 years old   • Medium Size (5' 7", 129 lbs.)   • Darkvision (60 feet)   • Menacing (Intimidation)   • Relentless Endurance (0 h.p. to 1 h.p.)   • Savage Attacks (extra damage on crit)
Languages Common, Dwarven, Gnome, Thieves Cant, Orc
Proficiency Bonus +4

Ideals

Never take what you can't hide.

Bonds

Saved drowning crewmate.

Flaws

Fights any who disparages the ship.

Fire Bolt Cantrip. Ranged Spell Attack: +8 to hit, targets one creature or object within 120 ft. range. Hit: 2d10 fire damage and unattended flammable objects catch on fire.
Spell Attack Modifier +8
Spell Save DC 16
Cantrips Known: Fire Bolt, Mage Hand, Mending
      Prepared Spells
1st Level (4 slots): Shield*, Thunderwave*, Detect Magic, Cure Wounds, Disguise Self
  2nd Level (3 slots): Scorching Ray*, Shatter*, Invisibility, Lesser Restoration, Web, Aid
  3rd Level (2 slots): Fireball*, Wind Wall*, Dispel Magic, Haste


Carried Gear [PHB, p. 143]: shield (AC +2), studded leather (AC 12),
two (2) daggers, spear, light crossbow and 20 bolts, alchemist's supplies (measuring balance, flasks, funnels, various substances, etc.), brewer's supplies (boiling pot, tubes, syphon, tank, etc.),
tinker's tools (odd toolbox of wires, gears, etc.),
woodcarver's tools (carving knives, gouges, saws, chisels, etc.), belt pouch, set of common clothes, rope (silk, 50 feet), belaying pin (club), a non-magical lucky charm.
(This load is about 88 lbs.; add 1 lb. per 50 coins carried.)
  Coins & Gems: 535 gold pieces (gp 42 silver pieces (sp 66 copper pieces (cp 3 gems (worth 100 gp each)

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
  Dagger (offhand as bonus action). As above but only 1d4 piercing damage.
    Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+0 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft. If used two-handed in melee, does 1d8+0 damage.)

Mental characteristics

Personal history

Jaron was born and raised in the Island city of Clastapool.  His father posed as a humble fisherman but was actually in league with the pirates known as the Ebon Fin Corsairs.  When he came of age Jaron took his place amongst the pirates and sailed on the vessel known as the Eager Duel.  Jaron became known for his affinity for machines and repairs and was often given strange artifacts the pirates stole to identify or find a new use for.  It was through this exposure that Jaron began an earnest study of the arcane and blending magic with everyday items.  
By the time he was 25 he was an experienced sailor and brigand.  Unfortunately the pirate life demands bloodshed and the murder of innocents at times.  When forced with the choice of killing a woman and child to send a warning to authorities and cover up a much larger score, Jaron fled instead. He found himself in the Fletching looking to blend in with the crowd of the large city.  
He found work with a gnome blacksmith and artificer. He also fell in with a thieves guild soon afterward to make ends meet.  His skill with blending arcane forces with mechanical tools was a valuable resource for the thieves.
Current Location
Species
Age
52
Children
Gender
Male
Eyes
Bronze in color
Hair
Long white and grey streaked
Skin Tone/Pigmentation
Greenish yellow
Height
6'4"
Weight
254
Other Affiliations

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