Cleric
Path Skill: Arcana
Clerics are healers with deep knowledge of the medicinal applications of magic. Many are devoted to a certain religion, drawing on their faith as inspiration. Some, however, pledge to no particular pantheon, and instead heal with pure strength of compassion.
Path Features
First Tier Options
Divine Intervention
As a devout follower of one of Sphaera’s many religions, your faith provides the willpower by which you heal. Once per combat, you may call upon your god to protect one being or creature from an attack.
Agnostic Magic
Though you subscribe to no specific faith, your compassion for others and life as a whole is the channel for your healing. Once per combat, you may draw upon the ambient magic of the world to restore 2 MP.
Druid
Path Skill: Nature
Druids are the oldest kind of healer there is, basing their medical practice on their deep knowledge of nature. They have a strong connection to the natural world, and in addition to medicinal practice they are capable of weaponizing nature to defend themselves.
Path Features
First Tier Options
Earth-Speaker
Your druidic studies have taught you how to speak to the earth. Once per combat, you may call upon the local flora to assist you in some way, with no expense of MP.
Wild-Speaker
Your druidic studies have taught you how to speak to the wild. Once per combat, you may call upon the local fauna to assist you in some way, with no expense of MP.
Doctor
Path Skill: Academia
Doctors are scholars devoted to healing, applying their academic knowledge in doing so. Their medicinal practice relies mainly on the technological advancement of medicine, though they often supplement this with the more archaic methods of clerics and druids.
Path Features
First Tier Options
Pharmacist
You are learned in the science of illnesses, and have advantage on medicine checks involving sickness.
Surgeon
You are learned in the science of anatomy, and have advantage on medicine checks involving bodily harm.
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