Game Style in Syntravo | World Anvil

Game Style

This will be an open game where you make descisions and I react. Although there is an end goal, I will not dictate how you go about doing it. Combat is deadly, it should be a last resort. Death is something on the table.   The campaign will be approximately 10 sessions.   Even though you may be out for yourselves, it may be in your best interest to help the locals. Hiring a few may not be a bad idea as well.   Your knowledge is what you know. If your character dies and you start a new one, you can assume the new one knows as much as the last.

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