Oscorp Catch-Field Disk
Derwickie Shipping Warehouse, Port Jersey Marine Terminal, 9 pm
Seriously, this is probably the best and sanest thing Oscorp has created.
A Big Result in a Small Package
Just remember to charge them up. Suckers run out of power pretty fast. But I’ve figured out a few hacks to keep them running just a bit longer…
Oh, I picked a few up at the last Oscorp “garage sale”. At least, I’m sure they have a garage somewhere by now. That counts!
Mechanics & Inner Workings
Body: 2, R# 3
Snare: 5 APs Force Field: 5 APs
Power Bonus and LimitationsThe Force Field only protects the target held by the Snare power and so cannot be moved. It is anchored where the device is.
Once the device is on, it remains on for 5 APs ( 2 minutes ) of time or until the field is battered down. If the field is battered down or the time expires, the device is used up and must be recharged.
It takes 5 APs of time and a power socket for the charging cable to recharge its battery.
The field generated by the device is vulnerable to the Magnetic Control power. If Magnetic Control is used against the Catch-Field from the outside, the character using Magnetic Control has a +1 Column Shift bonus against breaking down the Force Field.
If the target of the Catch-Field device has either the Magnetic Control or Magnetic Sense powers, they suffer a -2 Column Shift to use either power effectively due to splitting headaches.
Unlike as described in the ‘snare’ power, the device generates a blue-green ‘bubble’ that surrounds a target. The bubble has a ‘soap bubble’ appearance despite its durability.The device projects out from a single ‘eye’ on the top and the common use is to toss on the ground under or next to the desired target.
0.25 in (6.35mm) thick
When deployed, the field covers a maximum space pf 15 ft (4.5 m) by 15 ft (4.5 m). But the on-board scanner will attempt to keep the field just large enough to surround the given target.