Lines and Veils

There are some lines you do not cross at the roleplaying table. There are some topics that need to be handled with more care than others. Lots of reasons can be named for why you would do this. Mental health is one – you could very well be interacting with players who suffer from past trauma, depression, anxiety, or any number of mental health struggles that would make dealing with difficult content unbearable. Respecting cultural distinctions is another – players from different countries or backgrounds will likely have very different ideas about what is and isn’t okay in a campaign. Ultimately, the idea of implementing these boundaries within your game is that for everyone to have fun at the table, everyone needs to feel safe during play.

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