A lexicon of common terms and esoteric slang alike for the world of Shedim.
An Apprentice Walker's first jaunt into the great unknown, the First Walk is both initiation and lesson.
Saving the world and getting drunk at the same time.
Wizard Madness is what happens when a mage thinks they've outgrown mortality and morality.
Patronage is a long-term contract between mages and the powerful, alien beings from the Beyond, trading power and knowledge in exchange for whatever whim those creatures tend towards.
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