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Isringus, Demigod

Isringus is an evil demigod who is one of the Seven Fallen.  Though his chaotic nature often finds him pitted against even his allies and his devotion to the dark one is fickle at best.  His main prize, as always, is power and the enjoyment he finds in torturing others.     During the end of the 2900's he became obsessed with the warforged known as Cog.  After encountering them several times he decided to create his own.   His final piece is creating his own Warlock Warforged ,mocking Cog and Uncanny Sorrow, named D.O.G.
Dark Order Guardian.
Current Aliases - 
Kirana Vargiese Castaliogne- An attractive half elven woman with black hair. She poses as an aristocratic woman whose family was destroyed by Lord Vedemire Darkhorse. She is looking into what he is doing to use it as a way to destroy him. All she needs is group of powerful but dimwitted adventurers who can help her.
This woman resides in Westinox and will be advocating for the destruction of Ionn Castaliogne.  The character that Lord Darkhorse has created to worm his way into the great houses, currently ensconced with the Baroness Quail in Porsk. 
Helleficks Kristalinn - An elven man who poses as a wealthy businessman.  He began this alias to monitor the goings on of Adventure Team Grimm back in 2996.  This character also created the adventuring team known as Helle's Adventuring Company.

Divine Domains

Isringus - God of Trickery, Illusion, Music, and Humor. thieves, thievery, shadows. Neutral Evil; symbol is a black velvet mask tinged with red.

Divine Symbols & Sigils

symbol is a black velvet mask tinged with red.

Physical Description

General Physical Condition

Isringus, Demigod

Medium demigod, lawful evil
Armor Class: 23
Hit Points: 453
Speed: 60 ft , fly: 60 ft , can hover

STR

15 +2

DEX

18 +4

CON

19 +4

INT

18 +4

WIS

14 +2

CHA

17 +3

Saving Throws: +14 WIS / +15 DEX / +14 INT / +8 CON / +13 CHA
Skills: Mirror Master Duplicates -
Isringus can create 5 duplicates of himself that act as him.
Magical Retreat - Isringus has several teleportation nodes hidden throughout the world.  He can activate a subdermal chip in his finger to teleport himself instantly to one of his nodes.  
Damage Resistances: Magic Resistance. Isringus has advantage on saving throws against spells and other magical effects. Also Slashing and piercing
Condition Immunities: Charm, frighten
Senses: darkvision 120 ft., passive Perception 22, Devil Sight
Languages: Common, Elven, Abyssal, Infernal, Dwarven, Gnome, Giant, Draconic, and celestial

At will: Eldritch blast, Firebolt, True Strike

1/day: Euphoria Breath. Isringus breathes out a cloud of euphoria gas at one creature within 10 feet of it. The target must succeed on a DC Wisdom saving throw of 18, or for one minute the target can't take reactions and must roll a d6 at the start of each turn to determine its behavior for that turn.
Roll a d6
  • 1 - The character has an intense sexual reaction and is incapacitated for 2 rounds
  • 2- The character sees an array of brightly colored bubbles and must stop to chase them for 1d4 rounds
  • 3- The character immediately slumps down into a magically constructed bean bag chair for 1d6 rounds No actions.
  • 4- The character strips down naked, drops all of their weapons and gear and just feels the air 1d4 rounds
  • 5- The character drinks any potions, water, or drinks that they have.  2 per round for 1d10 rounds.
  • 6- The character attempts to hug any living creature near them for 1d4 rounds. Closer the better.

2/day:
  • Reversal . Until Isringus' next turn, all incoming attacks have the chance to backfire and cause damage to the person who initially attacked the Archfey. Roll a d100: anything below a 50 backfires upon the player and above 50 does not. The damage is at the full amount that it would be used at by the player character, and affects them no matter what spell or AC is at that time.
    Counterspell
  •  Glyph of Warding
  • Lightning Bolt
  •  Major Image
  •  Vampiric Touch
  • Wall of Water

3/day:
  • Charming Fog - Magical fog billows around one creature Isringus can see within 120 feet of it. The creature must make a DC 17 Wisdom saving throw or be charmed by Isringus until Initiative count 20 on the next round.
    Comprehend Language
  • Feather Fall
  • Fog Cloud
  • Hideous Laughter
  • Shield
  • Thunderwave
  • Detect Thoughts

Actions

Make 2 Attacks and a spell attack
Scimitar
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) Slashing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of Isringus' next turn.
Bolt
Ranged Spell Attack: +15 to hit, range 600 ft., one target. Hit: 24 (7d6) damage of one of the following types (DM choice): acid, cold, fire, force, lightning, radiant, or thunder.

Legendary Actions

3X per day If Isringus fails a saving throw, He can choose to succeed instead.

Mental characteristics

Personal history

Born of the Old God Mankata and a water Genasi 8000 years ago the new demigod Isringus showed aptitude almost immediately. As a small child he was able to read and write 12 languages and showed incredible athletic prowess. He killed two deadly eels with his bare hands as a toddler. Living on an island with his mother and several hundred members of a Genasi clan as a child he began convincing others to serve him and some to kill themselves in gruesome way. His powers of speech and mind control began to grow when he was just a boy. Eventually magical ability just came to him with little or no study. After he had destroyed his entire child hood home and his entire clan he grew bored and began to explore the world. Many myths of Isringus traveling among different civilization exist and most of them are terrifying fables. Many ancient stories of travelers meeting with a blue figure and then killing their compatriots exist in many religions in this world. He is said to have started the Great War of Alcala by orchestrating the assasination of the Baron Hordasco. That war resulted in three hundred thousand dead on land and fifty thousand dead in the sea. It is said he created the foul sea monster Balkari by seducing a merrow witch. Many stories exist of him starting a civil war amongst the Gods of the veiled sanctum. These days he roams the planet finding ways to amuse himself and always finding victims amongst the strange and varied people of this land.

Relationships

Helleficks Kristalinn

Cover identity of Isringus

Towards Isringus, Demigod

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Isringus, Demigod

Isringus is

Towards Helleficks Kristalinn

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Divine Classification
New God
Current Location
Age
4672
Spouses
Siblings
Children
Sex
Male
Gender
Man
Eyes
Often Yellow
Hair
Long white or black
Skin Tone/Pigmentation
A bright cobalt blue
Height
6'4"
Weight
198

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