Shaman Profession in Sphaera | World Anvil

Shaman

Shamans are the healers of this world, focusing their psionic capacity on curing illness and repairing wounds. Some shamans are deeply in tune with nature, while others were trained in religion. Regardless of culture, shamans share a compassion for living things.

There are several different shamanic traditions. Clerics, devoted to a path of faith, are common healers across the globe. Nature-focused Druids are the oldest type of shaman, while more scientifically-minded Doctors are the newest.

Ability
+1 CON
Vitals
+2 MP
Skill
Medicine
 
Class Feature

Instinctive Magic

As a shaman, much of your magic is ancestral and intuitive. Instead of rolling INT for macromagic, use your CON score.

Cleric

Path Skill: Arcana

Clerics are healers with deep knowledge of the medicinal applications of magic. Many are devoted to a certain religion, drawing on their faith as inspiration. Some, however, pledge to no particular pantheon, and instead heal with pure strength of compassion.

Path Features

First Tier Options

Divine Intervention

As a devout follower of one of Sphaera’s many religions, your faith provides the willpower by which you heal. Once per combat, you may call upon your god to protect one being or creature from an attack.

Agnostic Magic

Though you subscribe to no specific faith, your compassion for others and life as a whole is the channel for your healing. Once per combat, you may draw upon the ambient magic of the world to restore 2 MP.

Druid

Path Skill: Nature

Druids are the oldest kind of healer there is, basing their medical practice on their deep knowledge of nature. They have a strong connection to the natural world, and in addition to medicinal practice they are capable of weaponizing nature to defend themselves.

Path Features

First Tier Options

Earth-Speaker

Your druidic studies have taught you how to speak to the earth. Once per combat, you may call upon the local flora to assist you in some way, with no expense of MP.

Wild-Speaker

Your druidic studies have taught you how to speak to the wild. Once per combat, you may call upon the local fauna to assist you in some way, with no expense of MP.

Doctor

Path Skill: Academia

Doctors are scholars devoted to healing, applying their academic knowledge in doing so. Their medicinal practice relies mainly on the technological advancement of medicine, though they often supplement this with the more archaic methods of clerics and druids.

Path Features

First Tier Options

Pharmacist

You are learned in the science of illnesses, and have advantage on medicine checks involving sickness.

Surgeon

You are learned in the science of anatomy, and have advantage on medicine checks involving bodily harm.

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