The Free Necropoli

Few things in this world are viewed with such scorn as the raising of the dead. Well, the Necropoli have built a nation on the walking bones and bound spirits of that most abhorrent of arts.

Structure

First Minister: Voted into office during an election every 5 years, and limited to a single term, the president of the Free Necropoli   Second Minister: Intended to be the right-hand man of the First Minister, but is often in opposition (or at the very least unaligned) with the First Minister as they are voted in through a similar election, but the losers often focus their political power to get a foot into the government.   The Charnel Cabinet: Politicians that act as a legislative body for the country, creating and voting on laws and policy. Most often the pool of political candidates that First and Second Ministers are drawn from.

Assets

  • Large deposits of metals such as silver and Fel Metal deeper than can safely be extracted.
  • The Butcher's Market
  • Uxror Rus Necromantic University
  • 8.2 million thralls
  • 12,000 Command capable officers.
  • 625 Necrofex collosi

History

Much like their Vampiric neighbors, the nation of the Free Necropoli was born out of the scorn that the world threw at them.   In the Age of Exploration, a man by the name of Kir Strocheq and his cabal of student-necromancers were found out in the nation of Morian. Forced to flee, the commandeered several sailing ships and cast themselves to the winds of the oceans. Sailing north, they passed both the continents of Fiadhaich and Hinaestrum, feeling that they would not be welcome in either place. In all reality, the Iron Republic would have taken them in if only to spit their neighbors across the water. Ignorant of this fact, they passed by, and probably would have continued farther north, until they hit Vralgard or gone even farther into uncharted lands. They didn't get very far past the northern coast of Fiadhaich before their ramshackle fleet found itself buffeted by a storm they were unprepared to find themselves in the center of. Journals preserved from the journey state that they were caught for two weeks, losing many of their number overboard and at least two to lightning strikes. They were given no respite at the end of their ordeal, either, as one final wave took their ships and slammed them on a rocky shoreline as if to say 'This is where you shall make your home, or you will die trying.'   While they themselves didn't know where they were, they had found themselves on the continent of Detlod. And they couldn't have chosen a worse time to be stranded there. While they sifted through the wreckage of their ships on the eastern coast, the western side of the continent was embroiled in a bloody civil war. While the Sanguine War claimed the lives of thousands of vampires, Strocheqs necromancers were putting together wooden housing with the help of the reanimated cadavers of their fallen companions.   To their fortune, the conflict stayed opposite of their side of the The Skeinder Mountains], , giving them time to establish themselves. Even the following invasion of the Skeyl Thilians managed to pass them by. By luck, and perhaps a little providence, it was nearly 30 years from when the necromancers had first landed before the Vampires had the time and resources to expand past the mountain range that had obscured them for so long. On the day that a vampiric expedition found it's way across the mountains and into the middle of a village the seemed to be made up of more skeletons than people, both parties could only stare. By some miracle, conflict to not break out, and the Vampires retreated back west to inform their government of what they had found. When the two parties met again, in a far more official capacity, they found that they had a great deal in common. Reviled by the rest of the world for their very being and their beliefs respectively, the two found common ground. Trade deals were signed, where the Vampires would provide food and the Necromancers metals that could only be found far to deep underground to safely extract with the modern mining techniques of the time. Good thing they had a never-ending horde disposable thralls to send into unsafe work conditions.   In the decades since, the Free Necropoli have expanded as well as they can on their side of the Skeinder Mountains, they have been stifled by the borders of Strahld. To this end, they have built vertically. Establishing strong trade with anyone willing, and loaning out their thralls to construction agencies across the world.
Type
Geopolitical, Country
Subsidiary Organizations

Articles under The Free Necropoli


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