Everything you need to know about how things work in the Chronicle can be found here.
A comprehensive list of all the Merits in play on the Chronicle.
A brief explanation of how Conditions work, as well as a list of sample Conditions.
The different types of Lost populating the streets of Stockholm.
Mythical agreements of old that lends a Changeling their magical abilities.
The means by which your character can grow throughout the Chronicle.
An article on how conflicts are resolved in this Chronicle.
Items of great magic and terrible consequences, available to those who dare wield them.
Shards of a Changeling's soul, lost in the Hedge and now manifest in a physical shape.
Secretive organizations and societies granting boons and titles to their members.
Stat representing the Changeling's ability to distinguish what's real from what's not.
The source of a Changeling's magic, and the frailties a high rating leads to.
Down-Time Actions, or DTAs for short, are those actions your character may take that you don't necessarily want to write a scene for.
A list of dice pools and guide on how to roll, for ease of use.