Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Whether you are a knight, mercenary, sharpshooter, or blade master, you have honed your martial skills into an art form and perform devastating critical attacks on your enemies.
- Fighters must be reasonably agile and physically fit
- Attack of Oppourtunity
Attack of Opportunity - Class Feature 1REACTION
Requirements Fighter or at least a 6th level BarbarianDescription Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
- Shield Block
Description Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
- A Fighter is expected to use Melee or ranged weapons in close quarters combat
- Fighters Are expected to keep watch shifts when required. to protect persons, places and personal property as directed by thier clients
Famous in the Field
- Double Slice
Double Slice - Class Feat 1DOUBLE ACTION
Requirements You are wielding two melee weapons, each in a different hand.Description You lash out at your foe with both weapons.
Applications Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn’t have the agile trait, it takes a –2 penalty. If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty. Degrees of Performance
- Exacting Strike
Exacting Strike - Class Feat 1SINGLE ACTION
Requirements You are wielding two melee weapons, each in a different hand.Description You make a controlled attack, fully accounting for your momentum.
Applications Make a Strike. The Strike gains the following failure effect. Failure This attack does not count toward your multiple attack penalty.
- Point-Blank Shot
Point-Blank Shot - Class Feat 1SINGLE ACTION
Requirements You are wielding a ranged weapon.Description You take aim to pick off nearby enemies quickly.
Applications When using a ranged volley weapon while you are in this stance, you don’t take the penalty to your attack rolls from the volley trait. When using a ranged weapon that doesn’t have the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon’s first range increment.
- Power Attack
Power Attack - Class Feat 1DOUBLE ACTION
Requirements FighterDescription You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady.
Applications Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.
- Reactive Shield
Reactive Shield - Class Feat 1REACTION
Requirements You are wielding a shield.
Trigger An enemy hits you with a melee Strike.Description You can snap your shield into place just as you would take a blow, avoiding the hit at the last second.
Applications You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.
- Snagging Strike
Snagging Strike - Class Feat 1REACTION
Requirements You have one hand free, and your target is within reach of that hand.
Trigger An enemy hits you with a melee Strike.Description You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach.
Applications Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.
- Sudden Charge
Sudden Charge - Class Feat 1DOUBLE ACTION
Description With a quick sprint, you dash up to your foe and swing.
Applications Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
- Intimidating Strike
Intimidating Strike - Class Feat 2DOUBLE ACTION
Requirements FighterDescription Your blow not only wounds creatures but also shatters their confidence.
Applications Make a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.