This article houses a list of potential actions and dice pools your character may take, for ease of use and reference when needed. For explanations on what the acronyms under Source Book stands for, see
Source Books.
Calculating Dice Pool
Calculating your dice pool is easy. Usually, you add the Attribute and the Skill trait together, then add any bonuses to your dice pool, like specialties or equipment. Finally, you subtract any penalties to your dice roll.
Bonuses and Penalties are subject to the Rule of Five - no one Bonus or Penalty will add or substract more than 5 dice at most.
If no dice remain after you subtract the penalties to your dice pool, you can still roll a Chance die. This is 1d10, and it needs to hit the target number of 10 in order to succeed. Anything less than 10 is a failure, and a 1 is a Dramatic Failure.
Other characters may help the primary character doing the action. They do their rolls first, and each success is added as a die to the primary character's dice pool. However, should a helping character have a Dramatic Failure on their attempt to help, the primary character suffers a -4 penalty on their roll.
The target number for a success is always 8, unless otherwise specified. A result of 10 always explodes.
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