Melor'Tet Character in Sundered Cosmos | World Anvil
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Melor'Tet

Pashar Tet Melor

Youngest of four sons born to the Melor, a wealthy and large clan, Melor'Tet and his brothers all joined the Hinahilat Hold-Watch . Only Melor'Tet and Melor'Has survived the second year in the army. Tet was a bully, a coercive personality characterized by neither wit nor ingenuity. A great contrast to Has, a man of strategy and cunning. Tet was angered by the fact that he always stood in Has' shadow. When a royal caravan was attacked by Orcs and a horde of priceless maps had been looted, Melor'Has led a strike force into the Ironforge Mountains to recover the maps, but was killed in battle. Melor'Tet seized control, recovering the maps but decimating the troops to one-tenth their original number. Returning to the capital of Khababar, Uzrush, he deceived the government by telling them that Has had led all to near disaster and that only his quick actions had saved the day. The survivors formed the initial ranks of Tet's Drill Lodge.

Physical Description

Specialized Equipment

Lodge Darts - Traveling with Hunters on the Khababari Heartland Melor'Tet adopted the Heavy Darts used in Ankhrav hunts into The Drill Lodge's armory

Social

Contacts & Relations

  • Irhurman College- The Magic colledge gifted the Lodge a Diamond Kaleidoscope to establish a standing contract to defend shipments from Uzrush.
  • Life Drinkers- Melor'Tet sealed an alliance with the Life Drinkers by entombing his fallen lodgers in the Shadowed Crypt of the Lodge

Social Aptitude

Influencing Pashar Melor'Tet

Discover

Discovery
Success Information
  • Most Vulnerable Influence Check Society (DC 15) Melor'Tet desires legitimacy above all else; petitioners that can indulge his aspirations will find a kinder ear.
  • Eligible Influence Checks As standard with most sentient creatures Tet can be influenced with Diplomacy (DC 20), Deception (DC 21), and Intimidation (DC 24). Due to his ambitions Tet is always willing to discuss Society  (DC 15) or Kababar Lore (DC 16).
  • Resistances a lifetime of conflict has steeled Melor'Tet's resolve and checks in diplomacy and Intimidation fail one degree worse when they fail. Tet possesses an inherent prejudice against "monstrous" humanoids; Goblins and Orcs suffer a -2 penalty on influence checks on Tet.
  • Coperative Melor'Tet is the Marshal of the Drill Lodge and your relationship with the lodge can influence your interaction with Melor'tet. those with a Disliked reputation will take a -1 Circumstance penalty on interactions with Tet; Melor'Tet will not treat with any one with a worse reputation. Liked individuals will get a +1 Circumstance bonus; Admired gain +2 and Revered garner a +3 Circumstance bonus.
Critical Failure Information
The Mayor is working with a band of Kobolds to Undermine Engleher to deliver it to their dragon master.

Influence

Influence Benchmarks
  • Influence 4: Melor'Tet will offer the party commissions for Drill Lodge tasks.
  • Influence 6:Tet assigns Lodge Mercenaries to accompany the party for a week
  • Influence 8: Melor Grants the party a charter to operate a Drill Company.

Melor'tet

Red, Medium, Dwarf, Fighter 13
Mount- Razor
Items Clan Dagger, +1 Striking Wounding Dwarven Waraxe, +1 Resilient, Lesser Dread Scale Mail, Steel Shield, Bandolier (10 Lodge Darts, 5 Vials of Shadow Essence and Moderate Elixir of Life )
  • AC 34; Fort +23 , Ref +23 , Will +20
  • HP 239
Bravery
Death Warden (Dwarf, Heritage) if a Tomb Warden succeeds against a Necromantic Effect they get a critical success instead.
Shield Block
Speed 20 ft; Mounted 40 ft, Gallop 50ft
Melee dwarven waraxe +27 +22 / +17 (Sweep, Two-Hand 1d12 ), Damage slashing plus Persistent Bleed Damage
Ranged lodge dart +27 +22 / +17 (Thrown 10ft), Damage piercing plus Poison Attack of Opportunity
Certain Strike
Felling Strike
Intimidating Strike
Knockdown
Power Attack
Shatter Defenses
Spring Attack
Shadow Essence Poison (Alchemical, Consumable, Injury, Negative, Poison) Distilled from the Plane of Shadow, this oily substance imposes tenebrous effects. The enfeebled condition from shadow essence lasts for 24 hours. Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 negative damage and poison damage (1 round Stage 2 3d6 negative damage, 2d6 poison damage, and Enfeebled 1 (1 round Stage 3 3d6 negative damage, 2d6 poison damage, and enfeebled 2 (1 round)
— Many Hands
Current Location
Species
Ethnicity
Currently Held Titles
Children
Aligned Organization

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Gorum Militia Captain - Officer 3
COMMONWHITE, REDMEDIUMDWARFHUMANOIDNPC

Perception Expert
Languages Common, Jotun, Dwarven,
Skills Athletics Expert , Diplomacy Trained , Intimidation Expert , Medicine +4 , Society +Trained , Legal Lore Trained

STR +4 , DEX +1 , CON +4 , INT +0 , WIS +2 , CHA +0

Items
Armor
  • Breastplate
  • Steel Shield
Weapons
  • Crossbow- 20 bolts
  • Dagger
  • Warhammer
Gear
  • Signal Whistle
AC 20
Saving Throws Fort +11, Ref +6, Will +9
HP50
Speed 20 ft
Melee Warhammer +13 +8 +3 , Damage Blugeoning
Ranged Crossbow +10 +5 +0 , Damage Piercing
Special Abilities Attack of Opportunity, Shield Block, Air of Authority, Bravery, Sudden Charge

Comments

Author's Notes

Adapted From - Telim Tor


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